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2021-09-27Fix T91691: Selecting "Remove unused slots" in Materials panel removes slots ↵Bastien Montagne
that are assigned to particle systems/hair. `BKE_object_material_slot_used` would only check obdata usages, but particle settings can also (weirdly enough) use objects' material slots. So now, as its name suggests, `BKE_object_material_slot_used` does take an object as parameter, and also checks for potential slot usage from psys in the object.
2021-09-27Assets: Additions/fixes to the catalog system in preparation for the UIJulian Eisel
* Fixes missing update of the catalog tree when adding catalogs. * Adds iterators for the catalogs, needed for UI code. * Store catalog ID in the catalog tree items, needed for UI code. * Other smaller API additions for the UI. * Improve comments and smaller cleanups. New functions are covered with unit tests. Differential Revision: https://developer.blender.org/D12618 Reviewed by: Sybren Stüvel
2021-09-27Fix T91728: Cycles render artifacts with motion blur and object attributesBrecht Van Lommel
2021-09-27Geometry Nodes: add utility to process all instances separatelyJacques Lucke
This adds a new `GeometrySet::modify_geometry_sets` method that can be used to update each sub-geometry-set separately without making any instances real. Differential Revision: https://developer.blender.org/D12650
2021-09-27Cycles: Rework OptiX visibility flags handlingPatrick Mours
Before the visibility test against the visibility flags was performed in an any-hit program in OptiX (called `__anyhit__kernel_optix_visibility_test`), which was using the `__prim_visibility` array. This is not entirely correct however, since `__prim_visibility` is filled with the merged visibility flags of all objects that reference that primitive, so if one object uses different visibility flags than another object, but they both are instances of the same geometry, they would appear the same way. The reason that the any-hit program was used rather than the OptiX instance visibility mask is that the latter is currently limited to 8 bits only, which is not sufficient to contain all Cycles visibility flags (12 bits). To mostly fix the problem with multiple instances and different visibility flags, I changed things to use the OptiX instance visibility mask for a subset of the Cycles visibility flags (`PATH_RAY_CAMERA` to `PATH_RAY_VOLUME_SCATTER`, which fit into 8 bits) and only fall back to the visibility test any-hit program if that isn't enough (e.g. the ray visibility mask exceeds 8 bits or when using the built-in curves from OptiX, since the any-hit program is then also used to skip the curve endcaps). This may also improve performance in some cases, since by default OptiX can now perform the normal scene intersection trace calls entirely on RT cores without having to jump back to the SM on every hit to execute the any-hit program. Fixes T89801 Differential Revision: https://developer.blender.org/D12604
2021-09-27Fix two issues with recent new Append code.Bastien Montagne
* ID pointer returned by `wm_file_link_append_datablock_ex` was improperly extracted from `WMLinkAppendDataItem` before append step. * Code deleting linked IDs when their local matching version was re-used did not properly clear `LIB_TAG_DOIT` beforehand.
2021-09-27Nodes: Change wire color to increase contrastDalai Felinto
If the theme used by the user did not touch the wire or the wire outline colors this will update them as well. This was supposed to be a part of a bigger UI theme change for 3.0. But it was expedited because of the recent change in line thickness for the noodles (2bd02052157). Theme change by Pablo Vazquez. Differential Revision: https://developer.blender.org/D12649
2021-09-27Geometry Nodes: support creating new attributes in modifierJacques Lucke
This patch allows passing a field to the modifier as output. In the modifier, the user can choose an attribute name. The attribute will be filled with values computed by the field. This only works for realized mesh/curve/point data. As mentioned in T91376, the output domain is selected in the node group itself. We might want to add this functionality to the modifier later as well, but not now. Differential Revision: https://developer.blender.org/D12644
2021-09-27Fix T90570: Constraint validity not updated with library overrides.Bastien Montagne
For some reason was assuming setting a property in RNA would call its update callback if any, but this actually needs to be done separately. So add this call to `rna_property_override_operation_apply`.
2021-09-27RNA: Make is clear that `Scene` parameter of `update` callback may be NULL.Bastien Montagne
There are cases where there is no way to ensure we do have/know about an active scene. Further more, this should not be required to perform 'real' updates on data, only to perform additional special handling in current scene (mostly related to editing tools, UI, etc.). This pointer is actually almost never used in practice, and half of its current usages are fairly close to abuse of the system (like calls to `ED_gpencil_tag_scene_gpencil` or `BKE_rigidbody_cache_reset`). This commit ensures that the few places using this 'active scene' pointer are safely handling the `NULL` case, and clearly document the fact that a NULL scene pointer is valid.
2021-09-27RNA: Fix bad usages of `scene` pointer in Update callbacks.Bastien Montagne
Scene passed to the update callback is the active scene it //may// not be that actual ID owner of the affected data (although in practice it should always be currently).
2021-09-27Cycles: print name of kernels on errors in CUDA queue, for debuggingBrecht Van Lommel
2021-09-27Geometry Nodes: make field links thinner than other linksJacques Lucke
This makes it easier to spot which links contain fields and which contain data. Actually, the patch makes all other links a bit thicker. However, with soon-to-be-implemented theme changes, the perceived thickness will be the same as before. This is part of T91563. Differential Revision: https://developer.blender.org/D12646
2021-09-27Increase VSE strip channels limit from 32 to 128Dalai Felinto
The original limit dates back from 2002 when Blender went open source. After that many years some productions (e.g., Sprite Fright) are already experiencing limitations for complex edits. The future plans is to support an initial shorter (2?) number of channels with support to "unlimited" channels. Finally, I'm bumping the minimum file requirement since files with more than 32 channels won't work well in old Blender versions. In a future commit I will implement a sanitization so that we only read (and write) 128 channels. Making sure future changes of this number won't corrupt Blender. Differential Revision: https://developer.blender.org/D12645
2021-09-27VSE: Clamp resulting frame in multiply modePeter Fog
The clamp added will ensure immediate speed direction change on changing to/from positive/negative speed factor when using the Speed effect strip's Multiply mode. Reviewed By: ISS, sergey Differential Revision: https://developer.blender.org/D12462
2021-09-27Fix T91714: Cycles direct/indirect clamp distinction not working correctlyBrecht Van Lommel
2021-09-27Fix viewport roll working wrongPhilipp Oeser
Mistake in own {rB69893ef27c91}. Was mixing screen on region coordinates.
2021-09-27Cleanup: spelling in commentsCampbell Barton
2021-09-27Cleanup: remove unnecessary use of MEM_SAFE_FREE macroCampbell Barton
2021-09-27Fix T81922: Pose bones F-Curves hidden for unselected objectsCampbell Barton
Whilst in pose-mode, the selection filter only includes other objects in pose-mode instead of the object selection. This makes sense as the selection of the pose bones what the user as acting on in the 3D view. The object selection only makes sense to use in object mode. Reviewed By: sybren Maniphest Tasks: T81922 Ref D12494
2021-09-27Keymap: resolve conflict with use_alt_cursor/Ctrl-LMB to add/extrudeCampbell Barton
While the option allows tools be be activated on press instead of tweak, this meant box-select was catching Ctrl-LMB which is also used for add/extrude in edit mode. Resolve this by always using tweak for selection tools, only supporting activation on press for other tools. Note that this doesn't impact the default configuration.
2021-09-27Cleanup: make formatDalai Felinto
2021-09-27Cleanup: Move asset library remove function next to add functionJulian Eisel
Better to keep such related operations close together in code.
2021-09-27Cleanup: Remove function declaration without definitionJulian Eisel
There is no function definition for this declaration. Instead there is `BKE_preferences_asset_library_remove()`.
2021-09-273DView: ability to cancel out of viewport rollPhilipp Oeser
This adds the ability to cancel out of the roll using ESC or RMB (which is not common for viewops -- but makes sense in the case of roll I think). This resets the view as well as potential locked cameras to the original orientations (but does not remove potential autokeys -- which no transform does on cancel btw.) Maniphest Tasks: T89883 Differential Revision: https://developer.blender.org/D12582
2021-09-273DView: Use "real" angle for viewport rollPhilipp Oeser
Since its introduction in {rB5c569d227b64}, the view roll was based on horizontal movement only. Using a "real" angle not only feels more natural but also has the benefit of getting more precission the further away from the center you are (just like regular rotation, brush/stencil rotation etc.). A similar thing has already been implemented in the Grease Pencil Tools Addon, now make the blender standard roll the same. Since this is not using the transform system, we are still lacking a line in the viewport (this could be added but since this is always based on the center of the view we dont necessarily need this), as well as the additional Shift-extra-precission behavior. Fixes T89883 Maniphest Tasks: T89883 Differential Revision: https://developer.blender.org/D12582
2021-09-27Fix T91711: Blender 3.0 - The Rain demo scene breaks (Proxy to Override auto ↵Bastien Montagne
conversion). Proxy conversion is a fairly particular case of liboverride creation, in which remapping all local usages of linked data probably makes more sense, rather than only doing so whitin the overridden 'group' of IDs.
2021-09-27Kernel: allow unregistering BKE callback functionsSybren A. Stüvel
Introduce `BKE_callback_remove()`, which undoes the effect of `BKE_callback_add()`. It also respects `funcstore->alloc` by freeing the removed `funcstore` when needed. This allows for shorter-lived objects in memory to unregister their callbacks at the end of their lifespan. `BKE_callback_global_finalize()` has been adjusted so that the responsibility "remove a callback" is given to one function only. Reviewed by: campbellbarton Differential Revision: https://developer.blender.org/D12625
2021-09-27Geometry Nodes: new Instance on Points nodeJacques Lucke
This adds a new Instance on Points node that is a replacement for the old Point Instance node. Contrary to the old node, it does not have a mode to instance objects or collections directly. Instead, the node has to be used with an Object/ Collection Info to achieve the same effect. Rotation and scale of the instances can be adjusted in the node directly or can be controlled with a field to get some variation between instances. The node supports placing different instances on different points. The user has control over which instance is placed on which point using an Instance Index input. If that functionality is used, the Instance Geometry has to contain multiple instances that can are instanced separately. Differential Revision: https://developer.blender.org/D12478
2021-09-27Geometry Nodes: support outputting collection children as instancesJacques Lucke
This adds two new input sockets to the Collection Info node: * `Separate Children`: When turned off, the entire collection is output as a single collection instance (same behavior as before). When turned on, each child of the collection is output as a separate instance (children can be objects and collections). Toggling this input should not change the visual transforms of the output geometry. * `Reset Children`: Only used when `Separate Children` is on. When used, the transforms of the instances are reset to the origin. This is useful when one wants to e.g. instance the collection children separately in the upcoming instancing node. Part of D12478.
2021-09-27Fixes T91632 by stopping the sample correlation between dimensions which was ↵William Leeson
causing rendering artifacts on simple scenes. Fix T91632: Stops the sample correlation between dimensions which was causing rendering artefacts on simple scenes. This is done by increasing the amount of jitter the Cranley Patterson Rotation is allowed to add. Also, it uses the y dimension of the of the sample table for 1D sampling which causes further decorrelation between dimensions. As an additional measure the x and y dimensions are swapped randomly to provide further decorrelation. Maniphest Tasks: T91632 Differential Revision: https://developer.blender.org/D12610
2021-09-27Fix: wrong socket shape in Vector input nodeJacques Lucke
2021-09-27Fix knife tool missing refresh changing the lock axesCampbell Barton
2021-09-27Fix knife tool using an invalid event value checkCampbell Barton
The events value was checked without checking the expected modal state.
2021-09-27FIX: T91697 Eevee Generated texture coordinates completly missingLasse Foster
This patch fixes Eevee-regression https://developer.blender.org/T91697 Reviewed By: jbakker Differential Revision: https://developer.blender.org/D12634
2021-09-27Fix T91694: VSE crashes when creating new sceneRichard Antalik
Crash happened due to NULL dereference. Add NULL checks.
2021-09-27VSE: Expose Zoom to Fit in all display modesPeter Fog
Zoom to Fit is working in all display modes, but was only exposed in Image mode. This patch exposes it in all Image modes. Reviewed By: ISS Differential Revision: https://developer.blender.org/D12632
2021-09-27Fix T91666: Missing pivot point in VSERichard Antalik
Add pivot point setting for combined timeline and preview mode.
2021-09-27Functions: fail early when multi-function throws an exceptionJacques Lucke
Multi-functions are not allowed to throw exceptions that are not caught in the same multi-function. Previously, it was difficult to backtrack a crash to a previously thrown exception.
2021-09-27Cleanup: simplify field evaluationJacques Lucke
2021-09-27Fix T91732: crash in Set Position node on empty meshJacques Lucke
2021-09-27Knife: Expose XYZ axis locking in modal keymapCian Jinks
A small quality of life improvement that will allow users to change the keys used for axis locking.
2021-09-26LineArt: Smooth tolerance value for chaining.YimingWu
smooth out jaggy lines with a given threshold. For each point in a stroke, the ones with in a given distance of its previous segment will be removed, thus "zig-zag" artefacts can be cleaned up. Reviewed By: Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D12050
2021-09-25Cleanup: use override/final for derived classes.Kévin Dietrich
This will help detecting missing API changes. Those keywords were added on classes which did not already use them. Also added missing `accepts_object_type()` on NURBS reader.
2021-09-25Fix Alembic point cloud streaming.Kévin Dietrich
Point clouds are not imported and read anymore. This was caused by an API change in rB128eb6cbe928e58dfee1c64f340fd8d663134c26 which was not applied to `AbcPointsReader`. It did not cause a compile error as the base class as a default implementation for this method.
2021-09-25Cleanup: typos in code and comments.Kévin Dietrich
No functional changes.
2021-09-24Fix T91662: VSE Image overlay is drawn for backdropRichard Antalik
Don't draw image overlay in timeline, image manipulation only works in preview.
2021-09-24Fix T91639: Cycles crash rendering high resolution images with multiple passesBrecht Van Lommel
We were writing large 2048x2048 tiles into EXR files, which appears to cause integer overflow inside the OpenEXR library when there are multiple passes. Now use smaller tiles in the image file, while still rendering large tiles. This adds the requirement that the render tile size must be a multiple of 128 or be smaller than 128, this is adjusted automatically.
2021-09-24Geometry Nodes: Add versioning and legacy warning for random float nodeHans Goudey
2021-09-24Geometry Nodes: Random Value NodeJohnny Matthews
This node replaces the deprecated Attribute Randomize node, populating a vector, float, integer or boolean field with random values. Vector, float, and integer have min/max settings, which are also field aware. The boolean type has a probability value for controlling what portion of the output should be true. All four types have a field seed input which is implicitly driven by the index, otherwise, all values would be the same "random" value. The Random Float node is now deprecated like other nodes, since it is redundant with this node. Differential Revision: https://developer.blender.org/D12603