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2018-04-17Disable GAME ENGINE from the build optionsDalai Felinto
2018-04-17Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2018-04-17Particles: Hair: Make hair selectable in the 3D view.Clément Foucault
2018-04-17Interface: Show properties values from evaluated datablocksSergey Sharybin
This is a way to deal with animated properties in evaluated version off datablock. Previously, running blender with copy-on-write enabled will show original values. Now we can see proper properties, while typing values in still goes to the original datablock. Thanks Brecht for the review!
2018-04-17Object Mode: Fix wrong wire color on non-meshes objects.Clément Foucault
2018-04-17Object Mode: Cleanup uneeded texture attachment.Clément Foucault
2018-04-17Merge branch 'blender2.8' into blender2.8-workbenchJeroen Bakker
2018-04-17Workbench: Switching Draw engines based on draw modeJeroen Bakker
2018-04-17UI: Fix T54691: Vector icon vs Widget base ordering.Clément Foucault
It was making keyframe marker and bone theme color icon disappear under their button.
2018-04-17Eevee: Render: Fix assert with framebuffer not being bound before read.Clément Foucault
2018-04-17Eevee: Fix AA in render mode.Clément Foucault
Was due to wrong framebuffer being read because of wrong comparisson caused by b9ec7a92725e1567c12475a9eb59191edca1dc32
2018-04-17Merge branch 'blender2.8' into blender2.8-workbenchJeroen Bakker
2018-04-17Workbench: Draw modesJeroen Bakker
2018-04-17Depsgraph: Allow querying NULL IDs for evaluated versionSergey Sharybin
Saves us from extra checks for NULL pointers when using datablocks for read.
2018-04-17DRW: Fix lightprobe objects outlines.Clément Foucault
2018-04-17GPU: Add GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE.Clément Foucault
Will be used for probe outline id drawing.
2018-04-17DRW: Add DRW_UNIFORM_INT_COPY.Clément Foucault
This allow to use int uniforms that are not references. Convenient for ids.
2018-04-17Depsgraph: Fix unwanted node tree copy-overSergey Sharybin
Was caused by two things from the past: - Tagging would set id->recalc to COW update flag. This one is to be ignored. - Particle tagging will use psys recalc flags on id->recalc, but we only need to use flags from particles. Otherwise it will be some collisions in bit masks.
2018-04-17bpy consistency fix handler_add(handle)Dalai Felinto
This doesn't change the API, so it doesn't affect any script. However it give more consistent error messages.
2018-04-17bpy blf api example updateDalai Felinto
With changes from Campbell Barton as well.
2018-04-17Merge branch 'master' into blender2.8Bastien Montagne
2018-04-17Fix (unreported) RNA sometimes trying to get named sub-props from non-Group ↵Bastien Montagne
IDProp. Why exactly this happens remains unclear, found that in the autumn.blenrig file of Spring production while working on static overrides... Tons of ugly IDProps in that rig. xD
2018-04-17Pose: fix wpaint + pose mode pick & linked selectCampbell Barton
2018-04-17Fix blenderplayer and collada build.Brecht Van Lommel
2018-04-17Pose: multi-object hide/reveal supportCampbell Barton
2018-04-17BKE_object: utility functions for pose accessCampbell Barton
Pose objects may be from the active object, or from the weight paint mesh. Since this is such a common check move this to a function call.
2018-04-17Make particle edit mode work againMai Lavelle
This is just to have hair rendering and editing mostly working as in master. A better fix is probably needed, there seems to be some missing depsgraph relations for particle edit settings, and particle edit code doesn't rebuild caches after applying edits. But at least you can see and interact with hair now until those things can be sorted out.
2018-04-17View3D: Check all objects w/ view-selectedCampbell Barton
2018-04-16Object Mode: Outline: Perf: Only do outlines detection if needed.Clément Foucault
2018-04-16Object Mode: Outlines: Use textureGather extension if available.Clément Foucault
This has very little impact (only had 12.5% perf improvment on Nvidia for this specific pass). But it's an improvement nontheless!
2018-04-16Fix for building w/o open-subdivCampbell Barton
2018-04-16Merge branch 'blender2.8' into blender2.8-workbenchJeroen Bakker
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
2018-04-16Fix multi-object edit crashCampbell Barton
Border select assumed all objects had pose bones.
2018-04-16DRW: Fix outdated code.Clément Foucault
2018-04-16Object Mode: Rework outline drawing.Clément Foucault
This changes quite a few things. - Outline is now per object. - No more outline at object intersection (fix hairs problem). - Simplify the code quite a bit. We use a R16UI buffer to save one id per object outline. We convert this id to color when detecting the outline. Added textureGatherOffsets to the code but could not test on current hardware so leaving it commented for now.
2018-04-16GPU/DRW: Add GPU_R16UI format.Clément Foucault
2018-04-16DRW/GWN: Add callId builtin uniform.Clément Foucault
This uniforms can be used to have a unique id for each drawcall of a shgrp. This only works for standard shgroups and is an exception for the outline drawing.
2018-04-16DRW: Culling: Fix algorithm for asymmetric perspective frustum reconstruction.Germano
2018-04-16Audaspace: Change default plugin path on windows.Jörg Müller
This was suggested by Ray Molenkamp in order to avoid problems with thumbnail dlls.
2018-04-16Cleanup: indentationCampbell Barton
2018-04-16Merge branch 'master' into blender2.8Campbell Barton
2018-04-16Cleanup: indentationCampbell Barton
2018-04-16Cleanup: indentationCampbell Barton
Indent lines for multi object editing, no functional changes. Also strip trailing space from indented regions.
2018-04-16Multi-Object EditingCampbell Barton
This adds initial multi-object editing support. - Selected objects are used when entering edit & pose modes. - Selection & tools work on all objects however many tools need porting See: T54641 for remaining tasks. Indentation will be done separately. See patch: D3101
2018-04-16Fix T54491: Do not avoid the creation of inverted frustum.Germano
Blender allows this. The Cube in the file in the report would always disappear with the non camera view. The clip_end was too small. The correction here is only on the assert.
2018-04-16Cleanup: indentationCampbell Barton
2018-04-16Merge branch 'master' into blender2.8Campbell Barton
2018-04-16Cleanup: indentationCampbell Barton
2018-04-16Cleanup: indentationCampbell Barton