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AgeCommit message (Expand)Author
2018-11-07Paint: update shortcut detection for new logicCampbell Barton
2018-11-07UI: Fix hard to see unselected channel name in Graph Editor.Pablo Vazquez
2018-11-07GPU: Make node texture "Blend" parameter interactive.Clément Foucault
2018-11-07Workbench: Improve volume render by removing noise using temporal AAClément Foucault
2018-11-07Workbench: Fix volumetric blending leading to corrupted render resultsClément Foucault
2018-11-07Workbench: Fix non transparent background in viewport renderClément Foucault
2018-11-07Eevee: Wireframe: Increase precision a bitClément Foucault
2018-11-07Eevee: Make Normal node interactiveClément Foucault
2018-11-07GPU: Fix wrong socket value structClément Foucault
2018-11-07Eevee: Fix non normalized Normals in BSDFs and Layer WeightClément Foucault
2018-11-07GPU: Cleanup: Vectorize operations and use MADDClément Foucault
2018-11-07Eevee: Improve Hashed Alpha transparency by reducing noise sizeClément Foucault
2018-11-07Eevee: Support monochromatic Transparent BSDF correctlyClément Foucault
2018-11-07Cleanup: naming (inconsistent paint_mode term)Campbell Barton
2018-11-07Cleanup: use BKE_brush_tool_get/set macrosCampbell Barton
2018-11-07Paint: bring back brush switchingCampbell Barton
2018-11-07Paint: fix for creating duplicate brushesCampbell Barton
2018-11-07Paint: correct brush defaultsCampbell Barton
2018-11-07Cleanup: styleCampbell Barton
2018-11-07UI: Move pin icon to the right in the context breadcrumbs.Pablo Vazquez
2018-11-07UI: Use icons for some operators.Pablo Vazquez
2018-11-06Fix broken shortcuts in F3 'operator search' menu.Bastien Montagne
2018-11-06Fix T57656: Keyframes cannot be selected in Grease Pencil Dopesheet.Alexander Gavrilov
2018-11-06Merge branch 'master' into blender2.8Brecht Van Lommel
2018-11-06UI: change Cycles render panels organization.Brecht Van Lommel
2018-11-06Fix T56055: color discrepancy between viewport and render for Filmic transforms.Troy Sobotka
2018-11-06Shrinkwrap: new mode that projects along the target normal.Alexander Gavrilov
2018-11-06BKE_mesh: add a utility to get edge indices from looptri.Alexander Gavrilov
2018-11-06BLI_kdopbvh: add an option to use a priority queue in find_nearest.Alexander Gavrilov
2018-11-06Defaults: disable AV Sync by default again, it breaks physics caching.Brecht Van Lommel
2018-11-06UI: some reordering of Cycles panels.Brecht Van Lommel
2018-11-06Fix/cleanup RNA viewlayer API.Bastien Montagne
2018-11-06Proper fix for new 'SimpleHeap' gtests...Bastien Montagne
2018-11-06Revert rBfee6ab18e7e9 in BLI_heap_test.ccBastien Montagne
2018-11-06Cleanup: No need to save/restor frame buffer twiceJacques Lucke
2018-11-06GPU: frame buffer stackJacques Lucke
2018-11-06UI: Tooltip for context properties too verbose.Pablo Vazquez
2018-11-06GP: Fix unreported error moving material slotsAntonioya
2018-11-06Multires: Refactor propagation to the higher levelsSergey Sharybin
2018-11-06Eevee: Make nodegroup fix recursive.Clément Foucault
2018-11-06Eevee: Fix broken shader if only using an Ambient Occlusion nodeClément Foucault
2018-11-06Eevee: Fix missing UBO bound if using a muted Shader to RGB node with SSSClément Foucault
2018-11-06Eevee: Correctly handle Sharp glossy/refraction BSDF nodesClément Foucault
2018-11-06GP: Fix Time Offset for frames before rangeAntonioya
2018-11-06GP: Rename variableAntonioya
2018-11-06Cleanup: Use annotation for the new classSergey Sharybin
2018-11-06Implement an Armature constraint that mimics the modifier.Alexander Gavrilov
2018-11-06Cleanup: remove unused brushesCampbell Barton
2018-11-06Brush: split out vertex paint tool & blend modeCampbell Barton
2018-11-06Cleanup: rename fast-heap -> heap-simpleCampbell Barton