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2021-04-20PyAPI: support Operator.poll functions 'disabled' hintCampbell Barton
Python scripts can now define the reason it's poll function fails using: `Operator.poll_message_set(message, ...)` This supports both regular text as well as delaying message creation using a callback which should be used in situations where constructing detailed messages is too much overhead for a poll function. Ref D11001
2021-04-20Cleanup: add CTX_wm_operator_poll_msg_clearCampbell Barton
Call this function instead of `CTX_wm_operator_poll_msg_set(C, NULL)`
2021-04-19Merge branch 'blender-v2.93-release'Brecht Van Lommel
2021-04-19Fix crash with Alembic export after recent persistent data bugfixBrecht Van Lommel
We weren't clearing the recalc flags for that case.
2021-04-19Merge branch 'blender-v2.93-release'Brecht Van Lommel
2021-04-19Cycles: include more transparency and emission in fast GI approximationBrecht Van Lommel
For indirect light rays, don't assume any hit is opaque, rather if it has transparency or emission do the shading but don't do any further bounces. Naturally this is slower when there are transparent surfaces, however without this cutout opacity doesn't give sensible results. Differential Revision: https://developer.blender.org/D10985
2021-04-19Cleanup: move BVH utility functions into own fileBrecht Van Lommel
2021-04-19Cleanup: Clang tidy, clang formatHans Goudey
2021-04-19Fix T87535, T87295: issues with new persistent data optionBrecht Van Lommel
Some persistent data code was disable due to a deeper design issue, which meant some updates were not communicated to renderers. Dependency graph updates work in two passes, once where Blender scene animation updates are done, then app handler scripts can run to make further scene modifications, and then the depsgraph is updated again to take those into account. Previously the viewport would update renderers twice when such app handler scripts were present. Now both viewport and persistent data rendering update the renderers only once, accumulating updates from both passes.
2021-04-19Merge branch 'blender-v2.93-release'Hans Goudey
2021-04-19Fix T87567: Crash adding item in empty attribute searchHans Goudey
The function applying the search used the dummy search info for when the item doesn't exist even when there was no UI data associated with the node at all. A fix is to only add the search menu when there is attribute info stored for the node. This is something I wanted to do anyway, since it makes it look more purposeful when there are no attribute info for a node, less like a bug. Differential Revision: https://developer.blender.org/D11016
2021-04-19Merge branch 'blender-v2.93-release'Hans Goudey
2021-04-19Fix T85223: Some modifier panels can dissapear in old filesHans Goudey
The problem is that each uiBlock needs to be assigned a unique name, but when there can be multiple modifiers of the same type, we use the panel sort order for the unique part of the string. However, the most recent test file has 1200+ panels in the property editor, so 4 characters isn't enough for a unique string. That's not a situation I expected, but it makes sense, because we don't remove legacy panels with unused types when loading old files. So they tend to accumulate a bunch of unused panels. That's why this works fine with a new property editor, it doesn't all of the extra old panels. These panels must be stored for the expansion status and order, but arguably we could cull unused panels on save. However, simply increasing the length of the unique panel string is a valid fix in this situation. In the future, we can look into removing unused panels when saving.
2021-04-19Merge branch 'blender-v2.93-release'Hans Goudey
2021-04-19Fix T87392: Copy modifier to selected does not do anythingHans Goudey
This was caused by a stupid copy & paste error in rB9f323e9bf79fbf4157a.
2021-04-19GPencil: Add Layer Mask ordering buttonsAntonio Vazquez
Now the list of masks can be ordered as is done in Layers. This can be used to organize list and in the future refquired for new masking options.
2021-04-19GPencil: Rename `Draw" mode to `Draw Mode`Antonio Vazquez
2021-04-19Changes missed from 4402c2324b81efad8d09a016a7e6838395711158Campbell Barton
2021-04-19Cleanup: use 'wmOperator.ptr' in draw functionsCampbell Barton
Draw functions used RNA_pointer_create to create the pointer, however this already exists in the operator.
2021-04-19GPencil: Add multiframe support to Reproject operatorAntonio Vazquez
Before only active frame was supported Related to T87425
2021-04-19Cleanup: spellingCampbell Barton
2021-04-19Merge branch 'blender-v2.93-release'Campbell Barton
2021-04-19Fix creating operator properties without an owner_idCampbell Barton
Any dynamic enum access would not use the callback. Always set the owner_id to avoid this causing problems. Oversight in 919558854d624f5db40acfa9f5674ac8c94873b6
2021-04-19Fix T86530: crash with Cycles OSL on Arm64Brecht Van Lommel
Bug in OSL itself, fix is submitted upstream.
2021-04-19Fix T87448: Avoid uiBut update if value was sameFalk David
Previously, clicking into a number field, changing nothing and then clicking outside the field again would trigger an update (RNA prop would be set to the same value again). This could potentially cause an expensive operation (like a modifer) to run again, even if all the parameters were identical. The fix prevents this by treating unchanging values in the field as a cancel operation. Reviewed By: Severin Maniphest Tasks: T87448 Differential Revision: https://developer.blender.org/D10976
2021-04-19Fix incorrect compositor denoise node message about SSE on macOS ArmBrecht Van Lommel
Ref T78710
2021-04-19Geometry Nodes: new Switch nodeEitan
This is a first iteration of a switch node. It can only switch between two inputs values based on a boolean. A more sophisticated switch node that has an integer selector will probably come later. Currently, the geometry nodes evaluator does not support lazy evaluation of individual inputs. Therefore, all inputs will be computed currently. An improvement to the evaluator will be worked on separately. Ref: T85374 Differential Revision: https://developer.blender.org/D10460
2021-04-19Merge branch 'blender-v2.93-release'Campbell Barton
2021-04-19Merge branch 'blender-v2.93-release'Campbell Barton
2021-04-19Merge branch 'blender-v2.93-release'Campbell Barton
2021-04-19Merge branch 'blender-v2.93-release'Campbell Barton
2021-04-19Fix drag event leaving the gizmo not under the cursor highlightedCampbell Barton
Prevent drag events from changing the highlighted gizmo unless the drag event activates the gizmo. This resolves a glitch where testing a drag event would highlight at the point the drag was initiated even when the event was not handled.
2021-04-19Cleanup: re-order gizmo handling checksCampbell Barton
Non-functional change in preparation for fix.
2021-04-19Fix spin-gizmo not allowing click events to select verticesCampbell Barton
2021-04-19Fix spin-gizmo button tool-tip placementCampbell Barton
gizmo_button2d_bounds result wasn't valid when the gizmo was part of a 3D gizmo group. Regression in cf6d17a6aa421e0038fc1f8e60e3f1f708887c3e
2021-04-19Cleanup: Rename variables to indicate what is evaluatedGermano Cavalcante
`ob` --> `ob_eval` `me` --> `me_eval` `em` --> `em_eval`
2021-04-19Fix typo in previous commitGermano Cavalcante
`has_loose_edge` -> `has_loose_vert`
2021-04-19Transform Snap Object: Improve code that detects updatesGermano Cavalcante
The previous code had unclear hacks to avoid updating while transforming, it was also duplicated in two functions causing an inconsistent initialization of the looptris bvhtree (which could even generate unpredictable snapping results). Now, detection update and inicializatiom of common members are contained in `snap_object_data_mesh_get` and `snap_object_data_editmesh_get`. Also, the "Hack to avoid updating while transforming" is more evident.
2021-04-19Cleanup: Use utility to init userdata in 'transfrom_snap_object.c'Germano Cavalcante
This deduplicates the code making it easier to edit.
2021-04-19Merge branch 'blender-v2.93-release'Germano Cavalcante
2021-04-19Fix snap mixed with vertices ignored for meshes with vertices onlyGermano Cavalcante
The logic assumed that there were only 3 basic snapping modes.
2021-04-18Merge branch 'blender-v2.93-release'Hans Goudey
2021-04-18Fix compile warningHans Goudey
The order of the two parameters was incorrect.
2021-04-18Cleanup: make formatJacques Lucke
2021-04-18Cleanup: clang tidy readability-else-after-returnJacques Lucke
2021-04-17Merge branch 'blender-v2.93-release'Germano Cavalcante
2021-04-17Fix memory leak in the BLI_bitmap created in 'looptri_no_hidden_map_get'Germano Cavalcante
2021-04-17Measure Tool: Snap to Cage GeometryGermano Cavalcante
For Measure tool, it is more useful to snap to what is really visible. So use the cage instead of the geometry that may be hidden with Bmesh.
2021-04-17Snap Gizmo Refactor: Implement options for the gizmo behaviorGermano Cavalcante
The Snap Gizmo now has options for occlusion, selection filter and edit geometry. It will be useful to implement in current tools.
2021-04-17Fix recent snap refactorGermano Cavalcante
It is important to check if editmesh eval cage is also bmesh.