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2021-09-16Fix: properly implement the 'only append' execption case for WorkSpaces.Bastien Montagne
Add needed extra flag and utils to IDType to mark and check an ID type as only appendable. Note that this is only a loose user-level enforcement currently, in any case you need to be able to link an ID to append it currently, so for low-level code this does not really matter. Currently only WorkSpace and Screen ID types are marked with the new `IDTYPE_FLAGS_ONLY_APPEND` flag.
2021-09-16Cleanup/Fix outliner 'make local' code.Bastien Montagne
While likely harmless, this code was doing extremely bad thing, by-passing the whole lower-level `BKE_lib_id_make_local` call in case it would fail and deciding by itself to forcefully make the given ID local. Bad. Very, very, very bad.
2021-09-16Cleanup: no need to clear new flags and pointers from whole Main when making ↵Bastien Montagne
a single ID local.
2021-09-16Cleanup: Comment about shpaekey being treated as embedded IDs in ↵Bastien Montagne
`BKE_id_newptr_and_tag_clear`.
2021-09-16Cleanup: Add comment about 'make_local' callback of Brush doing bad thing.Bastien Montagne
Callbacks in IDTypeInfo should never affect other IDs if they are not embedded. We break this rule in some cases, at least each of those should be clearly commented about and get some security checks to try to avoid unexpected issues as much as possible.
2021-09-16Cleanup: Rename `BKE_id_clear_newpoin` to `BKE_id_newptr_and_tag_clear`.Bastien Montagne
2021-09-16Fix/refactor `BKE_id_clear_newpoin` and `BKE_main_id_newptr_and_tag_clear`.Bastien Montagne
Those were not clearing embdeed IDs flags and `newid` pointers at all...
2021-09-16IDManagement: refactor: Remove 'test' part from `BKE_lib_id_make_local`.Bastien Montagne
Mixing testing and actual action in a single function is just not a good way to do things, and the 'testing' feature is not used anywhere anymore, time to get rid of it.
2021-09-16IDType: Add `BKE_idtype_idcode_is_localizable`.Bastien Montagne
This is the same as `BKE_idtype_idcode_is_linkable` currently, used only in one place in UI code of IDtemplate.
2021-09-16IDType: Cleanup: Remove useless `IDTYPE_FLAGS_NO_MAKELOCAL`.Bastien Montagne
This flag became a full duplicate of `IDTYPE_FLAGS_NO_LIBLINKING`, which is a good thing (don't think we ever want to be able to link some data, without being able to make it local...). So we can now remove it and use `IDTYPE_FLAGS_NO_LIBLINKING` instead.
2021-09-16Fix ID-property UI versioning skipping nested meta-stripsCampbell Barton
2021-09-16Fix security popup re-displaying after undoCampbell Barton
Don't reset these flags when loading a file (or undoing) rely on BPY_python_reset to reset the flags.
2021-09-16Fix memory leak if an error occurred assigning id-property sequenceCampbell Barton
2021-09-16Fix bisect gizmo offset while draggingCampbell Barton
2021-09-16GPencil: Fix dash modifier reading error.YimingWu
The reference for parent modifier in segment data is not assigned. Now fixed.
2021-09-15Cleanup: Use function to mark mesh normals dirtyHans Goudey
2021-09-15Cleanup: Remove duplicate warning from subdivision surface nodeHans Goudey
2021-09-15Geometry Nodes: Hide values for selection inputsHans Goudey
Toggling the selection off in the node is the same as muting it, so exposing it there doesn't help, and makes it less clear that it's meant to be used as a field.
2021-09-15Fix: Division by zero in curve spiral primitive nodeHans Goudey
2021-09-15Splines: Add a method for reversing a SplineJohnny Matthews
This moved the spline reversing logic out of the Curve Reverse geometry node and into the spline class. This allows a spline to reverse itself with a call to `my_spline.reverse()` The base class will reverse position, radii & tilt, while specialized versions are created for Bezier and Nurbs splines to reverse the additional data that these classes encapsulate. Differential Revision: https://developer.blender.org/D12501
2021-09-15Tests: Updated test message for Directory Not FoundHimanshi Kalra
2021-09-15Fix broken WorkSpace use after recent refactor of append code.Bastien Montagne
Essentially, Workspace (and Screen) types were defined as not localizable. In previous code it happended to work by mere chance (code path taken in `BKE_library_make_local` was conviniently skipping the call to `BKE_lib_id_make_local` in that case, hence not checking for `IDTYPE_FLAGS_NO_MAKELOCAL` flag of the localized ID type). This is a total abuse of this IDType flag, for now removing it. That specific case (IDtype appendable but nor linkable) requires its own proper flag, this will be tackled in a later commit. Issue introduced in rB3be5ce4aad5e.
2021-09-15Fix missing passes result when rendering multiple viewsSergey Sharybin
Caused by the lazily pass pixels allocation which didn't reset allocation state of the render result. Demo file: XXX
2021-09-15Fix crash in 'drag asset' case in new append code from yesterday.Bastien Montagne
Scene and related pointer parameter can be NULL in link/append code, in which case there is no instantiation of new objects/collections/obdata. Link code in blendloader was already checking that, new instantiation code in WM area from yesterday did not. Issue introduced by rB3be5ce4aad5e.
2021-09-15BLI: Add a reverse method to MutableSpanJohnny Matthews
Add a method that allows a MutableSpan to reverse itself. This reverses the data in the original span object. This is a first step in extracting some functionality from nodes and making it more general. Differential Revision: https://developer.blender.org/D12485
2021-09-15Geometry Nodes: Add fields version of material nodesHans Goudey
This commit moves the old material nodes to a "legacy" folder and adds versions of the nodes that work with fields. The "Select by Material" node is a field node now, so it doesn't have a geometry output. This is an improvement because there are fewer links to connect, and it's more easily usable in different situations. It's also called "Material Selection", since it's more of an input than an action now. It's sometimes necessary to use the attribute capture node to get a more predictable interpolation to mesh faces. This is because the selection field input is always evaluated on the face domain, so attribute inputs are interpolated before they are booleans, so they cannot use the new interpolations from rB5841f8656d9580d7b9. Differential Revision: https://developer.blender.org/D12456
2021-09-15Geometry Nodes: Add special domain interpolation for selectionsHans Goudey
The generic domain interpolation algorithms didn't quite work for selections. The interpolation would do unexpected things that were different than the results in edit mode. The new behavior is supposed to be the same as edit mode, although we also have to handle face corner selections here. Currently the code assumes that all boolean attributes should be handled that way. I'm not sure of why that wouldn't be the case, but if we ever need non-selection boolean attributes, that could be supported too. Differential Revision: https://developer.blender.org/D12488
2021-09-15Cleanup: avoid passing redundant parameterJacques Lucke
2021-09-15Nodes: refactor socket declarationsJacques Lucke
This commits adds a few common flags to `SocketDeclaration` so that they are available for all socket types (hide label, hide value, is multi input). This allows porting over the remaining geometry nodes to the new declaration system. Furthermore, this commit separates the concepts of the socket declaration and corresponding builders. The builders are used by nodes to declare which sockets they have (e.g. `FloatBuilder`). The ready build socket declarations can then be consumed by other systems such as the versioning code. Both use cases need different APIs and those will change for independent reasons, so it makes sense to separate the classes.
2021-09-15Gizmo: add flag to hide the gizmo group during interactionCampbell Barton
This allows a hack to be removed that temporarily overwrote the 3D views gizmo display flag. Also reverse change from fb27a9bb983ce74b8d8f5f871cf0706dd1e25051 that runs poll on modal gizmo groups as there is some risk that the poll function unlinks the gizmo.
2021-09-15Cleanup: unused variableCampbell Barton
2021-09-15Fix T91421: Length modifier bake influence check.YimingWu
Reviewed By: Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D12496
2021-09-15Fix Asset Browser cannot open containing file anymorePhilipp Oeser
In {rB9cff9f9f5df0} asset_library was renamed → asset_library_ref. Missed to update this in assets.py. Differential Revision: https://developer.blender.org/D12497
2021-09-15Geometry Nodes: multi threaded field evaluationJacques Lucke
This adds a new `ParallelMultiFunction` which wraps another multi-function and evaluates it with multiple threads. The speeds up field evaluation quite a bit (the effect is most noticeable when the number of evaluations and the field is large). There are still other single-threaded performance bottlenecks in field evaluation that will need to be solved separately. Most notably here is the process of copying the computed data into the position attribute in the Set Position node. Differential Revision: https://developer.blender.org/D12457
2021-09-15Gizmo: show groups flagged with SHOW_MODAL_ALL during interactionCampbell Barton
Follow up to fix for T73684, which allowed some modal gizmos to hide all others. Also resolve an issue from 917a972b56af103aee406dfffe1f42745b5ad360 where shear the shear gizmo would be visible during interaction. Internally there are some changes to gizmo behavior - The gizmo with modal interaction wont draw if it's poll function fails. - The WM_GIZMOGROUPTYPE_DRAW_MODAL_ALL flag now causes these gizmo groups to draw when another group is being interacted with.
2021-09-15Cleanup: replace defines with functionsCampbell Barton
2021-09-15Cleanup: correct tracker ID in commentCampbell Barton
2021-09-15GPencil: Dot dash modifier.YimingWu
Create dot-dash effect for grease pencil strokes. User can manually edit the length, gap and styles for each segment of dashed lines. The values in each segment can all be key-framed to make animations. Reviewed By: Hans Goudey (HooglyBoogly), Antonio Vazquez (antoniov) Differential Revision: http://developer.blender.org/D11876
2021-09-15LineArt: Automatic crease with flat/smooth faces.YimingWu
This allows crease lines to be automatically hidden on smooth surfaces, also provided options for: - Showing crease on marked sharp edges. - Force crease detection on smooth surfaces. Reviewed By: Antonio Vazquez (antoniov) Differential Revision: http://developer.blender.org/D12051
2021-09-15PyDocs: Update theme to latest versionAaron Carlisle
2021-09-15UI: Addition Changes to Freestyle PropertiesAaron Carlisle
- Material Properties: Use split column layout - Remove the redundent term 'Options' - Remove the redundent term 'Freesttle'
2021-09-15Fix T89241: Scale to fit overflows into a second lineCampbell Barton
2021-09-15Cleanup: spellingCampbell Barton
2021-09-15Cleanup: doxy sections, parameter syntaxCampbell Barton
2021-09-15Fix: Use after free in spreadsheet attribute column IDHans Goudey
A temporary string was created in the attribute_foreach callback and used in a map at a higher scope. When the callback finished, the string went out of scope, was freed, then the elements in the set pointed to freed memory.
2021-09-14Fix T89027: "factor" field in pose breakdowner not updatedChristoph Lendenfeld
After applying the pose breakdowner, the "factor" slider in the redo panel wasn't set to the correct value This would cause the pose to jump around once you start dragging the slider Reviewed by: Sybren A. Stüvel Differential Revision: https://developer.blender.org/D12187 Ref: D12187
2021-09-14LibLink: Enable unittest that was previously failing in append case.Bastien Montagne
Previous commit fixed it.
2021-09-14LibLink: New Append code.Bastien Montagne
This commit fully refactors the way linked IDs are made local when appended. Previously, `BKE_library_make_local` was (ab)used for this task, but it was missing some contextual data and doing complex processing to try to work around this, with limited sucess. Further more, it was nearly impossibe to extend (e.g. to get new append behaviors necessary for the asset project). The new code is a dedicated append step in WM linking process. NOTE: BPY API (`libray.load()` context manager) uses its own code here, which still relies on `BKE_library_make_local` for appending. Unfortunately, merging those two different code paths is not trivial so for now this API will remain unchanged. Fix T55629: Append already linked Data is impossible.
2021-09-14ID management: Add new version of `relink_to_newid` using proper new ↵Bastien Montagne
remapping code. Current `BKE_libblock_relink_to_newid` is using its own simplistic, limited and not really correct version of ID remapping. While doing a full replacement would have been ideal, this is risky/time-constrained for Blender 3.0 release, so for now we'll have both versions co-existing.
2021-09-14Cleanup: fix inconsistent parameter nameJacques Lucke
Found by clang-tidy.