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2017-02-16Freestyle: Feature edge selection by nested object groups.Tamito Kajiyama
A group of object groups can be formed by means of the dupli_group option in the Object properties window. The present revision extends the Selection by Group option in the Freestyle Line Set so as to support not only flat object groups but also nested groups.
2017-02-16Fix more corner cases failing in mesh faces splitSergey Sharybin
Now we handle properly case with edge-fan meshes, which should fix bad topology calculated for cash register which was causing crashes in the studio.
2017-02-15Fix wrong edges created by split facesSergey Sharybin
We need to first split all vertices before we can reliably check whether edge can be reused or not. There is still known issue happening with a edge-fan mesh with some faces being on the same plane.
2017-02-15[Alembic] Fix msvc warning - C4138 '*/' found outside of commentlazydodo
2017-02-15Cycles: Cleanup, styleSergey Sharybin
2017-02-15Fix T50542: Wrong metadata frame when using OpenGL renderSergey Sharybin
2017-02-15Motion blur investigation featureSergey Sharybin
This commit adds a way to debug Cycles motion blur issues which are usually happening due to something crazy happening in between of frames. Biggest trouble was that artists had no clue about what's happening in subframes before they render. This is at least inefficient workflow when dealing with motion blur shots with complex animation. Now there is an option in Time Line Editor which could be found in View -> Show Subframe. This option will expose current frame with it's subframe to the time line editor header and it'll allow scrubbing with a subframe precision in time line editor. Please note that none of the tools in Blender are aware of subframe, so they'll likely be using current integer frame still. This is something we don't consider a bug for now, the whole purpose for now is to give a tool for investigation. Eventually we'll likely tweak all tools to be aware of subframe. Hopefully now we can finish the movie here in the studio..
2017-02-15Fix T50662: Auto-split affects on smooth mesh when it sohuldn'tSergey Sharybin
Seems to be a precision error comparing proper floating point normal with the one coming from short.
2017-02-15Cycles: Fix CUDA compilation error after recent changesSergey Sharybin
2017-02-15Fix wrong loop normals left after face splittingSergey Sharybin
Let's keep all data in a consistent state, so we don't have any issues later on. This solves rendering artifacts mentioned in the previous commit.
2017-02-15Mesh: Re-implement face split solving issue mentioned earlierSergey Sharybin
Now new edges will be properly created between original and new split vertices. Now topology is correct, but shading is still not quite in some special cases.
2017-02-15Cycles: Don't calculate primitive time if BVH motion steps are not usedSergey Sharybin
Solves memory regression by the default configuration.
2017-02-15Cycles: Pass special flag whether BVH motion steps are usedSergey Sharybin
Doesn't currently change anything, but would need for some future work here. It uses existing padding in kernel BVH structure, so there is nothing changed memory-wise.
2017-02-15Cycles: Fix wrong hair render results when using BVH motion stepsSergey Sharybin
The issue here was mainly coming from minimal pixel width feature which is quite commonly enabled in production shots. This feature will use some probabilistic heuristic in the curve intersection function to check whether we need to return intersection or not. This probability is calculated for every intersection check. Now, when we use multiple BVH nodes for curve primitives we increase probability of that primitive to be considered a good intersection for us. This is similar to increasing minimal width of curve. What is worst here is that change in the intersection probability fully depends on exact layout of BVH, meaning probability might change differently depending on a view angle, the way how builder binned the primitives and such. This makes it impossible to do simple check like dividing probability by number of BVH steps. Other solution might have been to split BVH into fully independent trees, but that will increase memory usage of all the static objects in the scenes, which is also not something desirable. For now used most simple but robust approach: store BVH primitives time and test it in curve intersection functions. This solves the regression, but has two downsides: - Uses more memory. which isn't surprising, and ANY solution to this problem will use more memory. What we still have to do is to avoid this memory increase for cases when we don't use BVH motion steps. - Reduces number of maximum available textures on pre-kepler cards. There is not much we can do here, hardware gets old but we need to move forward on more modern hardware..
2017-02-15Cycles: Fix missing initialization of triangle BVH stepsSergey Sharybin
Likely was harmless for Blender, but better be safe here.
2017-02-15Cycles: Fix wrong pointiness caused by precision issuesSergey Sharybin
2017-02-15Revert "Mesh: Solve incorrect result of mesh.split_faces()"Sergey Sharybin
The change was delivering broken topology for certain cases. The assumption that new edge only connects new vertices was wrong. Reverting to a commit which was giving correct render results but was using more memory. This reverts commit af1e48e8ab7a25269ba5a44158bd16c564ed3535.
2017-02-15UI: Wireframe modifier- make crease grayed out when disabledAaron Carlisle
2017-02-15Comments: notes on polyfill2d, minor correctionsCampbell Barton
2017-02-14Mesh: Solve incorrect result of mesh.split_faces()Sergey Sharybin
This function was keeping original edges and was creating some extra vertices which is not something we are really looking forward to,
2017-02-14Mesh: Cleanup, use shorter version of loopSergey Sharybin
2017-02-14Mesh: Use faster calculation of previous loopSergey Sharybin
2017-02-14`BKE_boundbox_ensure_minimum_dimensions` is no longer necessaryGermano Cavalcante
The bug T46099 no longer applies since the addition of `dist_squared_to_projected_aabb_simple` Has also been added comments that relates to an occlusion bug with the ruler. I'll investigate this.
2017-02-14transform_snap_object: Remove `do_bb` parameter. It is always trueGermano Cavalcante
2017-02-14Alembic: fix naming of imported transforms.Kévin Dietrich
When importing an Alembic file with grouped transforms, it would badly name the transforms, taking the name of the parent instead of its own. Patch by @maxime.robinot Differential Revision: https://developer.blender.org/D2507
2017-02-13Cycles: Optimize sorting of transparent intersections on CUDASergey Sharybin
2017-02-13Cycles: Fix wrong transparent shadows with CUDASergey Sharybin
Was a bug in recent optimization commit.
2017-02-13Cycles: Fix wrong shading on GPU when background has NaN pixels and MIS enabledSergey Sharybin
Quite simple fix for now which only deals with this case. Maybe we want to do some "clipping" on image load time so regular textures wouldn't give NaN as well.
2017-02-13Cycles: Use fast math without finite optimizationSergey Sharybin
This allows us to use faster math and still have reliable isnan/isfinite tests. Only do it for host side, kernels stays unchanged. Thanks Lukas Stockner for the tip!
2017-02-13Fix T50655: Pointiness is too slow to calculateSergey Sharybin
Optimize vertex de-duplication the same way as we do doe Remove Doubles.
2017-02-13Cycles: Use Cycles-side mesh instead of C++ RNASergey Sharybin
Those are now matching and it's faster to skip C++ RNA to calculate pointiness.
2017-02-13F-Curve normalization: Do proper curve min/max instead of handle min/maxSergey Sharybin
Would be cool to find some way to cache the results.
2017-02-12Cycles: Don't use built-in API for image sequences in preview modeSergey Sharybin
Our Python API is not ready for such things at all. Better be slower but more correct for until we improve our API.
2017-02-12Image: Fix non-deterministic behavior of image sequence loadingSergey Sharybin
The issue was caused by usage of non-initialized image user, which could have different settings, causing some random image being loaded or not loaded at all. This caused non-deterministic behavior of Cycles image loading because it was querying image information from several places. This fixes crash reported in T50616, but it's not a complete fix because preview rendering in material is wrong (same wrong as in 2.78a release).
2017-02-11UI: Redesign the VSE multicam stripAaron Carlisle
Idea from https://rightclickselect.com/p/sequencer/zfbbbc/sequencer-panels-update by @pauloup |{F434631}|{F434624}| |Before |After| Test file: {F434643}
2017-02-11Use dummy versionning numbers for missing libraries.Bastien Montagne
We now assert that we now file version of libraries (needed for do_version after linking step), so for missing libraries, set dummy numbers (using version of main .blend file actually).
2017-02-10De-duplicate min/max calculation in F-Curve normalizationSergey Sharybin
2017-02-10CTests: Initial work to cover Cycles nodes with OpenGL testsSergey Sharybin
Works similar to regular Cycles tests, just does OpenGL render to get output image. Seems to work fine with the only funny effect: Blender window will pop up for each of the tests. This is current limitation of our OpenGL context. Might be changed in the future.
2017-02-10Cleanup: Trailing whitespaceSergey Sharybin
2017-02-10Cycles: Cleanup, move EdgeMap to blender_utilSergey Sharybin
it's better place for such an utility structure. Still not fully ideal tho.
2017-02-10Cycles: Make an utility class for edge mapSergey Sharybin
Simplifies some logic.
2017-02-10Cycles: Fix pointiness attribute giving wrong results with autosplitSergey Sharybin
Basically made the algorithm to handle vertices with the same coordinate as a single vertex.
2017-02-10Cycles: Cleanup: Use less indentation by inverting conditionSergey Sharybin
2017-02-10Cycles: Calculate all vertex attribute after faces generationSergey Sharybin
This way the calculation is not spread over multiple places.
2017-02-10Cycles: Cleanup: use vector instead of bare mallocSergey Sharybin
This way memory is more "manageable" and easier to follow.
2017-02-10Alembic: fixed mistake in bounding box computationSybren A. Stüvel
By performing the Z-up to Y-up conversion, the change in sign of the Z-coordinate swaps "minimum" and "maximum".
2017-02-10Do not overide textAaron Carlisle
2017-02-10Fix T50629 -- Add remove doubles to the cleanup menuAaron Carlisle
Also move it up in the verticies menu
2017-02-09Cleanup: Remove commented codeAaron Carlisle
Code has been commented from before 2010 and relates to old Background image code.
2017-02-09Use a smaller cross icon for clearing search box contentsJoshua Leung