Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-08-12 | Changed ntreeCopyTree_ex() to accept a pointer to struct Main. | Tamito Kajiyama | |
2014-08-12 | Fix for a wrong ID datablock referenced due to a typo in BKE_copy_linestyle(). | Tamito Kajiyama | |
2014-08-12 | Added new Output Line Style shader node for defining a node-based line material. | Tamito Kajiyama | |
2014-08-12 | Minor fix for texture category name. | Tamito Kajiyama | |
2014-08-12 | Enabled USE_CYCLES_FOR_STROKE_RENDERING compile-time flag by default. | Tamito Kajiyama | |
2014-08-12 | Implemented a basic framework for node-based shaders. | Tamito Kajiyama | |
Shader nodes will be used to define materials for stroke rendering, so as to allow users to interactively configure textures. | |||
2014-08-12 | Freestyle: Show the Freestyle Line panel of the Material properties context ↵ | Tamito Kajiyama | |
also in Cycles | |||
2014-08-12 | Always use the Blender Internal renderer for stroke rendering. | Tamito Kajiyama | |
2014-08-12 | Added new operator "Create Freestyle Stroke Material" for testing. | Tamito Kajiyama | |
2014-08-12 | Removed debug prints. | Tamito Kajiyama | |
2014-08-12 | Fix for hard-coded #include file paths. | Tamito Kajiyama | |
2014-08-12 | Fix for nested Cycles sessions. | Tamito Kajiyama | |
2014-08-12 | Removed ad-hoc use of R_PERSISTENT_DATA for Freestyle/Cycles. | Tamito Kajiyama | |
2014-08-12 | Added debug prints. | Tamito Kajiyama | |
2014-08-12 | Initial implementation of Cycles materials for Freestyle stroke rendering. | Tamito Kajiyama | |
2014-08-12 | Proof-of-concept implementation of Freestyle support for Cycles. | Tamito Kajiyama | |
2014-08-12 | Spelling | Campbell Barton | |
2014-08-12 | Fix uninitialized memory use | Campbell Barton | |
2014-08-11 | Fix marker selection margin ignoring DPI | Campbell Barton | |
2014-08-11 | Fix T41403: Grid Particles only partially generated. | Bastien Montagne | |
Getting dominant axis (biggest dimension of bbox) was wrong, now using BLI code for that. | |||
2014-08-11 | Fix T41362: CPU and GPU rendering gives different results | Sergey Sharybin | |
We can't really make CPU and GPU results look the same in all possible circumstances, but here we can make them look close enough to each other by making it so sobol pattern for bounce number is the smae for both CPU and GPU. This makes CPU and GPU render results look the same with low number of samples, high number of samples was never an issue. | |||
2014-08-11 | Fix compilation error with debug scons | Sergey Sharybin | |
The issue is that we've got hell with DEBUG and _DEBUG, theu're defined really inconsistent acros CMake and SCons. Used more reliable NDEBUG definition for IDP_spit. | |||
2014-08-11 | Fix T41360: Crash on Boolean Modifier | Sergey Sharybin | |
The issue was caused by the wrong attributes maps in certain circumstances after union intersections. Namely issue might have happen when more than one iteration of union was happening and it was caused by the fact that new faces might be allocated on the same address as freed face from the old mesh. Didn't find a nicer fix for this apart from correcting the whole attributes map after each union step. We could try removing attributes for the meshes which are getting deleted, but in asymptotic it's gonna to give exactly the same complexity as the current approach. | |||
2014-08-11 | Fix for previous commit - after talk with physics guys (Genscher, Miikah), ↵ | Bastien Montagne | |
better to keep soft UI limits as is, and only raise hard ones. | |||
2014-08-11 | Fix T40047: Smoke: Maximum value for initial velocity. | Bastien Montagne | |
Based on D644, by robschia (Roberto Schiavone). | |||
2014-08-11 | Fix T40203: Fluid simulation needs more memory than displayed. | Bastien Montagne | |
Nothing like a fix, actually, this is an issue in elbeem afaik. For now, just warn user that complex obstacles may breack things. | |||
2014-08-11 | Fix T40744: MIP Map is generating strange noise in texture, Blender Internal | Sergey Sharybin | |
2014-08-11 | Manifest used to be installed on non-windows platforms | Sergey Sharybin | |
2014-08-11 | Minor cleanup | Antony Riakiotakis | |
2014-08-11 | Pie Menus C code backend. | Antony Riakiotakis | |
This commit merges the code in the pie-menu branch. As per decisions taken the last few days, there are no pie menus included and there will be an official add-on including overrides of some keys with pie menus. However, people will now be able to use the new code in python. Full Documentation is in http://wiki.blender.org/index.php/Dev:Ref/ Thanks: Campbell Barton, Dalai Felinto and Ton Roosendaal for the code review and design comments Jonathan Williamson, Pawel Lyczkowski, Pablo Vazquez among others for suggestions during the development. Special Thanks to Sean Olson, for his support, suggestions, testing and merciless bugging so that I would finish the pie menu code. Without him we wouldn't be here. Also to the rest of the developers of the original python add-on, Patrick Moore and Dan Eicher and finally to Matt Ebb, who did the research and first implementation and whose code I used to get started. | |||
2014-08-11 | Fix T41395: Set Object As Camera - Monkey Render bug? | Sergey Sharybin | |
2014-08-11 | Fix T40766: Startup fails with UnicodeDecodeError on Windows | Campbell Barton | |
2014-08-11 | Run unittest.main() directly | Campbell Barton | |
2014-08-11 | Comments | Campbell Barton | |
2014-08-11 | View3D: rotate around selection - uses boundbox center | Campbell Barton | |
2014-08-11 | Utility functions for getting boundbox size/scale | Campbell Barton | |
2014-08-11 | Fix T41379: Drag n Drop .txt files text editor fails | Campbell Barton | |
by kevindietrich | |||
2014-08-10 | Fix T41385 | Antony Riakiotakis | |
Pretty old bug, reset flag to not use color transform by default. | |||
2014-08-10 | Fix for rB3cd2c6145ae1. | Bastien Montagne | |
ID using EffectorWeight is not always a scene... | |||
2014-08-10 | Minor tweak to own previous shapekey_move commit. | Bastien Montagne | |
2014-08-10 | Fix T41295: Rigid bodyfield weights not working.?? | Bastien Montagne | |
Looks like `rna_EffectorWeight_update()` was not really working, now uses same kind of code as `rna_Physics_update()` from rna_scene.c. | |||
2014-08-10 | Fix T41381: Moving shapes keys up/down, after last, they don't go to first ↵ | Bastien Montagne | |
(as Vertex Group). Was more a feature request actually, but anyway... Note this is a bit more complex than it's vgroups counterpart, since we have to handle relations between keys (relative keys, and position for absolute ones). | |||
2014-08-10 | BGE: fix a bug causing frequent crash on scene restart with navmesh. | Benoit Bolsee | |
2014-08-10 | Remove an assert in Bullet for the Character physics. | Benoit Bolsee | |
This assert happens all the time for character physics in debug mode. In release mode, the assert is skipped but the code is still incorrect although it does not cause any crash strangely. | |||
2014-08-10 | UI: show ttips even if disabled, when holding alt key. | Bastien Montagne | |
Patch by @sambler (Shane Ambler), with minor edits by myself (see also D727, T24055). Reviewed feature-side by @carter2422 (Jonathan Williamson). | |||
2014-08-09 | Intensity and color are now adjusted upon import to get correct values | gaiaclary | |
2014-08-09 | BGE: Fix bug with Steering Actuator Python API. | Benoit Bolsee | |
It was not possible to set the navmesh attribute from Python due to a double bug. | |||
2014-08-09 | Fix to get iTaSC working again in the BGE | Benoit Bolsee | |
2014-08-09 | Cycles OpenCL error to string removed in favour of the same function in clew. | Martijn Berger | |
2014-08-08 | Fix crash on edit mode with multi-align project | Antony Riakiotakis | |