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2014-08-12Changed ntreeCopyTree_ex() to accept a pointer to struct Main.Tamito Kajiyama
2014-08-12Fix for a wrong ID datablock referenced due to a typo in BKE_copy_linestyle().Tamito Kajiyama
2014-08-12Added new Output Line Style shader node for defining a node-based line material.Tamito Kajiyama
2014-08-12Minor fix for texture category name.Tamito Kajiyama
2014-08-12Enabled USE_CYCLES_FOR_STROKE_RENDERING compile-time flag by default.Tamito Kajiyama
2014-08-12Implemented a basic framework for node-based shaders.Tamito Kajiyama
Shader nodes will be used to define materials for stroke rendering, so as to allow users to interactively configure textures.
2014-08-12Freestyle: Show the Freestyle Line panel of the Material properties context ↵Tamito Kajiyama
also in Cycles
2014-08-12Always use the Blender Internal renderer for stroke rendering.Tamito Kajiyama
2014-08-12Added new operator "Create Freestyle Stroke Material" for testing.Tamito Kajiyama
2014-08-12Removed debug prints.Tamito Kajiyama
2014-08-12Fix for hard-coded #include file paths.Tamito Kajiyama
2014-08-12Fix for nested Cycles sessions.Tamito Kajiyama
2014-08-12Removed ad-hoc use of R_PERSISTENT_DATA for Freestyle/Cycles.Tamito Kajiyama
2014-08-12Added debug prints.Tamito Kajiyama
2014-08-12Initial implementation of Cycles materials for Freestyle stroke rendering.Tamito Kajiyama
2014-08-12Proof-of-concept implementation of Freestyle support for Cycles.Tamito Kajiyama
2014-08-12SpellingCampbell Barton
2014-08-12Fix uninitialized memory useCampbell Barton
2014-08-11Fix marker selection margin ignoring DPICampbell Barton
2014-08-11Fix T41403: Grid Particles only partially generated.Bastien Montagne
Getting dominant axis (biggest dimension of bbox) was wrong, now using BLI code for that.
2014-08-11Fix T41362: CPU and GPU rendering gives different resultsSergey Sharybin
We can't really make CPU and GPU results look the same in all possible circumstances, but here we can make them look close enough to each other by making it so sobol pattern for bounce number is the smae for both CPU and GPU. This makes CPU and GPU render results look the same with low number of samples, high number of samples was never an issue.
2014-08-11Fix compilation error with debug sconsSergey Sharybin
The issue is that we've got hell with DEBUG and _DEBUG, theu're defined really inconsistent acros CMake and SCons. Used more reliable NDEBUG definition for IDP_spit.
2014-08-11Fix T41360: Crash on Boolean ModifierSergey Sharybin
The issue was caused by the wrong attributes maps in certain circumstances after union intersections. Namely issue might have happen when more than one iteration of union was happening and it was caused by the fact that new faces might be allocated on the same address as freed face from the old mesh. Didn't find a nicer fix for this apart from correcting the whole attributes map after each union step. We could try removing attributes for the meshes which are getting deleted, but in asymptotic it's gonna to give exactly the same complexity as the current approach.
2014-08-11Fix for previous commit - after talk with physics guys (Genscher, Miikah), ↵Bastien Montagne
better to keep soft UI limits as is, and only raise hard ones.
2014-08-11Fix T40047: Smoke: Maximum value for initial velocity.Bastien Montagne
Based on D644, by robschia (Roberto Schiavone).
2014-08-11Fix T40203: Fluid simulation needs more memory than displayed.Bastien Montagne
Nothing like a fix, actually, this is an issue in elbeem afaik. For now, just warn user that complex obstacles may breack things.
2014-08-11Fix T40744: MIP Map is generating strange noise in texture, Blender InternalSergey Sharybin
2014-08-11Manifest used to be installed on non-windows platformsSergey Sharybin
2014-08-11Minor cleanupAntony Riakiotakis
2014-08-11Pie Menus C code backend.Antony Riakiotakis
This commit merges the code in the pie-menu branch. As per decisions taken the last few days, there are no pie menus included and there will be an official add-on including overrides of some keys with pie menus. However, people will now be able to use the new code in python. Full Documentation is in http://wiki.blender.org/index.php/Dev:Ref/ Thanks: Campbell Barton, Dalai Felinto and Ton Roosendaal for the code review and design comments Jonathan Williamson, Pawel Lyczkowski, Pablo Vazquez among others for suggestions during the development. Special Thanks to Sean Olson, for his support, suggestions, testing and merciless bugging so that I would finish the pie menu code. Without him we wouldn't be here. Also to the rest of the developers of the original python add-on, Patrick Moore and Dan Eicher and finally to Matt Ebb, who did the research and first implementation and whose code I used to get started.
2014-08-11Fix T41395: Set Object As Camera - Monkey Render bug?Sergey Sharybin
2014-08-11Fix T40766: Startup fails with UnicodeDecodeError on WindowsCampbell Barton
2014-08-11Run unittest.main() directlyCampbell Barton
2014-08-11CommentsCampbell Barton
2014-08-11View3D: rotate around selection - uses boundbox centerCampbell Barton
2014-08-11Utility functions for getting boundbox size/scaleCampbell Barton
2014-08-11Fix T41379: Drag n Drop .txt files text editor failsCampbell Barton
by kevindietrich
2014-08-10Fix T41385Antony Riakiotakis
Pretty old bug, reset flag to not use color transform by default.
2014-08-10Fix for rB3cd2c6145ae1.Bastien Montagne
ID using EffectorWeight is not always a scene...
2014-08-10Minor tweak to own previous shapekey_move commit.Bastien Montagne
2014-08-10Fix T41295: Rigid bodyfield weights not working.??Bastien Montagne
Looks like `rna_EffectorWeight_update()` was not really working, now uses same kind of code as `rna_Physics_update()` from rna_scene.c.
2014-08-10Fix T41381: Moving shapes keys up/down, after last, they don't go to first ↵Bastien Montagne
(as Vertex Group). Was more a feature request actually, but anyway... Note this is a bit more complex than it's vgroups counterpart, since we have to handle relations between keys (relative keys, and position for absolute ones).
2014-08-10BGE: fix a bug causing frequent crash on scene restart with navmesh.Benoit Bolsee
2014-08-10Remove an assert in Bullet for the Character physics.Benoit Bolsee
This assert happens all the time for character physics in debug mode. In release mode, the assert is skipped but the code is still incorrect although it does not cause any crash strangely.
2014-08-10UI: show ttips even if disabled, when holding alt key.Bastien Montagne
Patch by @sambler (Shane Ambler), with minor edits by myself (see also D727, T24055). Reviewed feature-side by @carter2422 (Jonathan Williamson).
2014-08-09Intensity and color are now adjusted upon import to get correct valuesgaiaclary
2014-08-09BGE: Fix bug with Steering Actuator Python API.Benoit Bolsee
It was not possible to set the navmesh attribute from Python due to a double bug.
2014-08-09Fix to get iTaSC working again in the BGEBenoit Bolsee
2014-08-09Cycles OpenCL error to string removed in favour of the same function in clew.Martijn Berger
2014-08-08Fix crash on edit mode with multi-align projectAntony Riakiotakis