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2015-06-07Cleanup: pep8Campbell Barton
2015-06-06Revert "BGE : KX_VertexProxy support for more than 2 UV channel."Mitchell Stokes
This reverts commit fb0dd596e9a58f095730359a11759c40ea46be44. This commit reintroduced a deprecated API that we'd rather not see in a release. A better solution is being worked on.
2015-06-06View3D: avoid jumping placing cursor /w lock onCampbell Barton
The view would jump each time, now compensate by adjusting the cursor panning. Less jarring and helps avoid problems when the cursor gets outside the view, see: T40353
2015-06-06Use threshold for selecting side-of-axisCampbell Barton
2015-06-06Cleanup: TyposJulian Eisel
2015-06-06CleanupCampbell Barton
2015-06-05Fix wrong usage of THB_NORMAL size when generating .blend file thumbnail at ↵Bastien Montagne
save time. We do not use that size of preview anymore, only THB_LARGE...
2015-06-05Fix T44961, bevel spikes out when certain angles near 180.Howard Trickey
Made the test for whether one can "see" an adjacent edge less knife-close to 180. This means it will chose to slide along such an edge less often, and avoid some spikes.
2015-06-05Do not show fps while scrubbing.Antony Riakiotakis
2015-06-05Do not store frame change in undo stack (causes much waiting forAntony Riakiotakis
animators in heavy scenes)
2015-06-05Cleanup:Antony Riakiotakis
Get rid of static functions that pass the exact same arguments in the same order to other function.
2015-06-05Merge branch 'master' into gooseberryAntony Riakiotakis
2015-06-05Indicator for the player (togglable with I key).Antony Riakiotakis
Draws a green line where the current frame is in the movie.
2015-06-05Cycles: Initial support for OpenCL capabilities reportsSergey Sharybin
For now it's just generic information, still need to expose memory, workgorup sizes and so on.
2015-06-05Collapsed images:Antony Riakiotakis
* Icon of collapsed images is same as a movie * Size displayed is cummulative size of all images * Frame range is displayed in the filename
2015-06-05Fix T44960: Crash with 'Shape Cut' in edit hair mode.Bastien Montagne
This is only supported for mesh objects so far. Also, abort in case there are no faces in dm (instead of crashing on NULL BVH tree...).
2015-06-05Merge branch 'alembic' into gooseberryLukas Tönne
2015-06-05Fix outdated stub factory class for pointcache when Alembic is disabled.Lukas Tönne
2015-06-05Depsgraph: Report to the console when the new depsgraph is usedSergey Sharybin
2015-06-05Depsgraph: Fix typo in header guard commentSergey Sharybin
2015-06-05ImBuf: Fix compilation error with latest OIIOSergey Sharybin
Latest OIIO libraries are using Boost libraries from the public headers.
2015-06-05Disable collapse images option after operator ends.Antony Riakiotakis
2015-06-05BMesh: decimator, allow vgroup factor over 1Campbell Barton
Can be useful to apply more extreme weighting
2015-06-05Check ftell return valuesCampbell Barton
2015-06-05BGE: correct ftell use in LoadGlobalDictJorge Bernal
2015-06-05BGE Cleanup: remove dead code for collide, visible and twoside variablesJorge Bernal
As material is not NULL at this stage there is no need to do a NULL check. Also to remove dead code Reviewers: dfelinto, panzergame, hg1, moguri Reviewed By: panzergame, hg1, moguri Projects: #game_engine Differential Revision: https://developer.blender.org/D1330
2015-06-04Collapse image sequence feature now uses BLI_path_* functions to detectAntony Riakiotakis
filenames.
2015-06-04Fix stupid recent mistakeAntony Riakiotakis
2015-06-04Merge branch 'master' into gooseberryAntony Riakiotakis
Conflicts: source/blender/makesdna/DNA_object_types.h
2015-06-04New "use placeholders" feature of the sequencer did not detect correctAntony Riakiotakis
filenames. Added BLI_path utility functions to decompose a path name and extract the frame number. It should be useful in autocollapse feature as well
2015-06-04BMesh decimate, improve behavior with weightsCampbell Barton
Add slider to adjust the influence of weights relative to geometry distortion. This allows subtle influences to be applied - without drastic changes in behavior.
2015-06-04Make clamping able to return to exact previous values.Antony Riakiotakis
2015-06-04Fix modifiers stack not recalculated when mapping requirements changeAntony Riakiotakis
Reported by pixaal on irc, basically reproducable by inserting bevel modifier on cube and entering/exiting texture paint mode. Now object stores last needsMapping variable as well as customdata mask. Also now texture painting only needs mapping when we are in texture paint selection mode, so modifiers that don't support mapping can still be used to paint now.
2015-06-04Fix tooltip colors not initialized correctlyJulian Eisel
Already committed similar fix (rBbeaed66f292dd) but saw it appearing on other peoples screens a few times since them. Never was able to recreate though. This should make sure everything is initialized fine, so if we see it appearing again, then it's likely because of manual tweaks or the version saved in the .blend.
2015-06-04correct last commitCampbell Barton
2015-06-04BMesh: decimator minor editsCampbell Barton
2015-06-04Load image sequence collapsing for sequencerAntony Riakiotakis
Very dirty feature that will have to be reimplemented when the new asset engine makes it into blender. This commit tweaks the filebrowser to detect sequences of images that form parts of a movie. The files need to be in the format <number>filelame.ext or <number>.filename.ext There is a new option next to hidden file option that makes it so this collapsing takes place. When collapsing is on, any movie files that have the same filename will be collapsed to the first detected file in the sequence. Selecting that file will select all files in the sequence. There is a shortcut in the sequence editor in the Add menu, "Image Sequence" that enables collapsing by default. Unfortunately, selecting multiple movies will not add multiple sequences to the sequencer, at least for now, but it should make it quite easier for people to quickly select the whole range of images for a movie. Importing the image sequence into the sequencer will use placeholders, so any missing images will display as black.
2015-06-04Merge branch 'master' into gooseberryLukas Tönne
Conflicts: intern/cycles/kernel/svm/svm.h
2015-06-04Fix buffer overrun searching program path on win32Campbell Barton
2015-06-04Loading raw targa now sets the filetypeCampbell Barton
2015-06-04Cleanup: redundant checksCampbell Barton
2015-06-04Fix for leak creating stereo imagesCampbell Barton
2015-06-04Cleanup: clarify order of precedence: &/?Campbell Barton
2015-06-03Fix T41177. Bevel shouldn't try to slide along edge when can't see it.Howard Trickey
2015-06-03I18n extract: better handling of commandline args.Bastien Montagne
2015-06-03Make reading previews from .blend file more robust.Bastien Montagne
Hit a case here where rect pointer was not NULL, when h & w were both zero... Shall not happen, but better not crash on such cases!
2015-06-03Merge branch 'alembic' into gooseberryLukas Tönne
2015-06-03Do not show brush cursor for fill brush (size not supported)Antony Riakiotakis
2015-06-03Fix inconsistencies in texture paint UI T44929, T44927:Antony Riakiotakis
* lock alpha only works in projective painting * fill threshold only works in 2D painting
2015-06-03Only use string properties from the cachelib for metadata.Lukas Tönne
Using ints and floats would require prefixing the Alembic metadata keys, which becomes messy and ambiguous. Encoding other data types as strings can be done on the python side as well.