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2015-07-10Cleanup: remove redundant includesCampbell Barton
2015-07-10Sequencer: changes to text effect stripCampbell Barton
- default alignment to lower center. - placement is now relative, so changing output size keeps correct placement. - instead of center override, add align option (left/right/center). Also don't use pixel-size for setting the font size, on new strips. Better not have UI prefs impact low level API's.
2015-07-10Fix crash when appending from File BrowserJulian Eisel
Again own mistake in rBaeeb23efa28dc1
2015-07-10Freestyle: Missing __all__ symbols added in D963.Tamito Kajiyama
2015-07-10Code cleanup: White space and dead code.Tamito Kajiyama
2015-07-10Freestyle: new stroke modifiersFolkert de Vries
This patch introduces a couple new stroke modifiers. The ones currently implemented are based on prototypes by @kjym3 and myself. The new modifiers: - Tangent - Thickness noise - Crease Angle - Simplification - Curvature 3D The documentation for these new modifier types can be found [[ http://www.blender.org/manual/render/freestyle/parameter_editor/index.html | in the manual ]]: {F134441} (left: AnisotropicThicknessShader, right: NoiseThicknessShader) {F140499} (left: Curvature 3D, right: Simplification) Author: Folkert de Vries (flokkievids) Reviewers: kjym3 Subscribers: #user_interface, plasmasolutions, kjym3 Projects: #bf_blender Differential Revision: https://developer.blender.org/D963
2015-07-10BLI_math 'compare' cleanup & enhancements.Bastien Montagne
This commit: * Adds a 'compare_ff' function for absolute 'almost equal' comparison of floats. * Makes 'compare_vxvx' functions use that new 'compare_ff' one. * Adds a 'compare_ff_relative' function for secured ulp-based relative comparison of floats. * Adds matching 'compare_vxvx_relative' functions. * Adds some basic tests for compare_ff_relative. See https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/ Note that we could replace our python/mathutils' EXPP_FloatsAreEqual() by BLI's compare_ff_relative (using a very small absolute max_diff), but these do not have exact same behavior... Left a comment there for now, we can do it later if/when we are sure it won't break anything!
2015-07-10REmove stupid apple check on OMP in weightvg modifier.Bastien Montagne
This is handled in build files...
2015-07-10CustomData: deprecate CD_ID_MCOLCampbell Barton
2015-07-10makesrna: use int64 for rounding checkCampbell Barton
Harmless but larger values would overflow
2015-07-10DNA: replace GCC poison with ifdef for enumsCampbell Barton
2015-07-10Fix T45398: Saving file from File Browser doesn't work if no file is selectedJulian Eisel
Own mistake in rBaeeb23efa28dc16e20
2015-07-09File Browser: (Re-)Allow selecting '..' parent entry for file navigationJulian Eisel
Selecting '..' entry was intentionally disabled in rB76b4fad6dbda1b10c, however, for file navigation this can be really useful. So this basically allows selecting '..' entry again, *if it is the only entry to select*. It won't be selected using box select, select all or when expanding selection.
2015-07-09File Browser: Improve usage of Enter-key to open files/directoriesJulian Eisel
From a user-POV this makes following changes: * Adds support for using the Enter-key to open directories * Updates the upper text-buttons for file and directory on selection * Last selected file/directory is opened now (in sync with upper text-buttons) * Changes text in open button to "Open Directory" if a directory is selected D1349, Reviewed by @mont29
2015-07-09Cleanup: warningsCampbell Barton
2015-07-09Cleanup: quiet warningCampbell Barton
2015-07-09Use it->second instead of (*it).second in KX_BlenderSceneConverter.Porteries Tristan
2015-07-09Select Shortest Path for edit-curveCampbell Barton
D1391 by @pink.vertex with own fixes/edits
2015-07-09Curve: change rules wrt active bezierCampbell Barton
Activate the vertex even if only a single handle is selected
2015-07-09Curve selection, de-duplicate & cleanupCampbell Barton
2015-07-08Select Similar for edit-curveCampbell Barton
D1381 by @johnroper100 with edits
2015-07-08Add BKE_nurb_bpoint_calc_normalCampbell Barton
2015-07-08EditCurve: move selection into own fileCampbell Barton
2015-07-07Fix/Cleanup mesh remap dest transformation in tree/source space.Bastien Montagne
In org work, bvhtree helpers were modifying passed co/no in place according to given transform. However, during review pass we decided this was bad, and made them modify copies. But this broke some cases where we'd do extra tests after bvhtree query, expecting tmp_co to be in tree (aka source) space! Further more, since in quite a few cases we were already doing that transform outside of bvhtree helpers, decided to remove this alltogether from the helpers - makes things more clear and easy to follow, avoids needless copy of vector, and ensures we are always using tmp_co in its transformed version!
2015-07-07Correct default enum valuesCampbell Barton
Had assert creating cheat sheet
2015-07-07Cycles: Add debug print about CLEW initialization statusSergey Sharybin
2015-07-07Cycles: Add an option to force disable all OpenCL devicesSergey Sharybin
This way it's possible to disable OpenCL devices for AMD devices which are considered whitelisted.
2015-07-07BGE: Fix wrong current logic manager in collision callback.Porteries Tristan
2015-07-07Remove redundant lists, link insteadCampbell Barton
2015-07-07Remove unnecessary constant infoCampbell Barton
Noting every constant as an int isnt helping, this is only meant to be passed to only.
2015-07-07Fix for recent error, ngons now flipped correctlyCampbell Barton
2015-07-07Using proper subtype in game object velocity clamping properties.Sybren A. Stüvel
The game.velocity_{min,max} and game.angular_velocity_{min,max} object RNA properties did not use a subtype, and thus velocity was always displayed as radians or blender units instead of the configured units. Reviewed by: campbellbarton
2015-07-07Minor simplification for uv edge drawingCampbell Barton
2015-07-06BGE: bge.texture API documentation enhancementQuentin Wenger
This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06Fix T45331, a bevel regression for 2.75.Howard Trickey
Got bad results when two beveled edges form straight line and there are two or more unbeveled edges attached to either side of the connecting vertex.
2015-07-06Fix T45237: Dither does not workDalai Felinto
2015-07-06Fix T45290: Selecting passes in image editor does no longer workDalai Felinto
This issue was introduced with the wrong fix I committed for dither (rB56ca7f34) Which also means T45237 has to be re-open
2015-07-06BGE: Fix T45341: Crash when camera is eliminatedJorge Bernal
A null check is added to avoid crashes when the camera is removed during the game and no other is available
2015-07-06Fix T45328: Crash upon finishing render with 'Cache Result' enabledSergey Sharybin
2015-07-06BGE Fix T45207: Camera actuator shakes with low heightSybren A. Stüvel
The camera-aiming code was using a near-zero-length cross product, which caused oscillations. Thresholding on the cross product length seems to fix this. Reviewers: lucky3, Matpi, lordloki Reviewed By: lordloki Projects: #game_engine Differential Revision: https://developer.blender.org/D1387
2015-07-06Remove redundant face-flipping checkCampbell Barton
2015-07-06Cleanup: style, spellingCampbell Barton
2015-07-06CMake: use cmake commands where possibleCampbell Barton
2015-07-05Change default for bevel to match previous behavior.Howard Trickey
Have reconsidered and feel it best to try matching previous behavior (doing "loop slides" where possible) as default. This will avoid the need to change regression tests, among other things.
2015-07-05Add 'loop slide' option to bevel. See T45260Howard Trickey
Current behavior of bevel is to 'loop slide' along unbeveled edges when possible, but this produces uneven bevel widths sometimes, so this option lets user choose between having the loop slide effect or having more even bevel widths. Trying it out with default being 'no loop slide', so different from current behavior. May reverse this choice later, depending on user reactions.
2015-07-05Correct vert-slide helper-line scaleCampbell Barton
Was invalid in perspective view
2015-07-05Correct commentCampbell Barton
2015-07-05Fix T45319: Set same precision for 3D cursor location as other locations ↵Bastien Montagne
(objects', vertices', etc.).
2015-07-05GPencil: use ctrl+x/del for dissolveCampbell Barton
Move dissolve into own operator (as with mesh/armature)
2015-07-04Add key toggle (V) to bevel tool to turn vertex-only on/off.Howard Trickey