Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2014-10-29Cleanup: Remove unused function in Translucent BSDF.Thomas Dinges
2014-10-28Player: fix conflicting type introduced in 2f0bdcb306999Jens Verwiebe
2014-10-28OSX/GHOST: fix T42305, appswitching not reliable, proposed by Fabio ArnoldJens Verwiebe
2014-10-28Markers: optimize drawingCampbell Barton
- avoid 2x glScalef per marker - skip markers outside the view - merge drawing into a single loop
2014-10-28Cleanup: rename draw_markers_time -> ED_markers_drawCampbell Barton
2014-10-28Markers: show the area that handles marker eventsCampbell Barton
2014-10-28Cleanup: remove redundant 'object' parent classCampbell Barton
2014-10-28Cleanup: use SELECT flagCampbell Barton
2014-10-28Fix T41041: 'Delete keyframe' removes markers tooCampbell Barton
Operators that trigger UI events (but nothing else) were using 'CANCELLED' making it impossible to tell if an invoke function failed, or opened a menu.
2014-10-28Lattice: add-object radius should never scale dataCampbell Barton
own error, lattice assumes rest state is unscaled data, scaling needs to be done in object mode.
2014-10-28WM: clear operator memory on file loadCampbell Barton
Was causing problems when opening scenes with different scale set.
2014-10-28WM: unneeded alloc the operator-type iteratorCampbell Barton
2014-10-28Keymap: PKey only runs BGE when engine is setCampbell Barton
2014-10-28Cleanup: de-duplicate engine-id'sCampbell Barton
2014-10-28Remove redundant BLI_exists callCampbell Barton
2014-10-28BMesh Py API: Fast index lookups for vert/edge/facesCampbell Barton
This changes the Py API to use array lookup table. Previously this could be very slow since it would loop over all elements. Now the python script is responsible for creating the internal lookup table (as with C code). This will break some scripts.
2014-10-27Add Theme Option for UI EmbossJonathan Williamson
This adds a theme option for the embossing of UI widgets. By doing this users have much greater flexibility for creating nice themes. Previously many themes (particularly dark ones) looked quite bad due to the very obvious emboss. This made simpler, flat-style themes very challenging. Closes T42228 Reviewed by @campbellbarton
2014-10-27Fix assert's, remove uiEndBlock callsCampbell Barton
2014-10-27Fix T42393 crash in texture paint sampling in image mode when mesh didAntony Riakiotakis
not have a material
2014-10-26Fix T42372: demo addon in doc was not handling keymaps correctly during ↵Bastien Montagne
(un)registration. First, you should unregister in reverse order you registered your operators, keymaps, etc. Second, when registering keymaps you have to check keyconfigs are actually available (they are not in background mode).
2014-10-24OSX/CLEW: silence hundreds of warnings: 'weak_import' attribute only applies ↵Jens Verwiebe
to variables and functions
2014-10-23Scons/funstuff: notify when the binaries are compiledJens Verwiebe
2014-10-23Terminology Trim -> Slip tool. It's how it's mostly called in otherAntony Riakiotakis
software.
2014-10-23Fix T42367: Spline-ik offset evaluating curveCampbell Barton
2014-10-23Spline IK: use malloc, arrays are filled instantlyCampbell Barton
2014-10-23Fix T42351: Freestyle will not render edges selected by Edge Type: Material ↵Tamito Kajiyama
Boundary, if the materials are different, but look identical.
2014-10-23OSX/GHOST: more little cleanupsJens Verwiebe
2014-10-23OSX/GHOST: some cleanupsJens Verwiebe
2014-10-23OSX: move notification into its own functionJens Verwiebe
2014-10-23Fix T42354 modal transform map not cycling through local/globalAntony Riakiotakis
orientation properly Patch by Phillip Oeser, thanks!
2014-10-23Fix T42330 game engine does not allow texture slots generation.Antony Riakiotakis
2014-10-23Cleanup: spellingCampbell Barton
2014-10-23Checked each of my (jwilkins) XXX notes.Jason Wilkins
The ones in extern/glew-es have been changed to NOTE instead of XXX GHOST_ContextEGL.cpp: It really does seem that it is not possible to query the swap interval using EGL GHOST_WidnowCocoa.h: The comment referring to Carbon is clearly out of date, so I removed it. math_geom.c: The node about not using tmax again is correct, but the code is kept for a future maintainer who will need to know how to compute it if they modify that code. paint_image_proj.c (2698): The question about integer truncation does not appear to have been resolved. It still seems to be an incorrectly implementation of rounding (I'd suggest using the round function instead of this hack).
2014-10-23Fix T42352.Jonathan Williamson
Add Recalcuate Normals to the Faces menu, next to other shading options. Differential revision: https://developer.blender.org/D841 Signed-off-by: Thomas Dinges
2014-10-23Usual UI messages fixes.Bastien Montagne
2014-10-22OSX: as we cannot be sure to have ARC, better release allocated notificationJens Verwiebe
2014-10-22OSX/GHOST: use notifications to inform user about a progress reached 100%Jens Verwiebe
The occurance can be controlled in NotificationCenter, todo: move to own function ?
2014-10-22Revert "Cycles: Implement Mitchell-Netravali pixel filter"Sergey Sharybin
As it appears we can't really use mitchell filter together with the current filter importance sampling, This reverts commit 742911314322e5dae3a07469d0ca53b61427f978.
2014-10-22Cycles: Implement Mitchell-Netravali pixel filterSergey Sharybin
It's the same filter which is used by default by Blender Internal renderer and it gives crispier edges than gaussian filter. Default filter for Cycles is unchanged because it's unclear if new filter gives more noise or not. After some further real production tests we can consider making Mitchell filter default for Cycles as well.
2014-10-22Cycles: Code cleanup -- use bitshifts instead of hardcoded constantsSergey Sharybin
This way it's easier to extend bitfields and see when we start running out of free bits. Plus added brief description of what SD_VOLUME_CUBIC flag means.
2014-10-22Cycles: Get rid of hardcoded enum values in the codeSergey Sharybin
Still need to keep enum definition in sync with the python code, but the code itself is a bit more clear to understand now.
2014-10-22Cycles: Expose volume voxel data interpolation to the interfaceSergey Sharybin
It is per-material setting which could be found under the Volume settings in the material and world context buttons. There could still be some code-wise improvements, like using variable-size macro for interp3d instead of having interp3d_ex to which you can pass the interpolation method.
2014-10-22Cycles: Implement tricubic b-spline interpolation for CPU texture_imageSergey Sharybin
This is the first step towards supporting cubic interpolation for voxel data (such as smoke and fire). It is not epxosed to the interface at all yet, this is to be done soon after this change.
2014-10-22Meshdeform: Use SSE intrinsics in meshdeform_dynamic_bind()Sergey Sharybin
Quite straightforward change, don't think some extra explanation is needed. This gives about 15% speedup of the modifier evaluation on my laptop. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D836
2014-10-22Meshdeform modifier: Use threaded evaluationSergey Sharybin
This commit switches meshdeform modifier to use threads to evaluate the vertices positions using the central task scheduler. SO now we've got an utility function to help splitting the for loop into tasks using BLI_task module which is pretty straightforward to use: it gets range (which is an integer lower and higher bounds) and the function and userdata to be invoked for each of the iterations. The only weak point for now is the passing the data to the callback, this isn't so trivial to improve in pure C. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D838
2014-10-22OSX: fix T42325 by not letting .vob handled by qt, avoids a doublefreeJens Verwiebe
2014-10-22Cleanup: avoid loop-in-loop when mirror isn't usedCampbell Barton
Also name 'children' is normally used for a list
2014-10-22Fix T42334: x-mirror fails in armature with a partially mirrored chain.Lukas Tönne
When resetting edit bones on cancel, they also have to reset connected parent and child bone tips and heads respectively, since these can be modified during the transform.
2014-10-21Cleanup: styleCampbell Barton
2014-10-21Linux/scons: fix compile, BF_BOOST_LIB_STATIC string was miising a spaceJens Verwiebe