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2014-11-08Add safe_normalize to cycles, avoid checking length firstCampbell Barton
This won't give any big speedup, just avoids redundant sqrtf and may be useful in future. Differential Revision: https://developer.blender.org/D880
2014-11-08Cleanup: cycles whitespaceCampbell Barton
2014-11-08cmake buildfiles Cleanup / Refactor, no functional changes.Martijn Berger
Move away from using hardcoded ${target} when calling install() in cmake
2014-11-07Fix T42531: Setting 'Undo' steps to '1' causes weirdness.Bastien Montagne
Do not allow '1' value here, it's useless. Thanks to Campbell for suggested solution here!
2014-11-07Cycles: Tweak to the expf() speed workaroundSergey Sharybin
Add compile-time check for particular glibc version which fixed the issue. This makes it so own-compiled blender is the fastest in the world, and the only issue remains what should we do for release builds. After some discussion with Campbell we decided to keep it as is for now because slowdown is not that much noticeable. We'll disable this workaround for release builds when all the majority of the distros will switch to the new version of glibc.
2014-11-07Fix assert failure in GPU codegenSergey Sharybin
Even though GLSL allows to have polymorphic functions our codegen is not aware of this at all. Let's rename the functions for now, but in the future would be handy to make codegen aware of the polymorphic functions.
2014-11-06Fix T42208 color pickers are coupled.Antony Riakiotakis
Decouple color picker hsv data from the whole block. Basically, each color picker now takes care of creating its own color picker role. For this bug report it can be seen that probably HSV is not the best space for gamma/lift/gain workflow because it is bounded at 1.0 but this is a separate issue.
2014-11-06better fix for fix T42525 (tm)Antony Riakiotakis
Looks like material node trees are stored directly in the material. The reason I thought this was fixed was because my test file didn't connect the lamp data node in the rest of the tree. Thanks to Campbell for catching this :)
2014-11-06Fix T42497: Enlarge rename text field in File Browserjulianeisel
To ensure there's space for more than a few characters in the rename text fields of the File Browser, we now use a width relative to the column width (for all display modes). Includes some edits from @campbellbarton - thanks for this!
2014-11-06Fix T42525 crash when deleting lamp attached to Lamp Data material nodeAntony Riakiotakis
in material shading mode.
2014-11-06Editmesh: select more/less can now step over adjacent facesCampbell Barton
This keeps a square shaped selection when using grid topology.
2014-11-06Fix T42492, Shading error with fresnel weight node.Antony Riakiotakis
Orthographic case needs different handling.
2014-11-06Revert "Metastrips: disallow making a metastrip with only one strip present."Antony Riakiotakis
This reverts commit a1578f08dc442b0c64f05a1ab18ef0fd90a9f6e4. Looks like some workflows benefit from being able to do this
2014-11-06Slight corrections to the string formatting of autosave, thanks toAntony Riakiotakis
Campbell for the help!
2014-11-06Gooseberry request, append the file name to autosaves as well as the pidAntony Riakiotakis
2014-11-06Correct recent refactor (use generic callback)Campbell Barton
2014-11-06Cycles: Add "Max Bounce" control for lampsThomas Dinges
With this setting, we can limit the influence of a lamp to a certain amount of bounces. 0 = Only direct light contribution 1 = 1 light bounce ... Differential revision: https://developer.blender.org/D860 You can find an example render in the release logs: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.73/Cycles
2014-11-05Fixed warning about redefining the __SSE__ macro in VS2013Sybren A. Stüvel
2014-11-05Fix T42255: "Copy Constraints" operator has to tag the affected objectLukas Tönne
and pose for depsgraph. Otherwise the update order can be incorrect until the next sort is executed.
2014-11-05Editmesh: report a warning when fill failsCampbell Barton
also prevent assert with zero normal
2014-11-05Debug: print output on --debug-fpeCampbell Barton
in practice often we want to breakpoint here (instead of flooding output) but its confusing the option does nothing in release builds. Devs can comment out locally.
2014-11-05Simplify node frame detach operators, based on T34670 by @julien.Lukas Tönne
* The `NODE_OT_parent_clear` operator has been removed. This was a very simplistic operator that detached every selected node, which is not very useful in case of hierarchical frames. The `NODE_OT_detach` operator only detaches the top parent nodes in the selection, keeping the hierarchy of selected nodes intact. * The `ALT+P` shortcut has been reassigned to the `NODE_OT_detach` operator which replaces the previous `NODE_OT_clear` mapping with similar behavior (also gives a menu entry shortcut now). * Shortcuts for `NODE_OT_detach_translate_attach` have been removed, due to crowded and messy keymap and unintuitive shortcut `ALT+F`. This macro operator is still registered, in case hardcore users want to make their own keymaps, but not mapped by default. Node keymaps may need some redesign in the future for these things.
2014-11-05Code cleanup: Replace magic number with verbose name for math node operationsSergey Sharybin
Should be no functional changes, just much less cryptic code.
2014-11-04Cycles: Don't check shader for volume when checking if camera is inside volumeSergey Sharybin
Intersection code already ignores objects without volume closure so checking it afterwards is not needed.
2014-11-04Fix T42411: Camera inside volume + particle dupli (object/group) doesn't workSergey Sharybin
The issue was caused by missing current object instance initialization after object was ignored for instance push.
2014-11-04BMesh dissolve: enable use_verts for edge dissolve (by default)Campbell Barton
2014-11-04Fix T42408: FSAA affects Cycles Image CompositingSergey Sharybin
Use FSAA settings only if current render engine is BI or GE/ That's for until we'll support FSAA in Cycles or other render engines.
2014-11-04Fix T42289: 'Make single user' not registered in historySergey Sharybin
2014-11-04Fix-for-fix ik-spline clamp existing files tooCampbell Barton
2014-11-04Fix T42445: Clamp flag has no effect on result value in Math and MixRGB ↵Sergey Sharybin
shader nodes (Blender Render) Quite striaghtforward implementation, with the only weird thing that for some reason my video driver wasn't happy with calling the function "clamp" giving some weirdo shader compilation error messages. Called the GPU function clamp_val which can handle float and vec3.
2014-11-04Add utility macros to clamp all elements of 2,3,4 component vectorsSergey Sharybin
2014-11-04Code cleanup: Replace magic constants with definesSergey Sharybin
From quich search didn't see where the flags are used apart from RNA currently, but i might have missed something.
2014-11-04Cycles: Remove compatibility code for OSL-1.4Sergey Sharybin
That code was mainly needed for the transition period, now we've got all platforms updated to new OSL. Plus there are some crucial fixes baking in the current upstream sources which we'll need to have for the next Blender release.
2014-11-04Cycles: Be ready for new OIIO and OSL librariesSergey Sharybin
Even tho it's not 100% clear when we'll switch to OSL-1.6 we'd better start preparing earlier for this, so we don't spend time on this later. Plus this code helps troubleshooting some OSL issues, which requires testing with latest versions of OSL.
2014-11-04Cleanup for previous own commit (sorry...)Bastien Montagne
2014-11-04Add missing `CustomData_duplicate_referenced_layer_n` and deduplicate code.Bastien Montagne
CustomData_duplicate_referenced_layer_n not used in master currently, but need it in mesh tranfer branch.
2014-11-04Fix use-after free (own error)Campbell Barton
2014-11-04CMake: Attempted to copy manual for py-moduleCampbell Barton
2014-11-04Cleanup: spelling (D831)Campbell Barton
2014-11-03Fix T42233: Python property ignores 'PROPORTIONAL'Campbell Barton
2014-11-03Optimization of parallel rangeSergey Sharybin
It now supports different scheduling schemas: dynamic and static. Static one is the default and it splits work into equal number of range iterations. Dynamic one allocates chunks of 32 iterations which then being dynamically send to a thread which is currently idling. This gives slightly better performance. Still some tricks are possible to have. For example we can use some smarter static scheduling when one thread might steal tasks from another threads when it runs out of work to be done. Also removed unneeded spin lock in the mesh deform evaluation, on the first glance it seemed to be a reduction involved here but int fact threads are just adding value to the original vertex coordinates. No write access to the same element of vertexCos happens from separate threads.
2014-11-03Cleanup: remove rarely used IDProp iteratorCampbell Barton
2014-11-03Cleanup: defines -> enums, bitshifts for bitflags definitions.Bastien Montagne
2014-11-03Fix indetation in last commitJens Verwiebe
2014-11-03OSX/fsmenu: fix compiling on older gcc reported by Mike SJens Verwiebe
2014-11-03Compilation error fix for buildbotSergey Sharybin
Ghost depends on glew-mx, so glew-mx should be passed to linker after the ghost. We're also using spaces for indentation in python, including scons rules.
2014-11-03BMesh: arg reorderCampbell Barton
2014-11-03Fix typo breaking compilation with SSE2.Bastien Montagne
Spotted by sybrenstuvel (Sybren Stüvel), thanks!
2014-11-02Fix connect-vertices failing for concave ngonsCampbell Barton
Also add: - generic callback for bmesh elements. - ability to pass an existing array to a bmesh operator.
2014-11-02OpenGL: double width lines is no-longer apple-onlyCampbell Barton