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2012-09-01Fix #32463, Cycles crashing. The particle system sync_recalc part was ↵Lukas Toenne
checking object data, which can be NULL and doesn't actually say anything about particles, removed.
2012-09-01Cycles fix: don't skip particle device update when there are no particle ↵Lukas Toenne
systems. The device texture always contains at least one dummy particle in case particle info node is used for non-instance objects, this must be initialized in any case.
2012-09-01Cycles / OSLGlobals:Thomas Dinges
* Fixes for changes in the Open Shading Langauge API from version 0.6.0: https://github.com/imageworks/OpenShadingLanguage/commit/11ce51418b45e975ace4d919a4bdd8c2001ba300 * Removed the need for ShadingSystemImpl.
2012-09-01Cycles / OSL:Thomas Dinges
* OSL namespace fixes for osl_shader.cpp.
2012-08-31Cycles / OSL:Thomas Dinges
* Fixes for changes in r40163. Removed unused code and fixed emissive_eval function.
2012-08-31Possible fix for [#32462] blender cannot load bmp files (Windows OS).Thomas Dinges
* Typo in the CHECK_HEADER_FIELD macro. Patch by kjym3 in IRC, thanks!
2012-08-31Cycles: Fix for particle info node crash: The particle 'alive' state can be ↵Lukas Toenne
set to 'dying', which is just an indicator that the particle will be removed, but it is is used for instancing. This would lead to insufficient texture size and assert crash.
2012-08-31Cycles: Fully initialize the dummy particle at index 0.Lukas Toenne
2012-08-31Cycles: Start the particle index for object instances at 1 instead 0. The ↵Lukas Toenne
first particle in the device texture is a dummy for non-instance objects using the particle info node.
2012-08-31Cycles: Tag particle systems after syncing to make sure the particle system ↵Lukas Toenne
manager updates the device data.
2012-08-31Added a bunch of additional particle state attributes to the Cycles particle ↵Lukas Toenne
info node: * Location: Basically the same as the location from Object Info node for object instances on particles, but in principle there could be additional offsets for dupli objects, so included for completeness. * Size: Single float scale of the particle. Also directly translates to object scale for current dupli objects, but handy to have as a single float to start with instead of a scale vector (currently not even exposed in Object Info). * Rotation: This is a quaternion, which are not yet supported by Cycles nodes. The float4 is copied to internal Cycles data and stored in the particles texture data, but the node doesn't have a socket for it yet and the data is not yet written to the stack. Code is just commented out so could be enabled quickly if/when rotation support is added to cycles. * Velocity: Linear velocity vector of particles. * Angular Velocity: Angular velocity around principle axes. The texture data is currently packed tightly into the particles texture, which saves a few bytes, but requires an additional texture lookup for some vector attributes which spread over two float4s. Could also add another float4 to particle size to avoid this.
2012-08-31Fix for #32184 and redesign of particle storage in Cycles.Lukas Toenne
The particle data used by the Particle Info node was stored in cycles as a list in each object. This is a problem when the particle emitter mesh is hidden: Objects in cycles are only intended as instances of renderable meshes, so when hiding the emitter mesh the particle data doesn't get stored either. Also the particle data can potentially be copied to multiple instances of the same object, which is a waste of texture space. The solution in this patch is to make a completely separate list of particle systems in the Cycles scene data. This way the particle data can be generated even when the emitter object itself is not visible.
2012-08-31Fix #32329: inset produces incorrect result, epsilon was too small to handleBrecht Van Lommel
floating point error.
2012-08-31Fix #32458: changing UV image in image editor not working when the active faceBrecht Van Lommel
was not selected. Now changed it so that the active face must also have its UVs shown in the image editor to be used as the source of the image shown.
2012-08-31Fix part of #32376: mirror vertex groups with flip group names did not keepBrecht Van Lommel
the same vertex group active.
2012-08-31Fix #32408: image editor does not show paint brush circle on loading a .blendBrecht Van Lommel
file that has paint mode enabled.
2012-08-31Fix #32447: mouse selection in uv editor is now no longer registerd as lastBrecht Van Lommel
operator, same as 3d view.
2012-08-31Fix #32450: edge slide with multiple loops selected could move some loopsBrecht Van Lommel
in the wrong direction.
2012-08-31Cycles / OSL:Thomas Dinges
* Assume OSL libs in the libdir.
2012-08-30Fix #32418: color copy/paste between gamma and linear color buttons gave wrongBrecht Van Lommel
results, now it does the conversion.
2012-08-30Fix #32402: live unwrap memory leak, more noticeable if you have many UV's ↵Brecht Van Lommel
pinned.
2012-08-30Fix #32404: GLSL normal maps using float images were incorrectly gettingBrecht Van Lommel
color managed.
2012-08-30Fix #32405: snapping in UV editor does not work if snapping in 3D view is setBrecht Van Lommel
to "snap to face" with "project individual ..." enabled.
2012-08-30Bugfix [#32249] Groups in Dopesheet and Action editor don't get updated afterJoshua Leung
bone renaming * Renaming F-Curves now checks if the corresponding F-Curve's group can also be renamed accordingly. * Changed the RNA updates for bone renaming so that they properly update the channel lists
2012-08-30Possible fix for #32446: after undo in mesh edit mode, vertex/edge/faceBrecht Van Lommel
selection syncing would not work correct, in this case deselecting an edge would deselect the two vertices even if it wasn't needed.
2012-08-30Silencing compiler warning (use of undefined value)Joshua Leung
2012-08-30Bugfix [#32437] Cannot define Alt-E keybinding in Text Editor windowJoshua Leung
WM_keymap_add_item(keymap, "TEXT_OT_insert", KM_TEXTINPUT, KM_ANY, KM_ANY, 0); <--- this catch-all key map item at the end of the Text Editor keymap was gobbling all the key events for user-defined hotkeys added after it in the keymap. This includes all hotkeys for new operators defined by addons (via keymap.keymap_items.new()). As a slightly hacky workaround for this, I've added an extra parameter to keymap_items.new() which will force the newly added item to get added to the start of the key map items list (i.e. with top priority). To enable, simply add, head=True to keymap_items.new() calls. For example: keymap.keymap_items.new("MY_OP_my_operator_id", type='E', value='PRESS', alt=True, head=True) This should be useful for cases where there are similar catch-alls, where it is necessary to insert our item before the offending catch-all (without knowing which one it is). However, in general, it's recommended not to use this, unless all other methods (inlcuding choosing another key combination if your first choice doesn't work) fails.
2012-08-30Style cleanup - adding some braces around some multi-line statements (used afterJoshua Leung
if/else if/for)
2012-08-30Style cleanup - make scope and type of "pchanw" clearer (and define it separateJoshua Leung
from pointer references)
2012-08-30Bugfix [#32440] Segmentation fault when moving bone in pose mode when GhostJoshua Leung
Around Frame is enabled It turns out that the final "rebuild pose" at the end of each ghost drawing step was at fault here, as it resulted in bones referring to a different set of constraints after each ghost drawing step. However, most of the time, these new references pointed to non-existent locations, causing the segfaults. To fix this, I've removed this last rebuild step, which seems to work fine (no major problems seem to arise from this). Also, to ensure that the other object parameters have not changed (as a result of the reevaluation that needs to go on), we now evaluate the object once more after all the ghost drawing (but before final restore) so that object parameters (and potentially sub-data) are all restored to their original values. An upside of removing the final rebuild step is that "In Range" and "On Keyframe" ghosting options now work with proxies again. Previously, trying to move bones (but without autokey enabled) would mean that bones would snap back to their unkeyed positions.
2012-08-30clamp for Mix nodeDalai Felinto
the implementation was following my early commit for Math node I haven't had a chance to run those through Brecht, but would like to do eventually. (they work fine though)
2012-08-30fix [#32433] Grease Pencil Layer color & Color ManagementCampbell Barton
2012-08-29Cycles bugfix: [32431] Cycles Math Node : Clamp does not workDalai Felinto
the OSL solution is slightly different than the svm, but I think it's fine. thanks Lukas Toenne for helping with a fix on the original patch
2012-08-29Fix wrong user counter in world node treesSergey Sharybin
World is being localized without increasing ID users, so no need to decrease ID users on localized world free.
2012-08-29code cleanup: add utility function BLI_path_is_rel()Campbell Barton
2012-08-29code cleanup: replace term 'alpha' with '64' in makesdna, this was historic ↵Campbell Barton
that dec-alpha was the first 64bit system blender was ported for, but now its not helpful to call it this way.
2012-08-29new image operator now allows color grid (before was only grid on/off)Campbell Barton
2012-08-29texture curves were not initialized (causing crash), own regression from ↵Campbell Barton
moving curve initialization outside evaluation.
2012-08-29code cleanup: move static mball vars into their own struct, wasnt very clear ↵Campbell Barton
from reading code what was defined in the function.
2012-08-28missing linebreak when multithreaded gl meesage is printed to logJens Verwiebe
2012-08-28fix bug in mathutils.geometry.intersect_point_line() where 4D vectors were ↵Campbell Barton
treated as 2D. also change behavior to return a 2d vector when all args are 2D.
2012-08-28cleanup pixel sampler code (pixel interpolations in compositor)Jeroen Bakker
2012-08-28fix for own crash caused by curve refactor, now curve tables are initialized ↵Campbell Barton
once when the tree is initialized. thanks to Antony Riakiotakis for providing a fix, though this works a little different.
2012-08-28code cleanup: use switch for metaball type checks and minor style cleanupCampbell Barton
2012-08-28Adding despeckle as “blender” word...Bastien Montagne
2012-08-28Picky spell-checking...Bastien Montagne
2012-08-27support unary positive operators for vectors (same as numpy), so you can do ↵Campbell Barton
'vector_a = +vector_b', this makes a copy.
2012-08-27File format fixesSergey Sharybin
- Add check for header field in BMP decoder. This is needed to distinguish whether file is indeed BMP image or not. Without this check Blender could easily crash when it'll try to load non-BMP image. Tested with files from own HDD, but all of them has got BM header field, more testing would be welcome. - Made Jpeg2000 aware of J2K codec. Originally was needed to verify .j2c files here in the studio, but having support of this codec would be nice in general. Currently supports only reading in this codec, writing would still using jp2 codec.
2012-08-27Alternate mask spline feather offset calculation method: now there are 2 ↵Campbell Barton
[Even | Smooth] - Even preserves thickness but can give unsightly loops - Smooth gives nicer shape but can give unsightly feather/spline mismatch for 'S' shapes created by beziers. This is an example where smooth works much nicer. http://www.graphicall.org/ftp/ideasman42/mask_compare.png
2012-08-27Fix #31853: Marker deletion invokes strip deletionSergey Sharybin