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2009-08-152.5 3D_View:Thomas Dinges
Patch [#19031] (2.5) python menus for the view3d header by Lorenzo Pierfederici (lento). Thanks! * Added CTX_data_mode_string() to find out in which mode we're in. * Added some "select" menus as a test. This patch makes it basically possible to wrap the 3D View menus to python.
2009-08-152.5: Increase subversion, to avoid doing 2.5 do_versions code each time.Brecht Van Lommel
2009-08-152.5: Material buttonsBrecht Van Lommel
* Transparency is now it's own panel, with a boolean toggle + enum for z/ray transparency (following mockup made by William). Also had to change DNA flags for this. * Disabled radiosity a bit more in render engine, it still had some effects like auto autosmooth. * Make some sliders in material buttons percentages in RNA. * Some other small tweaks in layout and naming.
2009-08-152.5: fix for layout engine, increase default size of number buttonsBrecht Van Lommel
in headers.
2009-08-152.5/Sculpt:Nicholas Bishop
* Made sculpt mode local to object. * This also fixes loading files from 2.4x saved in sculptmode Touched a lot of things here, let me know if anything breaks TODO: * The other paint modes should be converted as well
2009-08-15dont link against SDL when disabledCampbell Barton
2009-08-152.5: Screen/Scene New/Delete operators.Brecht Van Lommel
Implementation Note: * Moved the scene copy/unlink code back into blenkernel, with the exception of the copy single user stuff which is still in object_edit.c. * Uses SCREENDELETE notifier like SCREENBROWSE, seems only clean way to do this now.
2009-08-152.5: warning fixesBrecht Van Lommel
Directories intern/ and source/blender/ now compile warning free again here with scons/gcc.
2009-08-15Fix for View All operator in 3dview, was not working because of missing code.Elia Sarti
2009-08-152.5 Physic Buttons:Thomas Dinges
Patch by nudelZ. Thanks. * Some layout and code cleanup. * Made Collision Panel use Modifier Layout with Add/remove Operator.
2009-08-15- remove UNSET becuase it only works with newer versions of cmake,Campbell Barton
- changed the SDL and Freetype vars to match CMake's names - removed unneeded freetype, SDL and ftgl includes
2009-08-152.5 Sequencer:Thomas Dinges
* Added Marker Operator Buttons in Menu, although they don't show up inside the Sequencer yet. * Code Cleanup.
2009-08-15Fix for shift-selecting manipulator types. Now redraws correctly 3dview.Elia Sarti
2009-08-15Compile fix.Thomas Dinges
Variable was in wrong place, caused errors in msvc. Fix by Lguillaume in IRC.
2009-08-15changes to help refcounts in rna be more predictable (still leaks when ↵Campbell Barton
reloading on - F8)
2009-08-15RNA Types were storing an instance of themself for class introspection and ↵Campbell Barton
docs but makes freeing the type complicated. now __rna__ is a PyCObject rather then a BPy_StructRNA instance, to get the rna from python use __get_rna() now.
2009-08-15Commenting out code from commit 22457 by Genscher for PointCache.Joshua Leung
There was some missing code or something causing compiling problems.
2009-08-14CTX_wm_reports needs to return NULL when wm.manager is NULL (this happens in ↵Martin Poirier
background mode). This fixes a segfault on quit in background mode. Now it reports unfreed datablocks, someone should fix that.
2009-08-14Pointcache:Daniel Genrich
* prepare pointcache for smoke (smoke doesn't use it yet, commit follows later)
2009-08-14cmake changesCampbell Barton
- set python to 3.1 on linux (dont use FindPackage for now) - remove duplicate settings (disable cache for copied settings, was quite confusing) - added an option WITH_INSTALL, when disabled scripts and language files wont be copied to the target dir (better for quick builds) - remove .svn (was still CVS), and pyc/pyc files after copy - copy the 'io' as well as 'ui'
2009-08-14Proper copy code for multiple point caches.Janne Karhu
2009-08-142.5/Paint modes:Nicholas Bishop
* Fixed one of the items from Brecht's TODO mail. Exiting edit mode now restores any paint mode you might have been in, rather than going to object mode.
2009-08-14some fixes for netbsd with cmakeCampbell Barton
- CMake, use FIND_PACKAGE(Freetype) for unix/linux - Only link with libdl.so on linux - use statvfs rather then statfs for netbsd (size of statfs wasnt available) - add x11 include path with ghost, glu.
2009-08-14- registering new python classes runs the free functions on existing classes.Campbell Barton
- print an error if RNA Structs are freed with a python pointer set to help with debugging leaks. - fix for unlikely eternal loop in unit conversion.
2009-08-142.5 - Assorted Animation UI Tweaks Joshua Leung
* Fixed padding for Graph Editor visibility toggles * Reverted many of the tweaks to Timeline UI for now (for the reasons outlined in earlier mail) * NLA Editor now (mostly) uses the new channel-drawing API
2009-08-142.5/Paint modes:Nicholas Bishop
* Moved brush curve preset operator out of sculpt to paint_utils * Added a button to the curve panel to set the preset
2009-08-142.5/Multires:Nicholas Bishop
Bugfixes * Don't allow multires subdivision in editmode, this leads to corruption as noted by nudelZ. Reason is that editmode has its own copy of the MDisps customdata layer, gets written back out on exiting editmode, but the layer that was subdivided was the non-editmode original. * Missed clearing a couple variables, caught with valgrind.
2009-08-14Clean some whitespace.Guillermo S. Romero
2009-08-14Changed to able compile libsamplerate properlyJoilnen Leite
2009-08-142.5 Timeline:Thomas Dinges
* Added some menus and buttons. Still uncommented.
2009-08-14Smoke: bugfix - tray, not tvoxDaniel Genrich
2009-08-14Smoke: no lamp results in no shading (requested by nudelZ)Daniel Genrich
2009-08-142.5/Sculpt:Nicholas Bishop
* Moved the brush texture settings to MTex/TextureSlot. The mapping settings now show up in the texture panel, pretty much like they do for textures used with materials. TODO: * Tiled mode should not show Z size setting * Add a locked mode so that texture size can be changed uniformly like in 2.4x
2009-08-13MSVC compile fix.Andrea Weikert
* replaced snprintf with BLI_snprintf * in unit.c used the #define hack used in several places already to avoid adding additional dependency.
2009-08-13added string max length option for unit functions bUnit_AsString and ↵Campbell Barton
bUnit_ReplaceString
2009-08-132.5 Timeline:Thomas Dinges
WIP Commit, still uncommented. * Adeed some RNA properties for Playback. * Start of Python File.
2009-08-13Some changes to smoke ui (path by nudelZ) - this divides the panel in normal ↵Daniel Genrich
and advanced options
2009-08-132.5 - Fix for segfaults with entering text in normal number buttons (i.e. ↵Joshua Leung
frame buttons in timeline header).
2009-08-13Accidentally made the game collision bounds panel display itself when ↵William Reynish
Blender Render was selected as the renderer.
2009-08-13- moved unit settings from user prefs into the scene.Campbell Barton
- use the scene context for the unit settings since there isn't a better place for it currently. - added 'chain' to imperial units - set more rna props to be distances and angles.
2009-08-132.5 - Assorted cleanupsJoshua Leung
* Silencing some compiler warnings * Set paths for Scene rendering settings so that they can be animated (or at least won't produce error warnings)
2009-08-13Added game soft body settings, and cleaned up layout there slightly. William Reynish
Also converted some other percentage properties to use sliders, and a few other small layout tweaks.
2009-08-12* fixing linking flag form.Nathan Letwory
2009-08-122.5 MSVC 9 projectfiles maintenanceAndrea Weikert
* rev. 22367: splitting of anim_channels.c * rev. 22383: units.c in blenkernel added * Fix include paths was intern/audaspace, code expected intern/audaspace/intern
2009-08-12Mistake in previous commit.Janne Karhu
2009-08-12Smoke: accidentally left some old code inDaniel Genrich
2009-08-12Various fixes:Janne Karhu
- Correct fix for file loading crash introduced by earlier point cache commit. - Simulations are no longer calculated to current frame at render time automatically. * This has to be thought through more carefully at some point, perhaps through render profiles. * All simulations can be updated manually to current frame from any cache panel with the "update all to current frame" button. - Some explanatory comments added for BKE_pointcache.h.
2009-08-12Smoke: Daniel Genrich
* New feature: "Dissolve Smoke" - Idea by nudelZ
2009-08-12unit grid snap while transforming, display units in the header.Campbell Barton
2009-08-12Edited timeline header layout slightly. William Reynish
-Made the 'PR' button not align itself to the start/end frame fields, as this makes for a nicer visual rounding of those two numbers. -Made current frame indicator longer, to allow for display of higher frame numbers -Removed the auto-keyframe dropdown menu. This exists as a preference, and doesn't need to take up space here. This is not something you're likely to change much after all. -Made the keying sets menu stay put in the UI. It was moving about depending on what options are selected to the left of it. This sort of moving around should be avoided as much as possible. -Swapped Add/Delete keyframe buttons. It's more intuitive to have the add key button first.