Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2018-04-20Dopesheet-Timeline: First steps towards making the Timeline a mode of the ↵Joshua Leung
DopeSheet Editor For many years, animators have been requesting the ability to edit keyframes in the timeline. However, implementing such tools in the timeline quickly becomes a slippery slope, where we'll eventually end up having to duplicate all the functionality from the dopesheet editor. Discussing with William and Pablo this morning, we realised that perhaps it might be possible to just make the Timeline a mode of the Dopesheet Editor (and kill off the old standalone Timeline), meaning that we essentially get all the Dopesheet Editor goodness for free! Also, with some proposed UI updates (i.e. allowing "submodes" of editors to be part of the the main editors selector), it might not even matter that there isn't an "actual" timeline editor anymore. This commit implements the following changes (which are actually sufficient for supporting most basic workflows): * Timeline mode in Dopesheet Editor * Tweaks to UI code to make the Timeline header/menus show up in Dopesheet editor TODO: * Hide channels list when switching to timeline mode * Port over cache-file indicators * Add missing timeline-only settings that need a new home in the dopesheet * Go through fixing all timeline editor operators (e.g. Bind to camera) * Port over start/end frame shading (and adjust preview range rendering to make the distinction between these clear) * Remove old timeline editor, and transfer over any leftover code
2018-04-20Eevee: TAA Reprojection: Initial implementationClément Foucault
This "improve" the viewport experience by reducing the noise from random sampling effects (SSAO, Contact Shadows, SSR) when moving the viewport or during playback. This does not do Anti Aliasing because this would conflict with the outline pass. We could enable AA jittering in "only render" mode though. There are many things to improve but this is a solid basis to build upon.
2018-04-20Eevee: TAA Reprojection: Add layer property.Clément Foucault
2018-04-20Eevee: Add Velocity pass.Clément Foucault
This pass create a velocity buffer which is basically a 2D motion vector texture. This is not yet used for rendering but will be usefull for motion blur and temporal reprojection.
2018-04-20DRW: Cleanup: Make DRW_shgroup_uniform_mat4 uniform expect float (*)[4]Clément Foucault
Same thing for mat3.
2018-04-20Eevee: Contact Shadows: Fix blue noise correlation.Clément Foucault
2018-04-20UI: New Global Top-Bar (WIP)Julian Eisel
== Main Features/Changes for Users * Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars. * Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector. * Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here. * Individual sections of the topbar are individually scrollable. * Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting. * Top-bar should scale nicely with DPI. * The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes). * Info editors at the top of the window and using the full window width with be replaced by the top-bar. * In fullscreen modes, no more info editor is added on top, the top-bar replaces it. == Technical Features/Changes * Adds initial support for global areas A global area is part of the window, not part of the regular screen-layout. I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas. * Adds a TOPBAR editor type The editor type is hidden in the UI editor type menu. * Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY) * Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar. * Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds. The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved. * Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code. Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being. NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility. == ToDo's It's a bit hard to predict all the ToDo's here are the known main ones: * Add options for the new active-tool system and for operator redo to the topbar. * Automatically hide the top-bar in fullscreen modes. * General visual polish. * Top-bar drag & drop support (WIP in temp-tab_drag_drop). * Improve dynamic regions (should also fix some layout glitches). * Make internal terminology consistent. * Enable topbar file writing once design is more advanced. * Address TODO's and XXX's in code :) Thanks @brecht for the review! And @sergey for the complaining ;) Differential Revision: D2758
2018-04-20Merge branch 'blender2.8' of git.blender.org:blender into blender2.8Jeroen Bakker
2018-04-20Workbench: Removed Clay engine draw modeJeroen Bakker
- need a draw mode in workbench engine. - reorganized render engine retrieval in 3d view. There are 2 places where this happenes 1. 3d view draw code and 2. draw manager. the draw manager code is not used for external engines, currently added an exception in for cycles. will need to have a better solution in place.
2018-04-20More debug timing info from main RNA diffing func.Bastien Montagne
2018-04-20UI: move manipulator to tool-systemCampbell Barton
Current manipulator now follows active tool.
2018-04-20UI: Python API defining dynamic iconsCampbell Barton
Currently only able to define geometry icons.
2018-04-20UI: Support for runtime geometry iconsCampbell Barton
2018-04-20Fix building w/o clayCampbell Barton
2018-04-20Merge remote-tracking branch 'origin/master' into blender2.8Gaia Clary
2018-04-20Cleanup (followup commit for D3160)Gaia Clary
Added some spaces to keep the eInsertKeyFlags enumeration proper
2018-04-20Merge remote-tracking branch 'origin/master' into blender2.8Gaia Clary
2018-04-20Fix: D3160 Propose to use proper typedefs to avoid confusionGaia Clary
Differential Revision: https://developer.blender.org/D3160
2018-04-20Workbench: Clay renderer was not accessible anymoreJeroen Bakker
issue was the factoring of the workspace engine that was removed. the logic implied that the clay could not be rendered as clay will be a draw mode we placed it already there so it is accessible in any engine. Should eventually fix the clay engine by migrating it to the workbench engine.
2018-04-20Workbench: Draw random object colorsJeroen Bakker
Basic implementation hashes the ob->id.name. In the future we should use an golden ratio offset algorithm as it can make a better random palettte.
2018-04-20Workbench: drawtype_* => drawtype_options, drawtype_lightingJeroen Bakker
In the new design the lighting is shared across the drawtypes. the drawtype_options will be used for viewport draw engine settings
2018-04-20Workbench: Face orientation blendingJeroen Bakker
2018-04-20Merge branch 'blender2.8' into blender2.8-workbenchJeroen Bakker
2018-04-20Workbench: Face orientation overlayJeroen Bakker
- Removed the depth pass as it will reuse the depth pass of the render engine - Used gl_FrontFacing to determine the facing - Blender the result with the render engine result
2018-04-20Static overrides optimization: 30% quicker.Bastien Montagne
use stack instead of always allocating memory for RNA paths of checked properties! From average 167ms to 118ms here with Autumn rig... Still a lot to improve, but that's already much better.
2018-04-20Edit Mesh: multi-object support for 'Symmetrize'Thomas Beck
2018-04-20Depsgraph: Add utility functions to go from evaluated to original datablockSergey Sharybin
2018-04-20Merge branch 'master' into blender2.8Bastien Montagne
2018-04-20Fix usage of lib filepath in previous own commit...Bastien Montagne
2018-04-20Merge branch 'master' into blender2.8Bastien Montagne
2018-04-20Add debug tool to check validity of current file *before* saving.Bastien Montagne
It is hidden behind the --debug-io flag for now. Idea is to try to catch broken libraries state in current Main before we actually write the file on disk, should help catching and understanding what happens in Spring corruption cases.
2018-04-20Workbench: Added the basics for the OverlayModeJeroen Bakker
Implemented the face orientation overlay for testing. Overlay mode is only drawn when there are overlays to be rendered. The overlay mode is rendered before the object mode.
2018-04-20Remove Armature Sketching & RetargetCampbell Barton
While the feature is interesting, it's not much from what we can tell. Retargeting is an important feature but needs to fit in better with typical animation work-flows. See: T52809
2018-04-20Edit Mesh: use a single report for remove doublesCampbell Barton
Report all doubles removed instead of report per-object. Also correct use_unselected check.
2018-04-20Edit Mesh: Correction to previous commitThomas Beck
The operation is based on faces, not vertices
2018-04-20Edit Mesh: multi-object support for 'Make Planar Faces'Thomas Beck
2018-04-20Limit updates to active view layer onlySergey Sharybin
This is rather uncommon when operator will operate on a non-active view layer, so there is no need to do full scene update. This change solves lag first time using Extrude operator in edit mode.
2018-04-20VSE Effects: Wipe box: fix compilation errorsAaron Carlisle
This is still broken I cant tell if it is the fact that the in_band funtion does not work properally or an issue in the box algorithm, or both. It seems like the calculation of the size of the box while roatated needs to be fixed also.
2018-04-20Edit Mesh: multi-object support for 'Remove Doubles'Thomas Beck
@campbellbarton: This operator works (as intended) on an object level, wich means that it won't remove doubles for vertices that are close to each other but contained in different objects - is that really helpful?
2018-04-19Fix mistake in previous GLSL cleanup commit.Brecht Van Lommel
2018-04-19Triangulate operator: Free memleakDalai Felinto
The leak was introduced in the recent changes to support multiple-object editing.
2018-04-19Fix build error with Windows / MSVC.Brecht Van Lommel
2018-04-19Cleanup: removed unused GLSL shader functions.Brecht Van Lommel
2018-04-19Cleanup: unused functionsCampbell Barton
2018-04-19Merge branch 'master' into blender2.8Campbell Barton
2018-04-19Cleanup: make variable name EnglishCampbell Barton
2018-04-19Cleanup: rename vlak -> polyCampbell Barton
2018-04-19Cleanup: warningsCampbell Barton
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
2018-04-19GHOST: Fix `processEvents` not notifying events handled by the system if the ↵Germano
window is hidden. Reviewed By: @LazyDodo Differential Revision: https://developer.blender.org/D3154