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2018-09-05Cleanup: uvcalc_smart_project.pyDalai Felinto
Removing old commented out code. It includes progress bar and other bits that were never implemented for this script since the 2.5 transition.
2018-09-05Multi-Objects: UV_OT_smart_projectDalai Felinto
2018-09-05Multi-Objects: UV_OT_snap_selectedDalai Felinto
2018-09-05Fix T56657: Crash when creating a collection instance containing probesClément Foucault
2018-09-05Edit Mesh: Add back the option to not highlight selected faces/edgesClément Foucault
Do note that we force showing the face dot if we are in face select mode but faces and edges overlays are disable to not loose the selected faces entirely.
2018-09-05UI: Change "Show Edge Seams" toggle positionClément Foucault
2018-09-05Cleanup: Remove unnecessary uniformClément Foucault
2018-09-05Edit Mesh: Add support for draw option parametersClément Foucault
The visuals was already implemented but we could not toggle them off.
2018-09-05Fix T56692: The edges are not highlighted in Mark Freestyle EdgeClément Foucault
This was not ported yet.
2018-09-05Fix GPU.offscreen to use depsgraph and updated APIDalai Felinto
2018-09-05Multi-Objects: UV_OT_align and UV_OT_weldDalai Felinto
2018-09-05Merge branch 'master' into blender2.8Sergey Sharybin
2018-09-05CCG: Remove number of layers from keySergey Sharybin
The issue there was that number of layers did not include normals, while element size counts bytes used by normals. This sounds very fragile and dangerous to work further. Also, one value can easily be delivered from another, so it is redundancy going on here. Possible difference now is that multires subdivision will copy normals to a higher levels. Shouldn't be big of a problem, since leaving old normals and updating coordinates is not correct either.
2018-09-05Fix for text alignment on multiple text boxesDalai Felinto
The original code was already making a distinction between lines in the last text box and all lines. However I removed that bit since when I tested the values were the same (I tested with a single text box). Bringing this distinction back. Not addressed here: All boxes should respect the alignment. Which at the moment they don't seem to fully do.
2018-09-05UI: remove delete redo panelCampbell Barton
Since the option is now hidden from the UI, add to the object menu (without this the key binding isn't discoverable).
2018-09-05UI: hide mesh mode element redo panelCampbell Barton
2018-09-05UI: use grid flow for Cycles object settings.William Reynish
2018-09-05Fix T56695: Selecting an occluded object in xray causes crashClément Foucault
2018-09-05GP: Set first color as default when create new Stroke or MonkeyAntonioya
2018-09-05keyingsets_builtins: use keyword parametersSybren A. Stüvel
2018-09-05UI: tweak tooltip placementCampbell Barton
Only apply offset w/ non overlapping placement.
2018-09-05Correct last commit (keep same location as brushes)Campbell Barton
2018-09-05Tool System: show weight for the gradient toolCampbell Barton
2018-09-05Merge branch 'master' into blender2.8Campbell Barton
2018-09-05Cleanup: replace doxy @ with backslashCampbell Barton
The rest of Blender uses backslashes.
2018-09-05Merge branch 'master' into blender2.8Campbell Barton
2018-09-05Cleanup: styleCampbell Barton
2018-09-05Merge branch 'master' into blender2.8Campbell Barton
2018-09-05Fix T54152: --env-system-scripts fails on win32Ray Molenkamp
2018-09-05UI: avoid comma which can be used in shortcutsCampbell Barton
2018-09-05UI: show a small label next to the toolCampbell Barton
Instead of showing the full tip immediately when hovering over a tool, show only the (label, shortcut), without suppressing the regular tip.
2018-09-05Merge branch 'master' into blender2.8Campbell Barton
2018-09-05Fix VSE cut both-sides optionCampbell Barton
Was ignoring the option, using the mouse in all cases. D3671 by @ISS w/ edits.
2018-09-053D Text: improvements to vertical alignmentDalai Felinto
They way Blender handles vertical alignment is very buggy: - Top-Base: It works perfectly. - Bottom: It is actually bottom-baseline, and it fails when line size is != 1.0 when working with text boxes. - Top: Poorly implemented, it should use font's ascent (recommended distance from baseline), so it has room for accents, but it's not one line distance far from the origin (as it is now). - Center: Poorly implemented. This is tricky since there is no silver bullet. To clear this situation I created a new option (Bottom-Baseline), and addressed the issues above. I'm getting the ascent and descent from freetype2, and use this for padding above/below the text. Also for vertically centering the text.
2018-09-05UI: hide brush select redo panelCampbell Barton
2018-09-05Merge remote-tracking branch 'origin/master' into blender2.8Ray Molenkamp
2018-09-05cycles: Fix x86 build error.Ray Molenkamp
WITH_CYCLES_CUDA_BINARIES was set as a regular variable causing it to be overwritten by the release.cmake settings.
2018-09-05Cleanup: styleCampbell Barton
2018-09-05Correct edge rip tool operatorCampbell Barton
2018-09-04Multi-Objects: MESH_OT_faces_mirror_uvAlan
Changes from reviewer (Dalai Felinto): * pep8. * Skip meshes that come from libraries. * `Copy Mirrored UV coords > Copy Mirrored UV Coords`. * Remove mesh(es) from warnings, report mesh or meshes based on number. https://developer.blender.org/D3529
2018-09-04Fix T56524: Navigate Gizmo obscured by objects in orthographic viewClément Foucault
2018-09-04GP: Reorder Viewport Display panel optionsAntonioya
2018-09-04Multi-Objects: UV_OT_seams_from_islandsDalai Felinto
2018-09-04Multi-Objects: UV_OT_minimize_stretchAlan
Changes from Reviewer (Dalai Felinto): * MEM_SAFE_FREE > MEM_freeN. * Skip loop if sync selection and no face selected. https://developer.blender.org/D3415
2018-09-04UI: icon keyword argument to popmenu_begin__internalAleksandr Zinovev
2018-09-04Multi-Objects: UV_OT_average_islands_scaleAlan
Changes from reviewer (Dalai Felinto): * Skip loop if sync selection and no vertex selected. https://developer.blender.org/D3406
2018-09-04Multi object editing - UV_OT_mark_seamAlan
Changes from reviewer (Dalai Felinto): * MEM_SAFE_FREE > MEM_freeN. * Skip loop if sync selection and no edge selected. https://developer.blender.org/D3417
2018-09-04Multi-Objects: UV_OT_select_splitDalai Felinto
2018-09-04Fix T56686: Crash when copy and paste AnnotationsAntonioya
Annotations are not designed to edit, copy or paste, so the operators must be disabled. By design annotations can only be added or deleted, but not edited. Still pending clean the pie menus, but this will be done during UI cleanup.
2018-09-04Xray: Add possibility to select wires in priority before surfacesClément Foucault
If no wires were found, try to select surfaces in a second loop.