Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2018-09-07Fix T56707: Assert changing grease pencil modesCampbell Barton
2018-09-07UI: move toolbar arrow closer to button edgeCampbell Barton
Could overlap icons.
2018-09-07UI: add useful information to 'Measure' tooltipCampbell Barton
2018-09-07Fix missing line width for helper line drawingCampbell Barton
Also scale by pixel size.
2018-09-07Merge branch 'master' into blender2.8Campbell Barton
2018-09-07Fix normal transform orientation calculationCampbell Barton
When using the 'normal' orientation, the normal would be ignored if the plane couldn't be calculated. Now use only the normal if the plane is zero length, this was already done, just not in all cases.
2018-09-07Fix own error in changes to transform logicCampbell Barton
Regression in 3c8e4e4180
2018-09-06Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-06Cleanup: fix compiler warning.Brecht Van Lommel
2018-09-06Fix T56704: black / NaN values in Cycles normal pass.Brecht Van Lommel
2018-09-06Fix T56698: saving render result from compositing as EXR is empty.Brecht Van Lommel
2018-09-06Fix T56643: crash drag & dropping ID onto a text field.Brecht Van Lommel
2018-09-06Cleanup: remove unused Blender Internal preview.blend.Brecht Van Lommel
2018-09-06Fix T54329: brush texture preview not working.Sebastian Parborg
With the removal of blender internal, the texture preview had to be rewritten. Now we evaluate and write the texture directly to the preview buffer instead of going through the renderer. Differential Revision: https://developer.blender.org/D3670
2018-09-06Fix T56705: Z axis do not displays in side viewsClément Foucault
2018-09-06Fix T56706: Lattice crash when enter in edit modeClément Foucault
2018-09-06Multi-Objects: orthographic support for UV projectDalai Felinto
D3375 by @Al I did a few changes before the commit: * Initialize flot arrays with {0} instead of memset(foo, 0, sizeof(foo)). * Use add_v4_v4 instead of for loop. * Rename uv_map_rotation_matrix_w_offset > uv_map_rotation_matrix_ex. bjects: orthographic support for UV project
2018-09-06UI: add mark/clear seam to UV menu in 3D viewport.William Reynish
2018-09-06GP: Add multiframe support to vertex group operatorsAntonioya
Before, the operators only worked in the current frame
2018-09-06UI / Python: rename X-Ray to In Front, Draw to Display.Brecht Van Lommel
See T56648.
2018-09-06CMake: add missing headersCampbell Barton
2018-09-06Multi object support for UV live unwrapCampbell Barton
D3658 by @Al
2018-09-06UI: rename Translate/Grab to Move in UI, shortcuts stay the same.Brecht Van Lommel
2018-09-06UI: change default modifier name from Subsurf to Subdivision.Brecht Van Lommel
2018-09-06Cleanup: Remove unused modifier evaluation flagSergey Sharybin
2018-09-06Fix bad conflict resolutionSergey Sharybin
2018-09-06Subdiv: Some ground work for CCG supportSergey Sharybin
Nothing really interesting, just starting laying down API which seems to be a decent substitute to CCGDM, without requiring too much work be done in sculpting area.
2018-09-06Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/editors/space_node/drawnode.c
2018-09-06Update install_deps.sh to latest libs.Bastien Montagne
Tested with Debian Testing, might need some adjustements for other distributions... Also removed last patches we used here, we shall not need any anymore!
2018-09-06Compositor: Always use AA on masksSergey Sharybin
In a real world it is very weird to disable AA on a mask, it will give ugly looking result. For some fast preview passes (like in the node preview) the system can decide to disable AA without asking user to do anything. One thing we can consider doing is to remove Feather option as well. If real compo becomes measurably slower in cases when mask has no real feather, we can disable feather internally, without user input. Disabling feather in the interface is like making things faster but giving a wrong result, which doesn't sound that helpful either. Reviewers: brecht Reviewed By: brecht Subscribers: hype, sebastian_k Differential Revision: https://developer.blender.org/D3677
2018-09-06Fix exception w/ grease pencil brush tooltipsCampbell Barton
2018-09-06GP: Disable outdated pie menusAntonioya
The pie menus were a legacy of old grease pencil and now need a full redesign or maybe a new add-on. While we decide the way to go, the pie menus are disabled.
2018-09-06gpu module: close quotation marks in descriptionsmano-wii
2018-09-06gpu module: retouching the description of the types.mano-wii
2018-09-06Fix ruler not setting line widthCampbell Barton
2018-09-06Merge branch 'master' into blender2.8Campbell Barton
2018-09-06Fix ruler angle arc displaying past endpointsCampbell Barton
2018-09-06Cycles: Allow cancel during displacement of meshesMai Lavelle
2018-09-06UI: keep showing label tooltip once it's openCampbell Barton
This means dragging the cursor over the tools will show all labels immediately, but only once a single label is displayed.
2018-09-06UI: delay tool label tip displayCampbell Barton
Displaying the labels tip immediately feels too intrusive, make this work more like regular tooltips, displaying more quickly. Tooltips can now uses multiple passes, each pass with it's own delay for the next pass to show.
2018-09-06UI: tweak tool bar tooltipsCampbell Barton
- Only show label-tips when tools are icon-only. - Don't show shortcuts in label-tips. - Position both tool label & full tips around the button bounds.
2018-09-06Cleanup: styleCampbell Barton
2018-09-06Correct build errorsCampbell Barton
2018-09-06Join the python modules `gpu` and `_gpu` into one.mano-wii
Maybe it's still early to set the new drawing api for python. But joining these two modules is an initial step. ``` >>> gpu. matrix select types ``` ``` >>> gpu.types.GPU Batch( OffScreen( VertBuf( VertFormat( ``` The creation of a new offscreen object is now done by the `GPUOffscreen.__new__` method. Reviewers: campbellbarton, dfelinto Reviewed By: campbellbarton, dfelinto Tags: #bf_blender_2.8 Differential Revision: https://developer.blender.org/D3667
2018-09-06Multi-Objects: UV_OT_follow_active_quadsDalai Felinto
Starring: the overengineered error report system to make sure only one error is reported.
2018-09-06Multi-Objects: UV_OT_remove_doublesAlan
Use kdtree for doubles (old standing TODO for this operator). Small changes from reviewer (Dalai Felinto): * Code style ({ is in a new line only if it is a two-line if). * Skip objetcs loops when we know for sure nothing is selected (or all is) https://developer.blender.org/D3441
2018-09-05Fix error message from MESH_OT_faces_mirror_uvDalai Felinto
Reported/Patch by Alan Troth.
2018-09-05UV_OT_lightmap_pack: Distinction between edit and object modesDalai Felinto
I don't even know why this operator was ever made to work in object mode. That said, since it does, we should have different options for it (or rather, always do all faces for it).
2018-09-05Multi-Objects: UV_OT_lightmap_packDalai Felinto
I removed the All Objects option. This doesn't make more sense now that all the selected objects will be in edit mesh mode.
2018-09-05Cleanup: uvcalc_smart_project.py 2/2Dalai Felinto