Age | Commit message (Collapse) | Author |
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Also include cleanups of the world rendering logic.
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This avoids code duplication between draw engines.
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Instead of using the mouse cursor position,
this selects between existing selected elements.
Access this since picking a selection path doesn't
work from the menu.
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This is no longer used by default, when '--python-use-system-env' is set
there are many Python environment variables, don't list them in
Blender's help message.
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This matches the 3D Viewport
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This is not supported yet.
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This was only visible when Cycles was enabled.
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- Remove the "mapping" subpanel and moves the source axis
selection ot the destination subpanel.
- Rename "Source" and "Destination" to "Map From" and "Map To" to
make the action more clear
- Gray out source axes when their data isn't selected.
These changes were discussed in D8041.
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This reverts commit 39b525e0f07fa25dcda54226ade789959b642dec and
3121015dceb1d269d79690c8f15c8e1406c9b09f as tests are failing.
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For the active frame it was using always a value of 1.0 and it was not using the curve.
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Performance is not great currently due to the API not seeming to support
efficient denoising of multiple tiles at the same time. So in many cases
only one or a few threads will actually be denoising at the same time.
In renders with many samples this is not a big problem, but for faster
renders it's a signficant overhead.
We should try to optimize this still, possibly by batching denoising of
a bigger neighborhood of multiple tiles at once.
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Only run when there are volumes in the scene, and compute in parallel.
Ref T56939
Differential Revision: https://developer.blender.org/D8261
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Some core BMesh topology changing functions were not properly tagging
custom normal runtime caches as dirty...
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Make sure that proxy and original images are scaled to same size before
applying offset or crop.
During testing, I discovered, that raw cache will lose information whether
this image was proxy or not. Because of this, proxy images will not create
this cache type. It would be fairly easy to implement this functionality for
cache, but I have decided to not do it now, because I did not want to pass yet
another mostly hard-coded bool flag to cache system. Since image is proxy, it
should be fast to read anyway.
In case of using offset property, code was modified to make sure we scale
image only once. I also tried to make code more readable and streamlined and
cleaned up surrounding functions a bit.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D8203
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Stop prefetching before changing content of seqbase.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D8256
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seq->strip was overwritten in python API function.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8204
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This adds `blender::RandomNumberGenerator` in `BLI_rand.hh`.
Furthermore, `RNG` is now implemented in terms of this new generator.
No functional changes are expected, the generated random numbers
are not changed by this commit.
Reviewers: campbellbarton, brecht
Differential Revision: https://developer.blender.org/D8259
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Time will tell whether we need to expose more RNA override flags here.
Implements/Fix T78534.
Differential Revision: https://developer.blender.org/D8250
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The triplet static RNA / runtime RNA / custom properties is a real pain to
deal with...
Using the new `PropertyRNAOrID` struct helps clarifying and properly
dealing with all three cases.
Note that this makes override of py-defined RNA properties working
(support for that will be committed next).
Differential Revision: https://developer.blender.org/D8249
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Introduce new PropertyRNAOrID structure, storing most useful data about
an 'opaque' PropertyRNA in relation with a given PointerRNA struct.
It deals with all the three cases (pure static RNA, runtime RNA where
data is actually stored in IDProperties, and pure IDProperties, aka
custom data.
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Platforms besides WIN32 were in a single else clause, use elif instead.
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{39b525e0f07fa25dcda54226ade789959b642dec} could write in unallocated
space.
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The tooltip was copied by error from Lattice modifier.
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Use binary search for querying deform weights.
Spring 02_020_A.anim.blend on Ryzen 1700X goes from 12.4 to 12.7fps.
During profiling it was detected that adding new items to the head was faster than adding to the tail.
Reviewed By: Campbell Barton
Differential Revision: https://developer.blender.org/D8127
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nodetrees.
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