Age | Commit message (Collapse) | Author |
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This removes extern-C blocks around other includes and adds
such blocks for some headers that need them.
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Sometimes the interpolated stroke was tagged and removed.
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The fisheye camera setup causes the edges of the image to not shoot primary rays. This was not
respected by OptiX because of an optimization that tried to reduce conditionals around trace calls.
Removing that does not seem to have an impact on performance anymore however and it fixes
the issue.
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A face must have area in order to be possible calculate interpolation weights.
The same to the reference UVs.
But the new faces created with the extrude operator, have no area (before moving).
The solution was to get the loop data from some neighbor face.
Differential Revision: https://developer.blender.org/D8278
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Keeping face attributes connected is now optional.
Keeping UV's connected is useful for organic modeling, but bad for
architectural.
Differential Revision: https://developer.blender.org/D8360
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These precision issues were evident in corrected uvs when the option
`"Correct Face Attributes"` is enabled.
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smooth modifier.
Very dummy mistake in modifier code would generate invalid number
(divisions by zero)...
Should also be ported to 2.83.
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This bumps the minimally required CMake version from 3.5 to 3.10, as
discussed in D8405.
Since D7649 landed, there has been the `gtest_discover_tests()` call to
discover individual unit tests in `bin/tests/blender_test`. This
function was introduced in CMake 3.10.
Since there were no complaints about this incompatibility, I suspect
that a newer version is already in use by the majority of the
Blender-building people.
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When an object is moved only by the rigid body physics system, the
function `BKE_object_moves_in_time()` will incorrectly return `false`.
This commit adds a comment to make this behaviour more explicit.
No functional changes.
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The root cause was that `BKE_object_moves_in_time()` incorrectly returns
`false` when an object is moved by the physics system.
This also fixes the same issue in the USD exporter.
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This was done for the regular dopesheet in rB9ccc73ade8a2, this just
makes that label consistent across all anim views.
Differential Revision: https://developer.blender.org/D8255
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Caused by rB19785b96c43f.
Maniphest Tasks: T79031
Differential Revision: https://developer.blender.org/D8400
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rna_EffectorWeight_path() needs to point to "domain_settings" (instead
of "settings"), was a missing change when switching the FluidModifier to
mantaflow.
Maniphest Tasks: T79264
Differential Revision: https://developer.blender.org/D8398
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Setting the environment variable `PXR_PATH_DEBUG` non-empty will make the
USD library print the directories it uses to find its JSON files. This can
aid in debugging when this unit test fails. Now the failure message also
tells you about this.
No functional changes.
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This was found by clang-tidy.
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Move the common entries (View and Area) into a static method to be
called from other menus to avoid duplicating the New Collection and ID
Paste operators.
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The icon was drawing in the viewport disable rather than the viewport
hide column. Unreported.
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Previously, mesh boundaries were relaxed as any other vertex, which was
causing artifacts and unwanted deformation. In order to prevent this,
the mesh filter was using the automasking system to lock the boundary
vertices, which was hacked into the tool. For the brush, the only
solution was to enable boundary automasking to lock those vertices
in plance.
Now the relax vertex function slides the boundary vertices along the
mesh boundary edges, relaxing all the topology correctly while
preserving the shape of the mesh. The automasking hack in the relax
mesh filter was also removed as now vertices slide correctly along
the boundary.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8350
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All these data arrays are created for a specific topology, so they should be
freed and updated when the PBVH rebuilds. Previously, this was only
happening when freeing the SculptSession, but it also needs to happen in
BKE_sculpt_update_object_before_eval to avoid reusing out of date data.
Reviewed By: sergey
Maniphest Tasks: T79074
Differential Revision: https://developer.blender.org/D8357
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Just a missing update flag
Reviewed By: sergey
Maniphest Tasks: T79164
Differential Revision: https://developer.blender.org/D8364
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for the first time
When there is no color layer available,
BKE_sculpt_update_object_for_edit creates a new one and tags the mesh
with ID_RECLAC_GEOMETRY, so this layer is inmediatly available when the
tool starts. This also deletes the PBVH and when it is created again in
BKE_sculpt_update_object_after_eval, the pmap is not initialized, making
the tool crash.
This moves the color layer creation to a separate function outside
BKE_sculpt_update_object_for_edit, which now runs after the color
layer is available, so it won't need to update again and the pmap will
still be available when the tool is used.
Reviewed By: sergey
Maniphest Tasks: T78242
Differential Revision: https://developer.blender.org/D8135
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The buildbot uses a separate `CMAKE_INSTALL_PREFIX`. This means that
the unit test could not find its USD JSON files in the build directory.
Using `${CMAKE_INSTALL_PREFIX}` instead of `$<TARGET_FILE_DIR:blender>`
solved this.
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This commit reverts the "noindex" part of the original commit.
using noindex made it imposible to link to a specific property.
The original warnings do not pose an issue so until a proper solution is
found I am reverting this commit.
This reverts commit 953c232db31f1a76f99ceb43119681ce0df1ab17
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MSVC does need the wholearchive flag but it was not set,
so no tests were actually linked into the binary.
Reviewed By: sybren
Differential Revision: https://developer.blender.org/D8404
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doesn't work.
Some modes were working by mere chance in that ugly 'reversed' case, but
the to/from selection modes were not properly swapped...
Should also be safe for 2.83.
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transforming bones.
Data transfer operator was missing tagging DEG for relations updates.
Should be portable to 2.83 as well.
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