Age | Commit message (Collapse) | Author |
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Actually, the value for this parameter must be in the order of 0.00001 and this makes the UI uncomfortable.
Now, the value is divided by 1000 internally and the UI values are more logic.
Reviewers: mendio, pepeland
Differential Revision: https://developer.blender.org/D5528
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CMake variables are case sensitive.
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The pointer argument is supposed to be the object the property belongs
to, not a pointer to the property metadata itself. This only worked
before because the argument was never used.
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This is a step to finish the D4325 and fix the T61286.
Currently the grid is highlighted in steps of 10 out of 10, which is wrong for the imperial units as seen in `buImperialLenDef`.
The idea of the code is to pass the steps of the grid already dimensioned as a uniform.
Another important thing to note is that subdivisions now only affect the grid without unity.
This matches the 2.7x Blender versions.
No performance loss (almost no gain too).
Reviewers: fclem
Subscribers: zlsa, rl.amorato
Differential Revision: https://developer.blender.org/D4379
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This was due to the GPUIndexBuf ranges only computed when requesting
the triangles indices. If the tris were already calculated, the new shading
batches would never have the GPUIndexBuf ranges and instead use the full
triangle index buffer.
So since this only happen when shading data does not match, we just save
the previous GPUIndexBuf ranges and reuse them for the new batch.
This patch is a bit of a hack on top of a hack but it works fine.
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Tags all outliner sync types on undo and redo operations.
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Editing a lib char should never, ever be done once you have proxies of
it in your project, that will most certainly break a lot of things...
But at leats let's try no to crash here.
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No functional changes. Renames the "invisible" object filter to
"Hidden" to be more consistent.
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Previously cmake would error out if it couldn't find the static
libraries even though it can build with shared libraries just fine.
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This operator only existed to be able to see multiple reports, now instead the
info log can be opened and contents can be copy/pasted.
Patch by Valentin (Poulpator)
Differential Revision: https://developer.blender.org/D5510
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Differential Revision: https://developer.blender.org/D5508
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object
This showed e.g. when deleting active object, then selecting using box
select.
This commit also lifts the restriction that linked objects could not be
moved to a collection.
Reviewers: campbellbarton, dfelinto
Maniphest Tasks: T68647
Differential Revision: https://developer.blender.org/D5485
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need to access curve_cache from evaluated object.
thx @sergey for pointing that out.
Reviewers: sergey
Maniphest Tasks: T68779
Differential Revision: https://developer.blender.org/D5526
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When working with Effect strips it is not optimal to have to scroll
downwards to get to the important settings for these kinds of strips.
D5512 by @tintwotin
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Think pretty much any ID pointer property should be overrideable
actually, without this reconstructing a local hierarchy of overriding
data-blocks simply cannot work properly...
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Fix T67008: Missing move handle and flickering in FileBrowser
Allow split regions (child regions) to contribute to the action zones (azone) of the parent region.
This fixes the issues in file browser and also in the user preferences.
Reviewers: Severin, mont29, campbellbarton
Reviewed By: Severin, mont29, campbellbarton
Subscribers: brecht, campbellbarton
Maniphest Tasks: T67008
Differential Revision: https://developer.blender.org/D5273
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Now the pressure is interpolated in active smooth and not only position as before.
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- Implement dynamic inputs. The second input is now unavailable in single
operand math operators.
- Reimplemenet the clamp option using graph expansion for Cycles.
- Clean up code and unify naming between Blender and Cycles.
- Remove unused code.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5481
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Adds support for changes in the outliner from the soc-2019-outliner
branch. All changes made in the default keymap are made in the
Industry Compatible keymap, except for renaming. Renaming is done
with Return in the Industry Compatible keymap.
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Move outliner versioning for syncing and themes to the block
for the next subversion bump. It was not moved from the first
location it was placed in the soc-2019-outliner branch.
Old files will now load with synced selection enabled reliably.
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any wire view
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Missed this in recent update.
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Theses 2 function calls are mandatory.
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Actually, the selection mode is not visible in Sculpt mode when mask is enabled, but still is used.
Also, the mode is shared between Edit mode and Sculpt mode and for meshes the selector is by mode.
This commit splits the select mode in different properties and show the selector in Sculpt mode to define the Select mode. Also, the Select Mask button has been removed and now the Select Mode buttons work equal to Meshes where the select buttons are the mask enable too.
Fixed some old code not valid detected during these changes.
Differential Revision: https://developer.blender.org/D5500
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Now the GPencil smooth algorithm uses a average value instead to use only two points and the interpolated value.
Differential Revision: https://developer.blender.org/D5489
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Prior to this commit: If the Grease Pencil Thickness modifier is set to Normalize and a Vertex Group is selected, the thickness of all strokes are effected when changing the Thickness parameter. Points on strokes are only normalised (= pressure set to 1.0) if they are part of the Vertex Group; the strokes themselves may still change thickness.
With this patch: If Normalize is selected with a Vertex Group, Blender now pre-checks each stroke to determine whether it has vertices within or outside the Vertex Group. If all the points on the stroke belong to the Vertex Group, it normalises the whole stroke to a uniform thickness. If some or none of the points of the stroke belong to the Vertex Group, the stroke is now left as is.
Reviewed By: @antoniov
Differential Revision: https://developer.blender.org/D5483 with minor edit.
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Helps debugging errors when classes are registered twice.
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Modifies selection keymap to be more conventional, with
shift click for range selection and ctrl click for extend
selection.
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Set and clear parents for all elements in the selection in the outliner.
This also removes the popup menu for setting the parent to curves,
armatures, and lattices. It makes more sense to keep the outliner
simple and only do object parenting.
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Adjusts the scrolling of show active and scroll page operators
to use the `outliner_scroll_view` operator to ensure scrolling
does not leave the outliner bounds.
Also changes show active to expand subtrees containing all
instances of the active object, which may be linked to multiple
collections.
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Draw icons for sequencer and vertex groups. The sequence
types need updates because they all draw in various colors
and some sequence types do not have an icon.
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Previously with F2 mapped to the global rename active object
operator, it was not posible to use the conventional F2 to rename any
outliner element like collections or object data. This adds F2 to the
outliner keymap to call the outliner rename operator rather than the
popup rename object operator.
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Adds a keyboard walk navigation and selection operator to the
outliner. Up and down arrow keys walk up and down the list of
elements, and left and right will open and close elements if
the elements are closed or opened respectively. Holding shift
while walking up and down the tree expands the selection.
Holding shift while clicking or pressing left and right arrows
will expand or collapse all children elements recursively.
Pressing enter to openclose the hovered element is removed.
Also allows click+drag for openclose of element subtrees.
This moves openclose toggling to the openclose operator to
remove duplicate code. The outliner tree building is tweaked
slightly to set the proper parents in scene display mode for walk
select to walk to parents without errors.
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Adds an invisible object filter in the outliner to show hidden
objects. This is useful to quickly locate hidden items in a large outliner
tree and easily toggle visibilty back on. Invisible refers to an object
being hidden, or viewport visibility restricted.
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Allow selection of subtree elements on a collapsed element's
row. Because subtree elements are aggregated by type, a select on
an icon that represents multiple subtree elements will invoke a
popup menu to select the specific subtree element.
Also draws highlights on cursor hover over a row icon.
Any child elements that are linked to multiple collections will
only be listed in the popup one time, and selection from the
popup will select the first instance in the subtree.
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Draw all constraint icons and enable/disable restrict buttons.
The action constraint needs its own icon. It currently draws white
instead of the blue modifier color.
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