Age | Commit message (Collapse) | Author |
|
|
|
Patch by Philipp Oeser (lichtwerk), just did style change (better to not define a value twice, so only affecting the three color components, not the alpha, also using the slice syntax makes things much more compact ;) ), thanks!
|
|
This in fact had nothing to see with this operator or its fade option, reports were simply not shown when repeating an operator.
Carefully checked/tracked all calls to wm_operator_exec and WM_operator_repeat, and could not see any reason why this was this way, so I disabled this. Very easy to undo in case ugly problems arize (but I really do not expect any!).
|
|
whether getting of some property happens or this property is
being changed.
Also made it more clear whether affecting property belongs
to clip or mask datablock.
|
|
bContext* to bContext*
|
|
increased the inner loop of opencl
|
|
|
|
|
|
* added threshold functionality
still have to fix the background bleeding. not sure why it happens.
needs some revisites.
|
|
Not sure how this can happen, but added checks in do_versions to make sure the file doesn't crash. Paths will probably have to be reset though.
|
|
Tested on:
- Windows32 ATI V5800
- Linux64 GTX360M
- Linux64 Quadro FX360M
The ATI is much more stable as the Nvidia platforms. We have tested
a different scheduling that will speed up for AMD (not checked in yet)
It compiles on all platforms, but fails on our MAC book Pro.
Black lines are produced on the top of a opencl workgroup.
By using localworksize we were able to remove these lines, but
are not satisfied at this solution (so will not check this in yet).
Please everyone check if it works on your configuration and add
Bugs when needed.
To test you need to add a BokehBlur to your scene and enable the
OpenCL flag in the property panel.
|
|
Changed the "exterior edge interior shift" section of subsurf calc to
always treat boundary edges the same, regardless of sharpness. We
should revisit subsurf creasing to see if more consistent and
predictable results are possible, but for now this a non-intrusive way
to avoid wavyness along the boundary.
Fixes bug [#31864] Artifacts when using Subsurf+Crease on plane
http://projects.blender.org/tracker/index.php?func=detail&aid=31864&group_id=9&atid=498
|
|
No functional changes.
|
|
|
|
|
|
|
|
Fixes bug [#31858] Undo + sculpt mode, which exposed the bug by having
two objects use the same mesh data.
The rebuild variable was initialize to true, so multires data was
getting marked as having GridHidden modified rather than coords
modified.
|
|
When you group objects with CTRL+G and have the properties
space --> object tab --> groups panel visible there is a redraw
missing.
Patch by Philipp Oeser. Thanks!
|
|
compositor behavior which only saves images when doing an actual rendering (this was not implemented in Tile yet).
|
|
Prevent crashes in cases when option can't be found.
|
|
affecting other commands.
Mark property to be copied/moved as SKIP_SAVE. That was giving the issues.
|
|
Missed NULL check in own refactoring a while ago.
|
|
This is nice to have, but requires better approach for visualization.
Any ideas? :)
|
|
|
|
|
|
|
|
|
|
|
|
Disallow running PyUnicode_EncodeFSDefault for None type which seems
to be an issue on Windows.
|
|
Patch by Philipp Oeser, thanks!
|
|
This switches some areas of Blender which are related on FFmpeg stuff
from deprecated symbols to currently supported one.
Pretty straightforward changes based on documentation of FFmpeg's
API which symbols should be now used.
This should make Blender compatible with recent FFmpeg 0.11.
Should be no functional changes.
|
|
Should work now.
|
|
Also fix some issues with header files:
- Added ifndef .. define .. endif blocks to be sure headers are not
including twice.
- DO not include WM stuff in headers, use anonymous structure names instead.
|
|
Was missed some scons rules after recent collada changes
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
fixes:
* Sequence editor not loading file typed in filebrowser file button (reported by Sergey on IRC)
* filename button doesn't match exactly typed in filename
notes:
* file specified in the filename button now gets added to 'files' list, even if not selected
* after matching filename (either by typing in exact match or using wildcards) the first match is assigned to the filename button.
|
|
|
|
also fix for building ghost test and fix double free in one of the tests
|
|
reported by Alex Fraser.
Custom shaders is a case where the BGE can be using GLSL materials and still need to upload textures without bf_gpu. I tweaked some logic to handle this special case and added more comments.
|
|
modifiers option
|
|
|
|
an assert if this is attempted.
|
|
|
|
|