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2006-11-17CMake lists initial submission. Documentationand further verification for ↵Jacques Beuarain
different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17This commit adds some missing features to markers in action editor,Joshua Leung
and also fixes some further segfaults. Now it is possible to 'surf' (jump) to different markers. This is only possible through the hotkeys for this: * Page Up - Next Marker * Page Down - Previous Marker These hotkeys match the ones in the timeline. In order to do so, I've had to reassign two (rarely used/obscure) hotkeys: * 'Ctrl Page Up' is now move selected action channel up (was Page Up) * 'Ctrl Page Down' is no move selected action channel down (was Page Down) I should also mention here that * 'Shift Page Up' is move action channel to top * 'Shift Page Down' is move action channel to bottom
2006-11-17New Compo node: the Split-Viewer, showing two images halves to compare.Ton Roosendaal
Works internally already with masks, so we can have several builtin types.
2006-11-17== Sequencer ==Peter Schlaile
Fix for the fix. Added "Transform" twice. Ouchie!
2006-11-17Added group.layers bitfield to the python APICampbell Barton
2006-11-17== Sequencer ==Peter Schlaile
Fixes Bug #5239 reported by Anders Gudmundson: - Sequencer eats memory like popcorn with metastrips - Crash on gaps in metastrips Both were introduces by my last patch that added "Speed Control". I also forgot to add "Speed Control" and "Color" to the "Add"-menu. (Simply haven't noticed, I use the spacebar all the time...)
2006-11-16More SoftbodiesJens Ole Wund
Added a less 'strict' solver step size control. Cuts down needed loops to a 1/5 in 'regular' collision situations. So why be a maths smartass when we want to do a skirt in a breeze :) Is on by default, old mode can be turned on with the 'O' button beside the RK-limit. Some minor fixes to the UI
2006-11-16New stuff:Ton Roosendaal
- Weight paint options now also show in Nkey panel - added uiNewPanelTitle() in interface API to rename panels. In use now for the Nkey panel title. (Note: original name is identifier, do not change that)
2006-11-16Bugfix: sequencer scrubbing crashed in cache limitor, missing NULL check.Ton Roosendaal
2006-11-16Plumiferos request (and useful :)Ton Roosendaal
Static particle option: maximum length. Button is next to "Vect" in first particle panel. This allows weird forcefields and wind to act without extreme long strands.
2006-11-16Added dependency to make destination directory before compiling a file.Kent Mein
This is needed for make -j# where # is > 1 This doesn't totally fix everything for make -j2 but it makes things mostly work. Kent
2006-11-16Removed the "insert between" function from my patch, as agreed, it wasBrecht Van Lommel
too confusing. The same thing can be done using "reassing inputs" from the same patch.
2006-11-16Bug/patch #5244, by JuhoTon Roosendaal
The pulldown options for adding new Matte compo nodes.
2006-11-16Correction commit, didn't have the console in correct directory!Ton Roosendaal
Log again: Log: 1) Bugfix: Beziers in curve didn't calculate the tilt values correctly for the endpoint and not for all handle types. That way deforming curves didn't extend the tilted deform either. (IRC report by Jahka) 2) If you setup a Proxy for Armatures, the protected bones now have an error pupup for buttons and for some of the tools in 3d window (constraint edit mostly). Also the Bones Panel shows a note when the bone is not editable.
2006-11-16Bugfix #5243Ton Roosendaal
The (#ifdef WITH_ICONV) option to draw International Fonts in file window, didn't set the rasterpos OK for textured fonts. Also: cleaned up code so it doesn't complain soo much without iconv.
2006-11-16Plumiferos request; additional option for subsurf hotkey.Ton Roosendaal
Now alt+shift+o only toggles the 3d view subsurf flag, rendering remains subsurfed.
2006-11-161)Ton Roosendaal
Bugfix: Beziers in curve didn't calculate the tilt values correctly for the endpoint and not for all handle types. That way deforming curves didn't extend the tilted deform either. (IRC report by Jahka) 2) If you setup a Proxy for Armatures, the protected bones now have an error pupup for buttons and for some of the tools in 3d window (constraint edit mostly). Also the Bones Panel shows a note when the bone is not editable.
2006-11-16Some more action editor marker bugfixes:Joshua Leung
* (De)select all markers now works normally * RMB click-drag in action editor when no markers caused segfault
2006-11-16Action Editor Markers Bugfix:Joshua Leung
Now it is possible to select multiple markers in action editor when doing Shift + RMB click.
2006-11-16== Action Editor Makers ==Joshua Leung
* There is now a feature to (de)select all markers. Can be found in menu or via the hotkey Ctrl A * The 'Markers' menu is now not drawn when marker set is 'None' * Some other minor code cleanups Additional Notes: * I'm still trying to track down the cause of a bug which means that you can't select more than one marker (with RMB clicks) at once. For now, just use borderselect
2006-11-16Bugfixes for previous commit:Joshua Leung
* Now Blender doesn't segfault when trying to add a marker to nowhere. (Missing checks for NULL marker lists) * Line widths should now not be widened after drawing markers. Thanks malefico and Plumiferos team for testing
2006-11-16Fixed bug #5235, "deleting edges, verts, or faces in multires does bizarre ↵Nicholas Bishop
things to mesh" Added a simple check to a number of editing operations. If multires is enabled, an error is displayed and the operation is cancelled. This includes adding and deleting verts/edges/faces, and anything that would reorder elements.
2006-11-16fixed error that was caused by 2 vertex loops center being 0.0 distance ↵Campbell Barton
apart, also made the python 2.3 syntax default.
2006-11-15- Previews for composite nodes didn't scale correct for portrait sizedTon Roosendaal
images (should make it narrow then) - Forgot to press 'save' for changes in Juho's flip node, previous commit
2006-11-15Patch #5166, Juho V (bebraw)Ton Roosendaal
New Composite Node: Flip (X/Y/both)
2006-11-15Patch #2307, by Bob HolcombTon Roosendaal
Loadsa new compo nodes, most added in new menu "Mattes". - Seperate into YCC - Combine YCC - Seperate into YUV - Combine YUV - (Chroma) Difference Matte - Chroma Key - Luminance Key - Color Spill correction Main problem is missing docs still... Bob is working on it, he'll also make tooltips for all buttons. Some UI things might change too, like more clear names.
2006-11-15Bugfix #5232Ton Roosendaal
An oldie; if you have a referenced (lib-linked) scene, and copy that one (use "Full Copy"), the objects in that scene disappeared after saving. Caused by manual increasing id->us, instead of using the library.c call id_us_plus(). The latter keeps track of linking issues.
2006-11-15Bugfix #5230Ton Roosendaal
Vertex Parent option didn't have index correction for editing Meshes. That caused the parenting to flip around when you deleted or added stuff.
2006-11-15== Action Editor ==Joshua Leung
A Plumiferos wishlist item: Markers working in the Action Editor too. * The user can choose between displaying the scene markers (i.e. the markers shown in the timeline) or the markers specific to each action, by using the next list box on the action editor header. This is specific to each instance of the action editor. * The display of the markers currently still needs improvement. At the moment, the triangle icons + text are drawn below all the last row of keyframes. As such, I've made it draw yellow vertical lines which span the height of the action editor, to also indicate markers. Comments on this and also help getting the triangle thingies to 'float' above the bottom scroll bar are warmly appreciated. * There are a few minor update issues with editing a marker in the timeline and the markers in the action editor which will be fixed soon. * There are also a few hotkeys to still add. Enjoy!
2006-11-15Bugfix #5224Ton Roosendaal
Prob: selection sometimes gave wrong edges/faces Selection code for editmesh was still using a short for calculating the distance of a projected vertex/edge/face from the mouse position. In zoomed in cases that'll give overflows and unpredictable results. It was fixed only half before... now all shorts are removed for distance calculus.
2006-11-15Bugfix, own collection.Ton Roosendaal
Option "Make duplicators real" (shift+ctrl+a) didn't work for Group-dupli, the relations between objects and modifiers were not restored.
2006-11-15Group duplicator fix: the invisible group objects didn't draw, but wereTon Roosendaal
still visible in render.
2006-11-15Woops, I think I committed some wrong versions of the *nix icons the first time,Matt Ebb
trying again now.
2006-11-15Fixed the retopo tool for adding vertices by CTRL+click in editmodeNicholas Bishop
2006-11-15Group Proxy: now drivers from proxy to Shape keys work :)Ton Roosendaal
2006-11-14Fixes in commit for Group Proxy feature;Ton Roosendaal
- Groups with hidden parts didn't render OK - Layer buttons sent out wrong events
2006-11-14Bugfix in group-proxy, Deleting objects didn't reset proxy pointers.Ton Roosendaal
2006-11-14New behaviour for SHIFT+O (set subsurf on/off) or CTRL+0/1/2/3/4 for level.Ton Roosendaal
- Now works on selection of Objects (as do allmost all hotkeys) - If multiple selected have different settings, it sets all the same - Also does subsurf settings within a dupli-group
2006-11-14New dupli-group feature: you can now set in Groups the layers you wantTon Roosendaal
a group to show when used for duplicators. Is in the Object Buttons, "Object and Links" panel. Note that the duplicator layer itself still defines still visiblitily of entire group.
2006-11-14Python API:Ken Hughes
Bugfix #5172: removed nmesh.addEdgesData() from documentation (the method was removed in Blender 2.40 release)
2006-11-14New rule for append/reference Armature objects: the custom shapes getTon Roosendaal
automatically loaded as well.
2006-11-14Python APIKen Hughes
Bugfix #4989: some Python types were not correctly initialized, resulting in segfaults when "type()" was used. Added missing initialization to Type.c. Thanks to Fernando (fbs) for tracking this down.
2006-11-14Next level of Proxy support for animation: Proxy for duplicated groups.Ton Roosendaal
Notes: - Only referenced groups (from other files) - Only 1 group (no more duplicates using same group yet) - Only Proxy working well for Armature or Empty Is going to be reviewed in Plumiferos team; but target is that this will solve a major animation pipeline bottleneck :) Usage; select group, alt+ctrl+p, pick an object you want to proxify.
2006-11-14* undo commit from 27th of October. Fixing the long-paths issue worked only ↵Nathan Letwory
on a number of boxes, so from now on the BF_BUILDDIR=c:\b -way is the only way to properly get Blender built with scons/mingw.
2006-11-14Tweaked the makefile build system to copy the new freedesktop iconsMatt Ebb
into an icons folder in the release package on linux, freebsd and openbsd when doing 'make release'.
2006-11-14Added a great new set of Linux Blender icons, conforming to theMatt Ebb
freedesktop.org standard. Many thanks to Jakub Steiner, who created these! ( http://jimmac.musichall.cz/weblog.php/Artwork/WarOnBlobs.php )
2006-11-14== Script: UV Export ==Martin Poirier
* SVG export support (thanks to Jarod's patch in the tracker) * Faster tga export (from Jarod's patch too) * Fixes from the review thread and the wiki: ** No longer adds the extension (tga or svg) if already there ** Adds the object name in between the filename and extension (and not after the extension if it was already present) ** Renamed options here and there.
2006-11-14Totally ancient year zero bug:Ton Roosendaal
Deleting one object that's referenced from other file crashes when this object still was pointed to by other referenced data.
2006-11-14Python API:Ken Hughes
Bugfix #5075: make curve.update() recalculate bezier curve handles. This would/should be called after changing the handles of a BezTriple.
2006-11-13Added missing null check when freeing multires level 1 dvertsNicholas Bishop