Age | Commit message (Collapse) | Author |
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Following the down arrow on the buttons
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Move draw calls into UI_menutype_draw
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The legacy algorithm only considers two adjacent points when computing
the bezier handles, which cannot produce satisfactory results. Animators
are often forced to manually adjust all curves.
The new approach instead solves a system of equations to trace a cubic spline
with continuous second derivative through the whole segment of auto points,
delimited at ends by keyframes with handles set by other requirements.
This algorithm also adjusts Vector handles that face ordinary bezier keyframes
to achieve zero acceleration at the Vector keyframe, instead of simply pointing
it at the adjacent point.
Original idea and implementation by Benoit Bolsee <benoit.bolsee@online.be>;
code mostly rewritten to improve code clarity and extensibility.
Reviewers: aligorith
Differential Revision: https://developer.blender.org/D2884
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Needed to show the active tool
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This is an operator button that opens a menu when the button is held.
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Was caused by a division by 0.
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It's not needed for now.
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volume ID
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This fix enables the usage of bbones easing parameters for edit and pose mode seperately. This allows animators to take advantage of the functionality and may eliminate confusion as the parameters now behave similar to other bbone parameters.
Note that splitting the parameters between the modes effectively creates a new parameter set. Blend files of previous versions do not contain this information and will have the values set to 0 on load. As it broke backwards compatibility for pose mode values anyway, I also took the liberty to rename the easing parameters in some places for consistency (which breaks edit mode values).
Reviewers: aligorith
Subscribers: aligorith
Tags: #animation
Differential Revision: https://developer.blender.org/D2796
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This also:
- make sure to only compile the shader needed by the active effects.
- same thing for the shading groups.
- disable TAA if motion blur is active (avoid infinite refresh).
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This fix crash when using only the volume output with an alpha blend material
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From D2906 with few changes
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Like seriously guys... twice within a few hours, compile full blender please
when you change APIs!
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All tests working again now.
Remember to update the svn lib/tests/layers folder.
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We expose engine as a string, yet context is dealing with Pointers. To prevent a crash
we may as well just forbid users to override it.
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The idea is to make it possible to report extra meta data from
render engine to the file writing. This way we can provide
additional information such as number of samples rendered by
resumable Cycles rendering so we can easily combine files back.
Currently only report number of samples from Cycles when rendering
a single render-layer scene. This is something what was required
here at the studio. We can easily extend that further.
Ideally we would also need to support non-string metadata, but
that's for later.
Reviewers: mont29, campbellbarton
Reviewed By: mont29, campbellbarton
Subscribers: sybren, candreacchio
Differential Revision: https://developer.blender.org/D2502
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This way it's more flexible to extend StampData structure
with additional stuff which might require memory free.
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If an object is in any visible collection, the object will be visible.
This behaviour has changed in 9ad2c0b6154b.
If it will change again, it will be for:
https://developer.blender.org/D2878
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Patch by Sebastian Koenig. thanks!
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This matches Blender Release 2.79.
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Means we can have a version of this function that returns the button
and avoids returning a struct that often isn't used.
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This helps iterators prevent recursion.
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Bug introduced on 1c4c28872721 (well technically in b48694639a).
We should not remove the renderlayer from the context, but instead the one that
is active from scene.
That said, the UI should make a distinction between the scene active render layer
and the one that is active in the UI (and that should be the one used when
removing it).
But for now this is at least more consistent for the users.
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