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2022-10-21Cycles: oneAPI: migrate from deprecated APIs, require libSYCL 6.0+Xavier Hallade
sycl::info::device::ext_intel_* descriptors are deprecated, replaced with sycl::ext::intel::info::device:: that are available from 6.0+, for which we now check version in CMake.
2022-10-21Cycles: oneAPI: remove use of SYCL host deviceXavier Hallade
Host device is deprecated in SYCL 2020 spec, cpu device or standard C++ should be used instead.
2022-10-21Fix T101974: Potential memoryleak GHOST_WindowWayland.newDrawingContextEdward
Reviewed By: jbakker Maniphest Tasks: T101974 Differential Revision: https://developer.blender.org/D16309
2022-10-21SystemInfo: Add active GPU backend.Jeroen Bakker
For debugging it is useful to known the active GPU backend. Although it could be determined from looking at the extensions, this is easier to understand when not activly working in this area.
2022-10-21cmake/windows: Prepare for 3.4 library changes for opencolladaRay Molenkamp
The opencollada dependency will be using an external xml2 library for 3.4. This change allows to build against both old and new style lib folders. As it is a C library it did not need a special debug version.
2022-10-21GPU: Don't exit after first GPUBackend.Jeroen Bakker
2022-10-21GPU: Add gpu.platform.backend_type_get function.Jeroen Bakker
Function returns the active GPU backend type.
2022-10-21GPU: Fix Metal GLSL compilation errors due to recent changes.Jeroen Bakker
vec.st is legacy OpenGL and should not be used.
2022-10-21Fix T101964: Edge and face snapping no locking to axisGermano Cavalcante
In rBed6c8d82b804 it was wrongly assumed that the constraint functions always apply the transformations. But that is not the case for when axes are aligned. The `mul_m3_v3(t->con.pmtx, out)` fallback is still required.
2022-10-21Fix: Bokeh blur node flips its bokeh inputOmar Emara
The bokeh blur node flipped its bokeh input due to the conceptual difference between the search window space and the weights texture space. This patches fixes that by inverting the weights texture to match the search window. The variable size option actually flips the bokeh input for the CPU compositor. It is unclear if this is expected, so we deviate from that behavior for now.
2022-10-21EEVEE: Fix ill defined blend in cubemap array workaroundClément Foucault
This fixes some firefly issues on corners of the cubemaps where the blending factors would go above 1 or below 0.
2022-10-21Cycles: Bump versions of DPC++, IGC, and dependenciesSergey Sharybin
Patch by Xavier Hallade. Committing next to the actual libraries update in the svn.
2022-10-21install_deps: Update OSL for Blender 2.4 release.Bastien Montagne
As requested by T101403, OSL version is now 1.12.6.2.
2022-10-21Fix T66713: Walk mode doesn't take scene unit scale into accountCampbell Barton
When changing a scene's unit scale from 1 to something else, 0.1 for e.g. walk navigation no longer worked properly. Whenever gravity is enabled, and the user starts to fall or jump, the view-port glitched out into low earth orbit. Reviewed By: campbellbarton Ref D16277
2022-10-21deps_builder: add missing OSLNoise library on windowsRay Molenkamp
OSLNoise is a new library, was missing in the debug configuration on windows.
2022-10-21deps_builder: OpenCollada fixes for windowsRay Molenkamp
- build and use our version of libxml - the cli tools had a linker error due to it trying to link a shared version of libxml, disabled both and zlib 1.2.3 with a patch since we do not want/need them for blender. - postfix the libraries with _d for debug automatically so we don't have to fix that during the harvest. due to this only being windows changes no rebuild needed for the other platforms.
2022-10-21GHOST/Wayland: code comments, minor improvementsCampbell Barton
- Clarify how data_offer is used for both the clipboard & drag-and-drop. - Acquire the clipboards mutex lock before freeing. - Log a warning when creating a pipe fails. - Add doxy-sections.
2022-10-21Fix: USD & Alembic importers might not initialize material indicesHans Goudey
f1c0249f34c4171ec incorrectly assumed that the importer functions that assigned material indices set all of the values, but that isn't true for all files.
2022-10-20USD Import: hide instance prototype collections.Michael Kowalski
Now hiding the instance prototype parent collection in both the viewport and render. This change was also necessary because the previous code for hiding prototype layer collections stopped working with the latest merge from master.
2022-10-20Buildfix for 078e034 missing includeJens Verwiebe
2022-10-20deps_builder: fix missing png harvest on windowsRay Molenkamp
2022-10-20Fix T101215: Distribute Points in Volume node does not refresh on frame changeJacques Lucke
2022-10-20Fix memory leak when proxy building failsRichard Antalik
Leak introduced in recent fix - bf8d4a9bc6fb28.
2022-10-20Fix T101316: workbench texture mode not working with geometry nodesJacques Lucke
The `ED_object_get_active_image` is used from the renderer which deals with evaluated objects. This means the material api for evaluated objects has to be used.
2022-10-20install_deps: Update Python, OIIO, openPGL and FFMPEG versions.Bastien Montagne
Update libraries for Blender 3.4, according to T101403: * python: 3.10.8 * OIIO: 2.3.20.0 * OpenPGL: 0.4.0-beta * FFMpeg: 5.1.2
2022-10-20Fix T101554: disable viewer node when corresponding modifier is disabledJacques Lucke
2022-10-20UI: Icon number indicator for data-blocksDalai Felinto
Adds the possibility of having a little number on top of icons. At the moment this is used for: * Outliner * Node Editor bread-crumb * Node Group node header For the outliner there is almost no functional change. It is mostly a refactor to handle the indicators as part of the icon shader instead of the outliner draw code. (note that this was already recently changed in a5d3b648e3e2). The difference is that now we use rounded border rectangle instead of circles, and we can go up to 999 elements. So for the outliner this shows the number of collapsed elements of a certain type (e.g., mesh objects inside a collapsed collection). For the node editors is being used to show the use count for the data-block. This is important for the node editor, so users know whether the node-group they are editing (or are about to edit) is used elsewhere. This is particularly important when the Node Options are hidden, which is the default for node groups appended from the asset libraries. --- Note: This can be easily enabled for ID templates which can then be part of T84669. It just need to call UI_but_icon_indicator_number_set in the function template_add_button_search_menu. --- Special thanks Clément Foucault for the help figuring out the shader, Julian Eisel for the help navigating the UI code, and Pablo Vazquez for the collaboration in this design solution. For images showing the result check the Differential Revision. Differential Revision: https://developer.blender.org/D16284
2022-10-20Realtime Compositor: Implement normalize nodeOmar Emara
This patch implements the normalize node for the realtime compositor. Differential Revision: https://developer.blender.org/D16279 Reviewed By: Clement Foucault
2022-10-20Fix T101645: division by zero in fillet nodeJacques Lucke
2022-10-20ViewLayer: Reduce object duplication syncingMonique Dewanchand
During object duplication the syncing is temporarily disabled. With {D15885} this isn't useful as when disabled the view_layer is still accessed to locate bases. This can be improved by first locating the source bases, then duplicate and sync and locate the new bases. This patch removes the resync forbid and improve the times that resyncing actually must happen. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15886
2022-10-20GL: Make restart index consistent on older implementationClément Foucault
This prevents weird quirks where the implementation might skip the ushort max index even in non-indexed draws.
2022-10-20Cycles: replace (tm) with unicode equivalent in UIXavier Hallade
It was already done for (TM) which is present in some GPU names on Windows. Names on Linux ended up using (tm) instead: https://gitlab.freedesktop.org/mesa/mesa/-/commit/91fec2657a0dcf9bc2e6d080d84a114ecde44382
2022-10-20Realtime Compositor: Implement Tone Map nodeOmar Emara
This patch implements the tone map node for the realtime compositor based on the two papers: Reinhard, Erik, et al. "Photographic tone reproduction for digital images." Proceedings of the 29th annual conference on Computer graphics and interactive techniques. 2002. Reinhard, Erik, and Kate Devlin. "Dynamic range reduction inspired by photoreceptor physiology." IEEE transactions on visualization and computer graphics 11.1 (2005): 13-24. The original implementation should be revisited later due to apparent incompatibilities with the reference papers, which makes the operation less useful. Differential Revision: https://developer.blender.org/D16306 Reviewed By: Clement Foucault
2022-10-20Cleanup: compiler warningsBrecht Van Lommel
2022-10-20Build: mark remaining CVEs reported by cve_check as mitigated or ignoredBrecht Van Lommel
After the last library update cve_check still reported some false positives. One GMP issues was mitigated with a patch in the library update. The others are ignored, with a description explaining why they do not affect Blender. Ref D16269, T101403
2022-10-20Build: update various libraries for 3.4, fixing bugs and security issuesRay Molenkamp
THis is bumping dependencies to fix known CVEs, with the exception of OpenImageIO which also includes bugfixes for performance and correctness with some image types. zlib 1.2.12 -> 1.2.13 freetype 2.11.1 -> 2.12.1 openimageio 2.3.13.0 -> 2.3.20.0 python 3.10.2 -> 3.10.8 openjpeg 2.4.0 -> 2.5.0 ffmpeg 5.0 -> 5.1.2 sndfile 1.0.28 -> 1.1.0 xml2 2.9.10 -> 2.10.3 expat 2.4.4 -> 2.4.9 openssl 1.1.1g/i -> 1.1.1q sqlite 3.31.1 -> 3.37.2 Notable changes: * AOM: the hack we had in place to make it not detect pthreads on windows no longer worked with a more recent cmake version. Disabled pthreads with a diff on Windows. * Python: embedded copy of zlib 2.1.12 swapped out for our 2.1.13 copy with some folder manipulation on Windows. * Freetype: was harbouring a copy of zlib 2.1.12 as well, so that had to end. * FFmpeg: patch used to fix D11796 is no longer needed. Add new patch to deal with simple_idct.asm generating an object file with no sections in it, backport from upstream commit. * TinyXML: still being downloaded but no longer used by OpenColorIO, removed. * GMP applied upstream patch to fix CVE-2021-43618, as there is no release yet. * SQLite and Libsndfile patches no longer needed. Includes contributes by Ray Molenkamp, Campbell Barton and Brecht Van Lommel. Ref T101403 Differential Revision: https://developer.blender.org/D16269
2022-10-20Build: update OpenPGL hash for re-tagged version without symbols conflictsRay Molenkamp
Ref D16269, T101403
2022-10-20Build: update OSL to version 1.12.6.2Ray Molenkamp
Required changes to make OSL pick up the new oslnoise library. Ref D16269, T101403
2022-10-20Fix missing free in 8a43bfd8fd8d08438c5cc58befdf3e661aa17297Campbell Barton
2022-10-20GPU: Avoid undocumented/fragile dependency on shader enumerator orderJulian Eisel
Previously this was using `GPU_SHADER_TEXT` as default value indicating an "unset" state. This wasn't documented in the definition (and so D16284 added a new enumerator that broke this). Plus code was assuming this enumerator would always have the value 0 without specifying this in the definition either. In this case it's easy to not rely on the enum value at all, and just use `std::optional` to add a "unset" state. Differential Revision: https://developer.blender.org/D16303
2022-10-20GHOST/Wayland: refactor copy/paste buffer storageCampbell Barton
- Improve reporting when reading a file descriptor into a buffer fails, also check for failure to allocate memory. - Store buffers with size in a simple struct. - Use shared utility functions for simple buffer operations.
2022-10-20Lib reload/relocate: Improve performances.Bastien Montagne
Reduce amounts of viewlayer updates during remapping while relocating libraries. Gives some improvements on relocating process, depending on complexity of existing scene and reloaded libraries, whether there is liboverrides to resync, etc., can give up to 10% speedup.
2022-10-20Fix (studio-reported) issue with overrides on library relocating.Bastien Montagne
Liboverrides that were using a missing linked reference ID would not get their 'MISSING' tag properly cleared afer relocating, in case their linked reference is no more missing. Reported by Andy (@eyecandy) from Blender studio.
2022-10-20Fix incorrect shader state after shader interface creationSergey Sharybin
Use store-current-and-restore-previous OpenGL program in the OpenGL Shader Interface. This is a better fix for the initial error, which additionally solves interface artifacts when opening non-default startyp files on macOS with AMD GPU.
2022-10-20Fix WebM naming in the interfaceSergey Sharybin
Use the official spelling of the WebM codec. Only affects the interface string and not the identifier used in the Python API. Should not even affect translations: the current msgstr's do no translate the original string. Reported by Anton Raves, thanks!
2022-10-20GHOST/Wayland: primary clipboard supportCampbell Barton
Match X11's primary clipboard support (typically used for MMB to paste the previous selection).
2022-10-20GHOST/Wayland: skip redundant strlen() sending the clipboardCampbell Barton
2022-10-20Cleanup: correct prefix for internal wayland utility functionCampbell Barton
2022-10-20Cleanup: formatCampbell Barton
2022-10-20GHOST/Wayland: correct assert from recent commitCampbell Barton
Error in [0], only clear the stored clipboard data source pointer if it matches the data being cleared. [0]: 09e3ea49dbbec15a8fcc79cc609f6dc8c13bc91f