Age | Commit message (Collapse) | Author |
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The horizontal margin would shrink the text button, reducing space to
show file paths in. For file paths, larger buttons make sense though, so
remove the margin.
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When fill a stroke if the fill layer hasn't keyframe, the fill is wrong because previous fill shape hide area to fill.
Now, if the keyframe is missing in the active layer for the current frame, a new frame is added.
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Depsgraph objects are deleted after conversion to Freestyle data structures,
so don't keep a pointer to their name strings.
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The problem was the triangulation cache was not initializated.
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Thanks to Habib Gahbiche (@zazizizou) for helping fixing this bug. See D4156.
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Was only happening when lamp had driver on the Light datablock.
Reported by Dalai Felinto in T60137.
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- clips/masks were not showing an icon [both dont have a dedicated icon,
took the ones used elsewhere]
- masks hit an assert in outliner_add_element()
- missing outliner update when adding a mask
spotted while looking into T59939
Reviewers: mont29, brecht
Differential Revision: https://developer.blender.org/D4142
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Differential Revision: https://developer.blender.org/D4151
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Differential Revision: https://developer.blender.org/D4144
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Differential Revision: https://developer.blender.org/D4141
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It was intended to be a quarter-circle, however it was oriented wrong.
Since the triangle is no longer visible and does not overlap with the
button anymore, this just makes it a square.
Differential Revision: https://developer.blender.org/D4139
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Differential Revision: https://developer.blender.org/D4123
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Differential Revision: https://developer.blender.org/D3997
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Differential Revision: https://developer.blender.org/D4147
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Differential Revision: https://developer.blender.org/D4155
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Needed to port operator to use evaluated particle system.
But also changed interface to always show Convert button when
draw type is set to Path (Hair particle system is forced to
be draws as path). This avoid rather expensive lookup on every
redraw, but will show Convert button for un-baked particle
emitter.
Probably, an acceptable compromise.
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Fixed by setting the limit to the original limit I used for Cycles.
Rendering still goes extremely slow when bokeh is lower than 1.0.
But at least now it is "waitable". With lower numbers than 0.01 I don't
think we would ever get a render to finish.
@fclem feel free to address the real root of the problem, but I'm afraid
it may be a limitation of the algorithm you are using.
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Even though the fragment shader was already discarding all members of
dof_bokeh_sides when blades was zero, the C code was still trying to
use this for a few divisions leading to runtime asserts.
Those are harmless yet can lead some to waste time while pursuiting
other bugs (namely a near freeze when blades aspect ratio is too low).
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The original issue is that wm->paintcursors is empty until we go in and
out of the sculpt mode. To fix this we need to toggle inside the sculpt
mode.
This is usually tackled by ED_editors_init(), however the sculpt mode
toggling was never call because the object technically had "mode data".
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D4153
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- Use non-rna button for adjusting dimensions.
- Make Object.dimensions RNA read-only since it never worked well.
This is mainly a UI editing feature.
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The intention was to flip normals when extruding in the opposite
direction, however the sign of the angle isn't meaningful unless
the geometry center and region normal are taken into account.
Disable, may add back in a way that works more predictably.
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D4130 by @miqlas
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D4130 by @miqlas
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The intention was to flip normals when extruding in the opposite
direction, however the sign of the angle isn't meaningful unless
the geometry center and region normal are taken into account.
Disable, may add back in a way that works more predictably.
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Word wrap and alignment layout args only used by UI_fontstyle_draw
were vars in uiFontStyle.
These were written to before drawing, so better pass as an argument.
Pass uiFontStyle & uiWidgetColors as const args.
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