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2019-01-04Use full region width for file path panelsuserpref_redesignSeverin
The horizontal margin would shrink the text button, reducing space to show file paths in. For file paths, larger buttons make sense though, so remove the margin.
2019-01-04Move text editor load/save options to filepath RNAWilliam Reynish
2019-01-04Cleanup: PEP 8Severin
2019-01-04Merge branch 'master' into userpref_redesignSeverin
2019-01-04GP: Add Fill keyframe if active not equal to CFRAAntonioya
When fill a stroke if the fill layer hasn't keyframe, the fill is wrong because previous fill shape hide area to fill. Now, if the keyframe is missing in the active layer for the current frame, a new frame is added.
2019-01-04Fix T57890: freestyle rendering crash.Brecht Van Lommel
Depsgraph objects are deleted after conversion to Freestyle data structures, so don't keep a pointer to their name strings.
2019-01-04Fix T60157: Applying subdivide GP modifier gets wrong fillAntonioya
The problem was the triangulation cache was not initializated.
2019-01-04Fix T58669, T59772: freestyle + EEVEE render not working.Brecht Van Lommel
2019-01-04Fix T59546: Grease Pencil Edit: Rotation around individual origins errorAntonioya
Thanks to Habib Gahbiche (@zazizizou) for helping fixing this bug. See D4156.
2019-01-04Fix T58692: splash screen next not working when using BLENDER_USER_CONFIG.Brecht Van Lommel
2019-01-04Depsgraph: Fix missing relation from node tree to lightSergey Sharybin
Was only happening when lamp had driver on the Light datablock. Reported by Dalai Felinto in T60137.
2019-01-04Fix T60124: Multires modifier not reading data from external filesSergey Sharybin
2019-01-04Silence warningDalai Felinto
2019-01-04Outliner: better support for clips/masks ('Blender File' view)Philipp Oeser
- clips/masks were not showing an icon [both dont have a dedicated icon, took the ones used elsewhere] - masks hit an assert in outliner_add_element() - missing outliner update when adding a mask spotted while looking into T59939 Reviewers: mont29, brecht Differential Revision: https://developer.blender.org/D4142
2019-01-04UI: fix incorrect collapse menu button alignment.Harley Acheson
Differential Revision: https://developer.blender.org/D4151
2019-01-04UI: make text editor scrollbar with consistent with other editors.Harley Acheson
Differential Revision: https://developer.blender.org/D4144
2019-01-04UI: alter scrollbar extents to not interfere with split/join areas.Harley Acheson
Differential Revision: https://developer.blender.org/D4141
2019-01-04UI: fix incorrect area splitting shape in corners.Harley Acheson
It was intended to be a quarter-circle, however it was oriented wrong. Since the triangle is no longer visible and does not overlap with the button anymore, this just makes it a square. Differential Revision: https://developer.blender.org/D4139
2019-01-04UI: fix display of menu buttons without text and icon, and only a down arrow.Harley Acheson
Differential Revision: https://developer.blender.org/D4123
2019-01-04UI: fix too wide resize area on edges of nodes, interfering with content.Harley Acheson
Differential Revision: https://developer.blender.org/D3997
2019-01-04Fix T59898: Slow modifier stack on trasnformSergey Sharybin
2019-01-04Fix T58657: blender 2.7 keymap Alt+A does not work for animation playback.Brecht Van Lommel
2019-01-04Fix T59946: multiple quit dialogs possible.Sebastian Parborg
Differential Revision: https://developer.blender.org/D4147
2019-01-04Fix T60068: missing viewport update when renaming objects in outliner.Sebastian Parborg
Differential Revision: https://developer.blender.org/D4155
2019-01-04Fix T60132: Convert hair particles to meshSergey Sharybin
Needed to port operator to use evaluated particle system. But also changed interface to always show Convert button when draw type is set to Path (Hair particle system is forced to be draws as path). This avoid rather expensive lookup on every redraw, but will show Convert button for un-baked particle emitter. Probably, an acceptable compromise.
2019-01-04Partial fix T60148: EEVEE hangs when anamorphic bokeh is too lowDalai Felinto
Fixed by setting the limit to the original limit I used for Cycles. Rendering still goes extremely slow when bokeh is lower than 1.0. But at least now it is "waitable". With lower numbers than 0.01 I don't think we would ever get a render to finish. @fclem feel free to address the real root of the problem, but I'm afraid it may be a limitation of the algorithm you are using.
2019-01-04Fix T59768: UV context menu showing in image editor.Brecht Van Lommel
2019-01-04EEVEE DoF: Fix runtime error: division by zero when blades was 0Dalai Felinto
Even though the fragment shader was already discarding all members of dof_bokeh_sides when blades was zero, the C code was still trying to use this for a few divisions leading to runtime asserts. Those are harmless yet can lead some to waste time while pursuiting other bugs (namely a near freeze when blades aspect ratio is too low).
2019-01-04Fix T60044: Sculpting brush is not visible on file loadDalai Felinto
The original issue is that wm->paintcursors is empty until we go in and out of the sculpt mode. To fix this we need to toggle inside the sculpt mode. This is usually tackled by ED_editors_init(), however the sculpt mode toggling was never call because the object technically had "mode data". Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D4153
2019-01-04Cleanup: SpellingSergey Sharybin
2019-01-04Provide more information on unknown GPUSergey Sharybin
2019-01-04Merge branch 'blender2.7'Sergey Sharybin
2019-01-04Recognize llvmpipe renderer as software OpenGLSergey Sharybin
2019-01-04Object: don't flip scale when setting dimensionsCampbell Barton
2019-01-04Fix T54771: Can't change multiple dimensions at onceCampbell Barton
- Use non-rna button for adjusting dimensions. - Make Object.dimensions RNA read-only since it never worked well. This is mainly a UI editing feature.
2019-01-04Cleanup: unused calculationCampbell Barton
2019-01-04Cleanup: indentation (right shift)Campbell Barton
2019-01-04Merge branch 'blender2.7'Campbell Barton
2019-01-04Fix T60099: Inconsistent normals from spin toolCampbell Barton
2019-01-04Spin Tool: don't flip when using a negative angleCampbell Barton
The intention was to flip normals when extruding in the opposite direction, however the sign of the angle isn't meaningful unless the geometry center and region normal are taken into account. Disable, may add back in a way that works more predictably.
2019-01-04Fix eternal loop in spin tool merge first/lastCampbell Barton
2019-01-04Haiku: build fixCampbell Barton
D4130 by @miqlas
2019-01-04Haiku: build fixCampbell Barton
D4130 by @miqlas
2019-01-04Fix T60099: Inconsistent normals from spin toolCampbell Barton
2019-01-04Spin Tool: don't flip when using a negative angleCampbell Barton
The intention was to flip normals when extruding in the opposite direction, however the sign of the angle isn't meaningful unless the geometry center and region normal are taken into account. Disable, may add back in a way that works more predictably.
2019-01-04Fix eternal loop in spin tool merge first/lastCampbell Barton
2019-01-04Merge branch 'blender2.7'Campbell Barton
2019-01-04Cleanup: use typed unsigned intsCampbell Barton
2019-01-04Cleanup: use typed unsigned intsCampbell Barton
2019-01-04UI: refactor layout vars out of uiFontStyleCampbell Barton
Word wrap and alignment layout args only used by UI_fontstyle_draw were vars in uiFontStyle. These were written to before drawing, so better pass as an argument. Pass uiFontStyle & uiWidgetColors as const args.