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2005-05-30Stricter check for setting posemode. It is possible to have armaturesv2.37Ton Roosendaal
linked around to more scenes, which confuses the POSEMODE object flag. Now posemode is only entered on file read when it is also the active object.
2005-05-30Lukep noticed bug in outliner, when an object has a parent that only residesTon Roosendaal
in another scene, the outliner inserts that child object in the parent's scene. Although it seems cosmetic, i could create crashes with it... fixed.
2005-05-30 - hide button in button window didn't do anything due to some changes inJiri Hnidek
transform code, fixed now
2005-05-30Since there still seem to be some commits being done, I thought I mightAlfredo de Greef
sqeeze in a minor bugfix. I wouln't be surprised it is too late, but since it really is sort of minor, it doesn't matter really. I had mistakenly put the export of dispersion and absorption parameters in the ray_mirror block instead of ray_transp, which means that both dispersion and absorption can only be used if both ray mirror and ray transp are enabled. Anyway, I don't want to make everyone recompile release builds if already done, it is minor, but users should take this into account at least.
2005-05-30 - last time commit. It fixes bug reported by Kent Mein. Polygonisation of ↵Jiri Hnidek
Metaball was broken. Test file: http://www.cs.umn.edu/~mein/blender/blend/metaball.blend http://www.cs.umn.edu/~mein/blender/blend/metaball.png - it should fill octal tree much more better ... polygonisation of MetaBalls is faster little bit now too - stiffness limit is 10.0
2005-05-30No "release ahoy" yet, so it's probably still ok for these last minute ↵Willian Padovani Germano
updates (excuse me anyway): Script bug fixes: - Paths import: SVG update sent by author Jean-Michel Soler; - Wavefront OBJ import / export updates sent by author Campbell Barton.
2005-05-30After long debate on IRC we came up with the ultimate name for theTon Roosendaal
former "RKL" button and later renamed to "Precision": "Error Limit" :) (Softbody yes)
2005-05-30Tinsy wee buggie; added 'extrude vertices only' to menu that appears whenTon Roosendaal
only 1 face is selected.
2005-05-30Two more fixes in Transform:Ton Roosendaal
- Ipokeys didnt have 'selected' flag, so were not included in center calculus - Multiple keys transform didn't apply this center even... ALso took extra work time to add credits in splash. Frédéric Van der Essen!
2005-05-30While making TransData, with mixed selection of objects and ipokeys, theTon Roosendaal
transdata pointers were increased wrong, creating empty gaps (NULL)
2005-05-30Changed 2 mallocs for object transdata to calloc. TransData->flag wasTon Roosendaal
undefined... and somewhere else in code it thought there was a quaternion. No idea why these mallocs... just asking for troubles!
2005-05-29Dependency variables in scenes were initialized in do_versions, instad ofTon Roosendaal
in the scene reading function. Caused 2.37 saved files to crash.
2005-05-29Version codes for release building + splash.jpgTon Roosendaal
2005-05-292.37 Version code, new Splash!Ton Roosendaal
2005-05-29Default .B.blend starts with bitmap fonts again.Ton Roosendaal
2005-05-29Texture font draw error in Outliner, only happens when a buttons windowTon Roosendaal
is in a screen in location above outliner. Was a missing BIF_SetScale()... this is confusing, we now have three font systems mixed, which each own peculiarities and settings. Should be cleaned!
2005-05-29Reshuffled "Particle Interaction" Panel. Separated in left hand forTon Roosendaal
forces, right hand for deflection.
2005-05-29change for libpng includes path on openBSDJean-Luc Peurière
requested some times ago by Nathan houghton
2005-05-29TimeLine playback settings were always initialized to default, for 2.36Ton Roosendaal
version files. Made test a bit cumbersome.
2005-05-29Tinsy cleanup of combo drawing Manipulators:Ton Roosendaal
- translate+scale : arrow at end of axis - translate+rotate: draws axis lines now - while translate: draws the axis line too And: GCC was nagging about Martin's precious code! transform_constraints.c:745: warning: suggest parentheses around comparison in operand of & Apparently the if(a & b == c) is undefined? Whatever!
2005-05-29The TOG3 button (material mapping buttons) didn't get correct color set...Ton Roosendaal
Was accidentally not visible, until we added texture drawing for fonts.
2005-05-29Bug fix #2638Ton Roosendaal
More derivedmesh culling confusement... it should be enabled when double- sided shaded lighting is used...
2005-05-29Bug fix #2640Ton Roosendaal
Somehow displacement got negated in my commit of april 12. Regression file showed it, thanks efbie for finding it! :)
2005-05-29Crash Fix: Mirror Tool crashed when there was no selection (stupid lack of ↵Martin Poirier
check).
2005-05-29Behavior consistency: Make Push-Pull and Shrink-Fatten work in the same way ↵Martin Poirier
regarding what happens when you move the mouse toward or away from you.
2005-05-29Push/Pull didn't do Lock Constraint correctly. Fixed.Martin Poirier
Also added an isLockConstraint function that tells if the current constraint is a locking constraint or not.
2005-05-29* Last minute commit, updating the view3d menus for the newMatt Ebb
transform stuff. All transformation menu items are now in the 'Transform' sub-menu. Added To Sphere and Push/Pull, and items like Shear, Warp, etc. have been moved to there from the top-level Mesh/Curve/etc menus, since they are now available in object mode too.
2005-05-28For texture fonts, the rasterpos has to be delivered as BIF_RasterPos().Ton Roosendaal
This smells to me like temporal code... will study it. For now this commit fixes error in header draw of fileselect.
2005-05-28Bug fix #2636Ton Roosendaal
New AA font drawing (using texture) didn't get initialized on startup, only when button was pressed. Confusing code... we need to remove all #ifdefs here once.
2005-05-28#bug 2633Ton Roosendaal
Keep fighting with proper normal calculus on extrudes... now the 'add grid' had wrong normals again (alternating in rows).
2005-05-28Disabled GL_CULL_FACE in mesh drawing for vertex colors, weight paint.Ton Roosendaal
This made faces hidden with normals pointing inside. Not nice for paint...
2005-05-28Some last minute tweaks, for world background image, 'Hori' must now beAlfredo de Greef
enabled. And when using Blender's AO parameters, the lowest sample number when no cache is used is 4.
2005-05-27Oops, I've must had a weak moment... turntable is OFF again in the .B.blendTon Roosendaal
The trackball method is for real 3d work.... turntable for woossies! :)
2005-05-27Colorband didn't correctly compute with 2 entries being exactly on theTon Roosendaal
same spot. Was division by zero here... coded nice exception catching. BTW: worked before june 2004... was part of commit for Ramp Shading.
2005-05-27Updated the .B.blend. Nothing radical, that's for the next release, whenTon Roosendaal
tuho work gets merged. - Manipulators on (already was though) - Grid/floor size 60 parts (was 32) - Audio window replaced with TimeLine, added TimeLine in Sequencer - Editmode draw edge/faces option on - Turntable view rotate (under protest! :) - 2nd theme is the dark/orange theme by Andy - added 5th screen for python (textwindow, script buttons) - OSA, Ray on - Render resol 800x600 - higher default octree level - added outliner in Animation screen - renamed default Cube to be "Cube" (not sphere) - default lamp has 'ray' on. - when you turn default lamp to shadowbuf-spot, clipstart is OK It starts with the 'modeling' screen, single window.
2005-05-27Added some backward compatibility with old yafray blendershader. Because of ↵Alfredo de Greef
missing parameters the material preset menu won't be as useful. Both glass presets will look the same because there is no 'filter' parameter in the old yafray for instance. So using the new Blender version with an old yafray version should work a bit better, though the other way around, using the new yafray with an old blender version, will generally not work as well. I added a few extra things. In 'yafray' panel re-arranged some buttons, and added a new button 'Clamp RGB'. This button will be enabled by default and helps to improve AA on high contrast edges in the image. When using bokeh however, it is best to switch this off, otherwise lens shaped highlights will be quite a bit less visible. Changed the 'extinction' parameter name to the probably more correct term 'absorption', though mathematically it works out the same. Also changed the behaviour of this color, it no longer specifies a color that will be removed as I wrote in the previous commit, but instead the actual color at one (blender) unit of distance. The 'Ds' (distance scale) button below the color sliders controls the scaling of this unit distance. What this means is that if you take the standard blender cube, which covers two units of distance by default, setting the distance scale button to 2.0 will make sure that the color you specified is exactly that color at that distance (provided the base color itself is white of course, or 'filter' is 0, otherwise it will be filtered by the base color too). Beyond this distance the color will get darker. The glow option for point/soft/sphere lights has a new parameter 'GloOfs', or glow offset. Setting this to a higher value then 0 will soften the central peak of the glow. Another unreported bug fix: For xml export, when yafray failed to render the xml file for some unknown reason, or because of other problems, the export code would still load the previously rendered image, this causes problems however if the image resolution is not the same as the current Blender buffer, and so could cause memory corruption or crashes. This is now taken into account. World image backgrounds now use the blender mapping settings as well, but only the 'AngMap', 'Sphere' and 'Tube' settings. But in yafray those last two, unlike Blender, cover the whole view, not just the upper half, so is not really fully compatible with yafray. So now you have to set one of these buttons too when loading a hdr lightprobe image. btw, something I forgot to mention in previous commits is that the exposure control using the texture brightness slider is no longer restricted to integer values. It is now a floating point value, so you're not restricted to the 0 1 and 2 slider positions anymore, anything in between will work too. And finally, display updating is now more like Blender, using the mouse cursor as frame counter for animation, etc.
2005-05-27When backbuf doesn't exist, it crashed during render... Fixed!Ton Roosendaal
2005-05-27On Render or Anim, no redraws should happin in the UI for sequence window.Ton Roosendaal
This was enforced in a commit 5 months ago, for proper redraws while working in sequencer itself (with scene strips) Found by Ztonzy, explained by Jesterking. Thanks! :)
2005-05-27Bug fix #2629Ton Roosendaal
Aye... OpenGL cannot draw concave (C shaped) polygons... that screws up the Lasso tool, when it uses backbuffer selection. Examined for little while the GLU Tesselation library, but apart from its nightmarish structure, it's even stupid (no builtin clock/counterclock). So, instead coded a DispList based function using Blender's edgefill. Works like a charm! :)
2005-05-27BPython:Willian Padovani Germano
- Fix for bug #2621 reported by Yann Cointepas (material.setMode didn't accept integer param, only strings, making it inconsistent with material.getMode): http://projects.blender.org/tracker/index.php?func=detail&aid=2621&group_id=9&atid=125 Applied patch #2626 by Ken Hughes to both Material.c and doc (Material.py): http://projects.blender.org/tracker/index.php?func=detail&aid=2626&group_id=9&atid=127 - Small C doc strings update I forgot to add before, for Render slinks (reminder about Render slinks docs also by Ken). Thanks both -- btw, Ken Hughes has contributed considerably improving bpy documentation and fixing bugs for this release.
2005-05-27Bug fix #2575Ton Roosendaal
VertexPaint, FaceSelect draws with 'culled faces' but should therefor check for negative scaling as well, set the glFrontFace() OK.
2005-05-27Bug fix #2627Ton Roosendaal
For rendering wire a wrong offset was used to find vertices... was caused by commit Apr 13, part of reconstructing Mesh and subsurf.
2005-05-26Disabled zblur render option when it was saved in testing builds. :)Ton Roosendaal
2005-05-26Bug fix #2625Ton Roosendaal
Darn #$%#$# code cleanup in NaN days screwed up recursive feature of linking dynamically data among Blender files. It now only supported 1 'deep'. Now you can link data from file1 via file2 into a file3, etc. Nasty code, but supposed to work :)
2005-05-26Bug #2624Ton Roosendaal
Typo in bspline interpolation code... a '1' should be '2', causing the fourth key of interpolation always be equal to third. Only shows error with larger key steps, like 5 frames or more. Nice it was found before release!
2005-05-25updates and corrections for BPy Text3d module from Ken Hughes.Stephen Swaney
Thanks, Ken!
2005-05-25Tinsy little but relevant bug; colors in Action channels used signedTon Roosendaal
bytes, glColor4b() instead of unsigned glColor4ub(). Gave ugly cycling of colors in wrong ways.... reported by Ztonzy on irc. Thanks!
2005-05-25Removed unused rect_float variable from imbuf structure. Was added for theTon Roosendaal
openEXR testing only. It broke sequence plugins... Note: adding variables in end of Imbuf struct at least doesn't crash old sequence plugins immediately. :)
2005-05-25BPython bug fixes:Willian Padovani Germano
- Patch #2491: Mathutils.AngleBetweenVecs BUGFIX http://projects.blender.org/tracker/?func=detail&aid=2491&group_id=9&atid=127 - #2607: Python String button can segfault if the allowable length is greater than 400 http://projects.blender.org/tracker/?func=detail&atid=125&aid=2607&group_id=9 - #2490: Vector == None gives warning http://projects.blender.org/tracker/?func=detail&aid=2490&group_id=9&atid=125 - #2476: Image.Draw() http://projects.blender.org/tracker/?func=detail&aid=2476&group_id=9&atid=125 All reported by Campbell, who also wrote the #2491 patch. Ken Hughes provided patches for #2490 and #2476. Thanks guys.
2005-05-25rule OB_SB_GOAL flag over SOFTGOALSNAP optimization in all casesJens Ole Wund