Age | Commit message (Collapse) | Author |
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In non-OSX environments, the render window opened too high, due to missing
offset. (Simon can get this in windows build still, DJ?)
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http://www.blender.org/forum/viewtopic.php?t=7646
and loading of old corrupt blendfiles.
Makes sure bhead.len is not < 0 (hacked blendfile)
also sets buffer to 0 when fails to read correctly (wasn't set so
was causing problems)
The second thing was provided by pidhash.
Kent
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And: first bugfix as found by doing regression files; bowl.blend did not
play realtime due to depsgraph omission.
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"Short" or "Beauty".
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from the docs too.
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reloading.
turns out that oops->id->lib isnt initialized? anyhow
if (oops->id && oops->id->lib) // works
where
if (oops->id->lib) // crashes
so made the needed change in a few places.
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Fix from Ken Hughes, just checking a few more faces looking for 'double faces' in removedoublesflag.
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Updating Some W key shortcuts in menus
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'sort by extension' icon.
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crashed when there's a channel with no ipo.
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modifier buttons). Prevents crashing on input of meshes with less than 4
faces.
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Final (?) updates for 2.40 :) :
- Bob Holcomb sent a better version of his 3ds importer
- Added doc info to bvh2arm: links to doc and mocap tute from author
Jean-Baptiste Perin
- Alessandro Pirovano improved the Lightwave importer.
- Mikael Lagre updated the collada scripts (fixed a bug with camera
lens value)
- Adam Saltsman improved the wings importer (ongoing work with
his pal Toastie).
- Anthony D'Agostino GPL'd his scripts (used Blender's BAL
license previously)
Thanks to all script authors for their work, interest and kindness.
Again, Tom (LetterRip) has played an important part in this, thanks and
welcome :).
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Manipulator now centers on middle point of Bezier handle, when 2 or more
points in handle are selected.
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Even while it's not supported, proportional mode was drawing a circle when
in EditMode armature.
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It was showing "global axis" even when using MMB to access user defined orientation (with Ctrl).
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Vpaint/weight/texture/UV modes were disabling zbuffer draw after drawing
the active object, causing objects to be drawn after (only selected ones)
to have no zbuffer on.
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More bump issues... Env made very nice examples, but all of it quite nasty
to solve.
Three improvements I found nevertheless:
- bug in mipmap code for bump gave errors in one derivate, causing aliasing
- when Image texture option "Clip" was used, the imagetexture function
returned wrong value, causing the caller to create own normal based on
color (zero!).
- Mipmapped bump now also interpolates the samples (never did this...)
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Shift+ctrl+A "Apply deformation" didn't work anymore, since we got the
Modifier stack. I've inserted a notice there for now, to point users to
the proper buttons.
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Uninitialized 'alpha' flag in Image texture could cause render errors.
Didn't show in OSX though... (stupid system here inits stack to zero).
But, Ken Hughes found this, so all credits are for him!
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The user settings "auto rotate grid" or "auto scale grid" were never
implemented for new transform, apparently.
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Using the MMB constraint chooser in Transform, accidentally printed the
setting from the orientation menu (Local, View, Normal).
Martin: not sure if this a solid fix... the print now looks fine, but the
code isn't nicer this way. :) (just a one liner change though!).
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Normal rendering; adding gamma corrected halo could cause NaN's because
of a negative sqrt().
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uses Mesh rather then NMesh
uses expernal box packer
uv coords are not stretched anynore.
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For anyone who is interested in boxpacking the logic isnt
that complex and lscm could benifit from using it.
Archimap will use this rather then having the boxpacker inline.
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when cuts > 2
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agreed by broken, stivs, antont, Unamed and me thanks
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correct bug #3594
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the scene is now exported at that time, still
numbering and reading the files from zero to noFrames
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if the fluid is baked without proper frame start & end
settings
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(Both needed for later)
Found bug in interface.c for translation of Panel header, using && instead
of a logical &.
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up front (as in the particle panel display), this
prevents any other object type to get fluidsim attributes
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space spesific image changed call.
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povray.
areaSizeX, areaSizeY
raySamplesX, raySamplesY
epydocs updated also,
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- A Vanpoucke (xand) updated Axis Orientation Copy.
- Additions:
- Campbell Barton contributed the Archimap UV Unwrapper.
- Mikael Lagre contributed Collada importer and exporter (ongoing
work, no support for animation yet).
Thanks to them!
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handling callbacks that checked for double names... this was caused by
a bugfix I did a week ago for ESC on rename button in outliner.
Discovered in time by Andy, thanks!
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