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2004-04-11An update to the windows/gcc docs:Chris Want
1) Explained the usage of the backslash at an end of a line 2) added note about new package gcc-g++
2004-04-11Fix for Bug #620.Chris Want
Selection in the NLA window was often offset due to bad handling of constraint channels (whatever the heck they are) and such. Thanks to malefico and slikdigit for example blends.
2004-04-11Bug fix 1130Ton Roosendaal
In buttons_object panels, there was an old check for used library data that evaluated data linked on objects, instead of object. Restored it to checking for ob->id.lib only. BTW: the setButLock() is persistant, and should be reset after.
2004-04-11SCons updateMichel Selten
* False was used in a comparisson. Only recent Python versions support this. Changed it to 0.
2004-04-11- Sets this as the active project for internal makeJoseph Gilbert
2004-04-11Bug fix #799 revisitedTon Roosendaal
Now we're on the root of the problem. Ghost (OSX) didn't accept rawkeys for the 1-2-...0 keys on a french keyboard. These have apparently different symbols on it. (these silly french! :) This commit intercepts the rawkeys in convertKey() call, and manually makes sure theyre correctly mapped. So: now french (spanish, etc) OSX users can finally use layer hotkeys! And the popup menu shortcuts! :) Tested & verified by Lukep. Merci!
2004-04-11Fix bug: adding Armature as parent for object, which is not Mesh, crashes ↵Jiri Hnidek
blender. Menu item "Use Armature" is present only for Mesh object.
2004-04-11BPython: cleaning some bug tracker entries:Willian Padovani Germano
(excuse me for doing all in a single commit, but they are tiny fixes and it's bpython, that dark corner ...) #1025 - FileSelector SEGV on dynamic callback Category: Can't reproduce with current cvs, I'd say recent changes to fix another crash related to FileSelector in gui-less scripts solved this one, too. #1028 - Reserved button event number: Menu choices generate two events, one extra related to the menu itself, with value=4. Made bpython ignore this extra event. #1068 - FileSelector No file extension support: As Ton wrote there, Blender itself doesn't support this yet. But the requester also wanted Window.File/ImageSelector to accept a pathname. Done. Also updated doc. #959 - Segfault on background rendering: This happened in bg mode (blender -b filename -a, for example) when a script with the line "Blender.Redraw()" was linked to FRAMECHANGED events. As reported in the bug page, it was because curarea is NULL in bg mode. Made Redraw() check for this and not call functions that expected curarea in Redraw, like one to swap buffers. #1072 - Blender.Redraw() Segfault: Good catch : ). Scripts called from the scripts win that called Blender.Redraw() or Blender.Window.Redraw() would crash Blender because of a dirty pointer in Spacescript->script. Fixed.
2004-04-111. Check material names passed to the physics engine (for collision sensors.)Kester Maddock
Consider: gameobj->getClientInfo()->m_auxilary_info = (matname ? (void*)(matname+2) : NULL); It works if matname is "MAblah", but not if matname is "". 2. Added constructor for struct RAS_CameraData. 3. Added initializers to the struct KX_ClientObjectInfo constructor 4. Collision sensors won't detect near sensors. 5. A stack of minor tweaks, adjusting whitespace, using ++it for stl stuff.
2004-04-11Remove GamePlayer libraries from the Scons build - they have to be linked ↵Kester Maddock
into their own target.
2004-04-11Fix for bug #1145 bevel numbutton not changing when clicking on the sidesMartin Poirier
http://projects.blender.org/tracker/index.php?func=detail&aid=1145&group_id=9&atid=125 I changed the fbutton function to give the possibility to control the a1 and a2 parameters of the button. This commit also fixes two things in the bevel function: - The numbut didn't do anything because it wasn't recalculating the proper variable - The display wasn't recalculated when pressing Ctrl or Shift (it's now done by recalculating after every keyboard event. I've done it this way since the event loops seems to skip CTRL and SHIFT events)
2004-04-11- MSVC 6 compiler include paths updateJoseph Gilbert
2004-04-10Fix for a bug where changing frames would not update some blend'sChris Want
using nla.
2004-04-10Bug 729Ton Roosendaal
When more than 30 scenes are in a scene, the sequencer "Add" option didnt show a databrowse window. This was a nasty one, because databrowse facilities are more-of tied to having a header. The fix is that I added option to IDnames_to_pupstring() to not limit the menu (by passing NULL for menu short pointer). Also noticed a bug with pupmenu_col(), which did return on a val==0 event (mouse release) which shouldn't be, this makes sequences of menus not possible.
2004-04-10Bug 1136Ton Roosendaal
Saving images from UV editing window was confused... initially I thought it only used the same format as input image, but it did use the same as F10 buttons specified, sorta. Fixes include: - BIF_write_ibuf() now uses current Scene renderdata to check for image type (it checked the global R struct instead, which is only set correct after render) - Fileselector now gives correct title in bar (like "SAVE TARGA") - Pulldown menu in UV window now always gives the "Save" option - removed the weird usage of BTST() to check for flags, and made it using the #defines instead for readability
2004-04-10Bug fix 1139Ton Roosendaal
Weight Painting didn't work with (Paint Panel) option "Soft". This due to a wrong check for normals in displaylists.
2004-04-10Bug 1142Ton Roosendaal
In Mesh editmode, with option "draw faces", hiding 1 vertex of a quad doesn't always result in not drawing the face. Only 3 out of 4 vertices were tested.
2004-04-09cleaning up MSVC 6 project files (Part 2).Simon Clitherow
2004-04-09cleaning up MSVC 6 project files -- fixed a couple of stray *.objSimon Clitherow
file paths.
2004-04-09A fix for bug #1060 (crashes in armature editmode after IK children areChris Want
grabbed in pose mode). Bug fix by pidhash (a.k.a Joilnen). Thanks!
2004-04-09Fix for bug #1100Rob Haarsma
Under Windows, Quicktime images with a depth < 32 didn't show up in the sequence editor. To fix this a non transparent layer was added to them. (bf227-bf232) I now have disabled this trick for GIF images, so the transparency is preserved. But this is a quick fix and should be replaced by a transparency check function.
2004-04-09Bug #1141Ton Roosendaal
When choosing 'International fonts' this variable was not reset when loading .B.blend again with CTRL+X. Move the check for this to read_homefile() instead of init() call.
2004-04-09Tell the user he is trying to do a boolean op with a faceless mesh, instead ↵Nathan Letwory
of spewing a meaningless "An internal error occurred -- sorry" message.
2004-04-09Fix bug #1126: Ray sensor detects a near sensor attached to the same object ↵Kester Maddock
and then goes into an endless loop trying to ignore it.
2004-04-09Fix for bug #1134 Numpad "." key broken for num entryMartin Poirier
http://projects.blender.org/tracker/index.php?func=detail&aid=1134&group_id=9&atid=125 Thanks to jesterking for saving me the time to look for the proper spelling for the event ;)
2004-04-08Fix for bug #1065: boolean ops with meshes containing 0 faces crashed on ↵Nathan Letwory
Linux and OSX. Check first if meshes have faces, otherwise don't do boolean op. (see: http://projects.blender.org/tracker/index.php?func=detail&aid=1065&group_id=9&atid=125)
2004-04-08Bug 1016Ton Roosendaal
When you use arrow keys to activate items in a menu (like IKEY for Ipos) the selected items were not correctly choosen when mousepointer was over an item, only when mousepointer over title. Fixed by catching 'RETKEY' event in buttons event subloop.
2004-04-08Reenable the "Save Runtime..." file menu optionKester Maddock
2004-04-08bug fix 1003Ton Roosendaal
When no object active (after delete) a Panel in IpoWindow drawed wrong. Solved by disabling drawing panels in such situations
2004-04-08Fix SConscript for GamePlayer.Kester Maddock
2004-04-08Missed this one! :-(Kester Maddock
2004-04-08Bug fix 823Ton Roosendaal
Animated metaballs didn't update correctly when changing frame, this when they were parented (for example) to an object with Ipo. The fix consists of three things: - the test_displist() call doesn't remake displist anymore, but frees it. this works, because when drawing an mball object it checks for a displist and creates one when needed - the main drawing routine drawview3d() now has a separate loop where first all objects are updated with where_is_object(), then they're drawn. This effectively solves lag for mballs. Might improve other lags too! - included in NumPad-9 call to test_displist() too, to force a full upgraded 3d view
2004-04-08Don't import Blender python module into the gameengine. It causes link ↵Kester Maddock
problems for blenderplayer. Added a python function for MT_Vector4s
2004-04-08In NaN times I suggested a python function to get the subject of aKester Maddock
Message using a python function of the MessageSensor. Thats a nice thing if you want complex message handling in one python script. Just get all messages, check the subject and do what you want. In the current situation you end up with several MessageSensors connected to the python script, instead of one Sensor and a smart script. Some developer (cant remember who) did implement that function, but however not the way I wanted (maybe I was not clear enough) ;-) So the getSubject() function will return whats entered in the "Subject:" filter field of the MessageSensor. Quite useless IMHO. So I added a new function getSubjects() which is similar to getBodies(), in fact I stole the code from there ;-) I left the getSubject() alone, because of backward compatibility (never saw someone using that function, but...) The future: In conjunction with a wildcard subject: filter field the getSubjects() function will be even more usefull. i.e. Player* will filter for PlayerScore, PlayerKill etc. -- Carsten Wartmann
2004-04-08Added resolveCombinedVelocities()Kester Maddock
Fixed drot actuator. The rotation matrix was being mutilated by passing a float[9] instead of float[12].
2004-04-08Added preliminary support for GamePlayer building with SCons. GPG_ghost and ↵Nathan Letwory
GPC_common are now being built. These will be built by setting BUILD_BLENDER_PLAYER to true in config.opts. BUILD_GAMEENGINE must be set to true, too.
2004-04-08fix for bug #1115Stephen Swaney
This was a problem with the BezTriple type. Write access to BezTriple via 'pt' member did not work. Preferred method to access BPy type members, especially for write access, is via get*/set* methods. BezTriple.setPoints() will accept x,y coordinates as either a tuple or a list. Updated BezTriple section of Ipo module doc.
2004-04-08bug fix 799Ton Roosendaal
Solved by Styken, thanks dude! the winqreadtextspace() function wants CTRL/ALT events, but also should accept special characters that are sometimes behind an ALT on certain keyboards (like [ ] in sweden). In the old code all ALT events caused ascii to set on zero. Now it checks first for ispunct() chars.
2004-04-08- normals in previewrender showed bumpmap inverted (a bump became a hole)Ton Roosendaal
just added a flip!
2004-04-07removed now redundant msvc7 projectfile tree.Nathan Letwory
2004-04-07bug fix #1127Ton Roosendaal
Quads in radiositizer got normals calculated using 3 vertices only. this can go wrong in occasions... and made blender hang. Used CalcNormFloat4() instead!
2004-04-07Major update for Visual Studio .Net project files. Both Release and Debug ↵Nathan Letwory
modes have been sanitised (ie. use .lib instead of .a). This update also makes the structure similar to the msvc6 projectfiles. The new blender.sln is now found in directory projectfiles_vc7\\blender. Update to the INSTALL file will follow soon.
2004-04-07bug fix #953Ton Roosendaal
This more of a quality issue... changes now are: - in (ortho) 3d view, changing window aspect keeps zooming level (it zoomed out with extreme portrait aspect) - pressing 'home' in 3d window now shows all with extreme aspect ratios too
2004-04-07'Replace Image' did not work in the Image Window, it worked as 'Load Image'.Brecht Van Lommel
Patch provided by Carsten Wartmann. Got rid of a 'unused variable' warning too.
2004-04-07Bug #928Ton Roosendaal
Logic buttons have not been Panelized (will be difficult, dont try!) so the 'Home' and automatic view-limits didn't work it anymore. This caused logic blocks not being accessible by scrolling window. Fixed by updating the code that sets view limits.
2004-04-07bug fix 1064Ton Roosendaal
Credits go to blendix! Well done! Reported were errors in using procedural textures on "Map input" UV type. It was due to un-initialized uv[2] members, which were actually still used by texture.c for some coord flip magic.
2004-04-07Bug fix #1073Ton Roosendaal
CTRL+SHIFT+A (apply lattice deform) on a Bezier Curve object was not implemented yet. Added this. Little sidenote: when curves are 2D the result will remain 2D, disregarding deformation in 3rd dimension.
2004-04-07Bug fix #1093Ton Roosendaal
When editing a Curve object, type Poly, some code still thought it was a Nurbs instead, doing nasty stuff with knots arrays. Also fixed redraw events for buttons while editing Curve, this wasn't done properly at all, causing the UI showing non-existant data...
2004-04-07Removed the -W warning flag so 'unnecessary' warnings are not shown. We ↵Nathan Letwory
should first get everything to compile cleanly with -Wall, after that we can enable more warnings.
2004-04-07fix for bug 1110.Stephen Swaney
Updated epydoc. Function name is BezTriple.getTriple(). Set prototype to NOARGS in source.