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AgeCommit message (Collapse)Author
2006-07-14===Python API===v2.42Ken Hughes
Bugfix #4690: BonesDict_repr() had a string overflow for really complicated armatures. Added a string length check and terminate before overflowing.
2006-07-14New Particle option for Fluids did not work on rendering animation yet.Ton Roosendaal
N_T: the implementation of this feature isn't 100% nice, it currently does a full recalc on each redraw, and it doesn't work properly unless it is recalculated for each frame.
2006-07-14== Frameserver ==Peter Schlaile
Serious bugfix: Make it work on windows (including ESC-Handling) closes Bug #4477.
2006-07-14Make scons pick up default link flags from previous commit on linux platforms;Ken Hughes
statically-linked python releases won't work otherwise. Bugfixes for #4676 and #4486.
2006-07-14Changing some default link flags, crossing fingers and waiting for bugs toD.J. Capelis
magically be fixed.
2006-07-13== Frameserver ==Peter Schlaile
(serious) bugfix: make escape handling work in frameserver.
2006-07-13- fix for [ #4678 ] ALL Blender versions crashes when pasting empty windows ↵Andrea Weikert
clipboard! quickly sneaked in last minute before release ;)
2006-07-13The mother of all commits! Bumping version up to 2.42, and new splash.Ton Roosendaal
2006-07-13Bugfix #4687Ton Roosendaal
Repeat Image texture was broken... the repeat value for Y was accidentally multiplied twice, typo... had to change a 1 into 2 :) Error introduced in 2.41 btw, 2.40 and older were OK.
2006-07-13Bugfix #4683Ton Roosendaal
Render non-osa, with mblur, did not jitter the zbuffering, so it did not result in basic AA for non moving parts. Note to self: this now works on < 2.42 level again: it doesn't use the correct subsampling, which can cause slight errors in rendering image textures.
2006-07-13Missing constant added.Campbell Barton
2006-07-13fix #4675Ton Roosendaal
Button "use nodes" was showing up when no material was visible in buttons.
2006-07-13Three more valgrind discoveries:Ton Roosendaal
- readfile.c, version patch for new toolsettings used a malloc, using unitialized variables - despgraph, another malloc changed to calloc - timer code for render ESC: unitialized variable in struct
2006-07-13Thanks Brecht && Valgrind!Ton Roosendaal
Octree filling code used an unitialized vector. Only when a quad once was rendered it was filled with a value, explaining the weirdness we suffer...
2006-07-13Paranoia commit to eliminate threads issues or uninitialized var stuff.Ton Roosendaal
- thread render stores per thread and per lamp the last intersected shadow face - the Isect struct, for intersections, could use a couple of extra zeros on start.
2006-07-13Patch by fab31 not to clobber SDL audio environment variables if they'reD.J. Capelis
already set.
2006-07-12Removed the isnan() fix for silly people who type in NAN in a button!Ton Roosendaal
Apparently not supported in Windows compiler, and although it has _isnan() I've got no time to code wrappers for it, and #ifdefs here is plain bad code. Nice todo for Campbell one of these days after release!
2006-07-12Camera pointer declaration in middle of code.... tsk!Ton Roosendaal
2006-07-12more spell checking.Stephen Swaney
2006-07-12Simplified some parts of this scriptCampbell Barton
2006-07-12error it pup block title, still had clean meshes.Campbell Barton
2006-07-12Code cleaning: mixing short and floats in multiplying while buildingTon Roosendaal
octree.... might give issues, so made it all float.
2006-07-12- ray.c: a string was assinged to stats drawing, but not cleared. couldTon Roosendaal
create buffer overflows in string drawing - removed static variable from renderwin.c. No fix, just nicer code.
2006-07-12Scripts:Willian Padovani Germano
- Updating Blender Lip Synchro to the newest version sent by the author, Benoit Foucque (Dienben). Thanks! I'm committing a version with a few minor (tested) changes to make it easier and to fix a small problem, the author received the changes a few days ago. He would try to send another update implementing a couple suggestions, but it may not come in time, so better have this. Anyway, interested users can check his blog for test files and more information: http://blenderlipsynchro.blogspot.com/
2006-07-12rename and update to archimap.Campbell Barton
Mainly syntax optimizations and cleaned up parts.
2006-07-12A little spell-checkage.Stephen Swaney
Some return types changed from PyNone ( a C name ) to None.
2006-07-11Fixed many small errors in this script.Campbell Barton
This is a real mess and should be removed/re-written but until we have a nice clean alignment script and its close to release, have to keep it.
2006-07-11Added some notes on mesh materials and object getData(mesh=1)Campbell Barton
2006-07-11This shold fix 3ds opening on macs. thx blendixCampbell Barton
2006-07-11Bugfix #4663Ton Roosendaal
Play option: if you set output to render to .avi, but in the same directory also individual files exist, it always played the files, not the movie. Now it checks for the Output type, and plays back a movie or frames, as indicated.
2006-07-11Bugfix #4669Ton Roosendaal
Negative scaled Objects get a OB_NEG_SCALE flag, to indicate to OpenGL to invert lighting for solid drawing. Works nice, but when you use Group-duplicators, the negative scale of the duplicator should be taken into account as well.
2006-07-11Bug + patch #4655Ton Roosendaal
- Added "Shift+P" note in 3d window menu for preview panel - Added Preview, passepartout in spacebar toolbox - Info pulldown "Render" -> "Render buttons" did cycle, should not.
2006-07-11Bugfix #4661Ton Roosendaal
Apparently the atof() function allows to convert a NAN string input to a NAN float value. That we don't want when you input values in our sliders! :)
2006-07-10Oops! Only OSX has the OpenEXR in cvs now, makefile did it for Linux too.Ton Roosendaal
2006-07-10Bugfix #4652Ton Roosendaal
Using TAB to type values in button sequences, didn't execute button callbacks on the 2nd and and 3rd etc. Error could be noticed in the Node Editor, Mapping node. That one didn't pass on changes to shading code.
2006-07-10Bugfix, own collectionTon Roosendaal
Restored lost functionality in Play (animation) window. On scrubbing with LMB it should print the curent frame, making it quite more useful. (Windows platform; it already changed title of window to this info).
2006-07-10fixed comparison eith edge angle.Campbell Barton
2006-07-10mesh cleanup optimized with some LC'sCampbell Barton
renameobjectbyblock - made more readable, only operate on objects in the current scene. optimized dict usage.
2006-07-10removed a script I wrote and added it under a different name.Campbell Barton
Moved from NMesh to Mesh and optimized.
2006-07-09when weight+vertex paint modes were mixed, weight paint was used but the ↵Campbell Barton
paint menu was for vertex paint - a bit confusing, order fixed.
2006-07-09clicking on the second point of the gradient outside the mesh should have ↵Campbell Barton
blended to alpha zero, but was raising an error, fixed.
2006-07-09BPython:Willian Padovani Germano
-local matrices again, previous commit had matrix multiplication with inverted order.
2006-07-09needed this file for Gradient tool (Window/3d ray picking function)Campbell Barton
2006-07-09updated mesh boneweight copy not to error with no selection.]Campbell Barton
updated obdatacopier to support mesh objects and added a more general way of choosing data to show or ignore in the button list.
2006-07-09== FFMPEG ==Peter Schlaile
Bugfix #4596 and #4594 by rewriting the file extension management. The code is now _much_ nicer ;-)
2006-07-09BPython API:Willian Padovani Germano
-fixing object.getMatrix("localspace") and object.matrixLocal to return the local matrix (returns global space matrix if the object doesn't have a parent).
2006-07-09Bugfix #4649Ton Roosendaal
Three issues: - When saving a file, without extension added, and no filename provided, the saving code received the directory name only. That's a potential danger of getting directories deleted. Added in the saveover() function a check for this, and return an error when you try to save over a directory. - Screendump did not add file extensions yet, when indicated todo so. - Screendump code was duplicating all image type cases, whilst we have a nice BKE_write_ibuf() call for that now. (Bug was that this code did not check for BMP, saving the file in default format.)
2006-07-09Bugfix #4647Ton Roosendaal
The raytracer wasn't calling node shaders yet, so results showed only shading for the base material. This now works, but there's a conflict in the internal Blender shader that makes recursive raytracing with nodes unpredictable. Basicaly the conflict is that when a ray wants to shade a point, it should be able to check the material for mirror properties, but this is undefined for node trees... Probably we need to separate raytrace entirely from material shading. Is a good topic for NodeShader 2.0, when we really split up materials in shading components. I'll add a note in the release log about this. Best results you get now when you don't include mirror/ray-transp insde a node tree, in that case a regular material mirror can render that material perfectly.
2006-07-09===Python API===Ken Hughes
Response to bug #4398: print separate messages on start-up to show (a) the built-in Python version and (b) whether a Python installation was found.
2006-07-08Bugfix #4627: headerResize() was overflowing a string parameter andKen Hughes
destroying part of the transform matrix. Also remove a debigging printf.