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Merge from trunk:
Revision: 16127
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Merge from trunk:
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Revision: 16117
Two showstopper!!, now we are ready!
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needed for os x
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Merge from trunk:
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Revision: 16104
Final release commit!! and a small bugfix in GE api.
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Merge from trunk:
Revision: 16100
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Merge from trunk:
Revision: 16075
Revision: 16081
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Merge from trunk:
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Merge from trunk:
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Merge from trunk:
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This have big changes because the rev 14917 remove an old script and
also we have update to the collada, flt and dxf script.
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Merge from trunk:
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Merge from trunk:
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Merge over the game engine changes from trunk into 2.47. The most
user visible changes are in logic with new sensors, controllers and
actuators, the state system, shape key drivers, dupligroups, and
more. There are also new python fynctions and the alpha sorting
setting. The rest consists of refactoring, fixes and optimizations.
MSVC projectfiles might no be merged over correct, I didn't have a
way to check this.
Merge from trunk:
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Merge from trunk:
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Merge from trunk:
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Merge from trunk:
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Revision: 15772 (Only constraint mesh-targets)
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Merge from trunk:
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Merge from trunk:
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Merge from trunk:
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Merge from trunk:
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Revision: 15600 (Only: * missing countall when selecting linked)
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Bugfix from trunk (patch send by Benoit Bolsee to the ML):
Truncated loop n Ipo Actuator when start frame is not 1.
Parent Actuator did not check if activation was due to positive or
negative event
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Merge from trunk:
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Merge from trunk:
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Merge from trunk:
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Merge from trunk:
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Merge from trunk:
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Merge from trunk:
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Merge from trunk:
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Merge from trunk:
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Merge from trunk:
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Merge from trunk:
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NOTE: The big change to RAS_2DFilterManager.cpp is because the ^M (EOL).
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Merge from trunk:
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Merge from trunk:
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Merge from trunk:
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Merge from trunk:
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Merge from trunk:
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Merge from trunk:
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Merge from trunk:
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Merge from trunk:
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crash blender or make odd display lists.
the problem was that the buttons would use the first nurb if there was no 'lastnu', but the makeknots function only checked for lastnu. this meant the knots would not get re-allocated on
values would be written outside the array.
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if vd.dist is null at a wrong time,
retore to last known good value
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a division by zero was not handled
(weird though, only shows in OSX PPC. no optimize, debug build.)
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PoseLib Preview crashed when there was no active pose as there were no poses at all (i.e. on a newly created Pose Library) .
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CTRL+Click on "load" for image node crashed.
NULL pointer test missing...
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added checks for a nurbes orderu being larger then pntsu.
This has the same effect as the curve having only 1 point. (its display list is not generated
but it is still added but a dummy displist with zero points is made)
memcpy was also being used where the memory overlaped (probably worked in most cases but this is incorrect and valgrind complained), use memmove
instead.
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