Age | Commit message (Collapse) | Author |
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fixes python non-utf8 path access for file selector 'files' property.
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and last commit (Tooltip error in Splash Screen) ?
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main database.
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Let's do a quick last check if things work, call for release will be done
shortly on bf-committers.
Thanks everyone for making it possible!
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- link to release docs correctly from the splash page.
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'selected filter'.
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This video card need a bit different approach to buffer swapping.
Patch provided by nico_ga from IRC.
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deselecting edgeloop & edgering would leave the verts de-selected even if other edges had them selected.
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and remove from interactive console.
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discussed with Janne, Ton, Nathan and we agreed this kind of change at least needs discussion with module owners.
Its also too close to release to be making these kinds of changes.
commands used:
# reverse merge
svn merge -r36073:36072 .
# for some reason this gave a lot of property changes
svn revert `svn st | grep "^ M" | awk '{print $2}'`
# reverse merging didn't work here, removing while dir.
svn rm extern/eltopo/
# manually fixed conflict in
# ./source/blenderplayer/CMakeLists.txt
#
# also manually removed 2 lines from
# ./CMakeLists.txt
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shapekeys
It was simply missed crazyspace correction for shape keys when mesh is
deformed by modifiers and current tool is smooth/layer (they need special
approach due to they don't use proxies)
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* ghost frame 1 did nothing (alpha 0.0).
* was subtracting alpha from the existing alpha which could end up with negative alpha.
* with larger frame ranges the frames on each size would get too close to being the same as the active frames alpha, use 66% alpha for all non-active frames as well as time based falloff.
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ensure admin level is requested on starting.
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- only attempt to restore old 'user' settings (not local), since bundled blender's always use their own settings.
- only automatically run 'bpy.ops.wm.read_homefile()' after copying files if the user hasnt alreadt started making changes in the blend file.
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blender), resolves linking issue on windows
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This crash was discovered by Dalai and this happened because of
unset current context (as result of call wglMakeCurrent(NULL, NULL)).
In this case glGetString(GL_VENDOR) returns NULL. Rather than add check
for vendor != NULL before string comparison, I've changed a bit logic of
context creation:
- Create context and set it as current
- If it's crappy Intel card -- delete this context and
share the only one context between all Windows
- Otherwise, use initial logic (with sharing lists and so on)
This could also fix crash when opening userprefs from a menu with Intel card.
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would return if the file was saved or not.
- rename to 'is_saved' (and negated).
- add 'is_dirty' which is true when the files edits are not saved to disk.
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- py: bpy.utils.resource_path('USER', 2, 56)
- C: BLI_get_folder_version(id, major, minor, check);
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- also fix own bad assert from yesterday & remove testing cmake print.
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- add back UV X/Y number buttons, the report points out they are missing.
- set the 2D cursor's subtype to PROP_COORDS (so buttons say x/y now)
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-> The feature was completely missing o_O
Also fixed an ffmpeg seeking bug.
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Compositor: when using RenderLayer nodes from other scenes and FSA,
Blender crashed because these nodes didn't get a 'tag' for refresh.
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- assert if material assignment is called with lib. (so the callers can be corrected).
- correct example docs
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This fixes linking errors occurred recently for me (kinda of SDL
and registry stuff)
Now it works perfectly, thanks to Campbell for tip :)
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(icon for material, 1 console).
A windows tmp path crept in somehow...
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* memory corruption when skipping over long marker (was attempting to read over end of file)
* also updated internal jpeg macros to be the same as in jpeg lib
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* Explode modifier wasn't updated properly when keyed particles were used.
* Explode modifier didn't get correct locations for grid distributed particles.
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for convenience.
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* Default material missed the mat preview icon.
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* Removed the second console in the "Scripting" Screen Layout.
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ie. vs2008
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