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2013-05-07Merging r56533 through r56534 from trunk into blender-2.67-releasev2.67Sergey Sharybin
Only brings OSX 32bit compilation error fix, does not affect other platforms, no re-AHOY for other platforms needed.
2013-05-07Fix OS X 32 bit build error, and bring buildbot config in sync with default.Brecht Van Lommel
2013-05-07Merging r56528 through r56532 from trunk into blender-2.67-releaseSergey Sharybin
2013-05-07Putting undefined versioning to only older than 2.67.Ton Roosendaal
2013-05-07And here's the epic 2.67 splash and version!Ton Roosendaal
Celebrating Freestyle :) Kudos to dfeveloper Tamito and Malaysian artist Mclelun!
2013-05-07Supress error message if dlopen for jack.so failedSergey Sharybin
This is mainly happening when there's no jack installed in the system and no reason to cause general panic messages in the terminal about this.
2013-05-07Fix #35122: Blenderplayer crashes when loading levelSergey Sharybin
Issue was caused by ntreeUpdateTree calling for a ntree which is not in G.main. This lead to issues in ntreeVerifyNodes (which is called from ntreeUpdateTree). Made is so ntreeUpdateTree now accepts main as an argument. Will work for the release, later we could either solve the TODO mentioned in ntreeUpdateTree which will eliminate need in main there or make it so context's main is used from all over where ntreeUpdateTree is called (currently there're still some usages of G.main).
2013-05-07fix for glitch in text editor using ctrl+(backspace / delete), Campbell Barton
for now just don't jump words when theres a selection.
2013-05-07expose bmesh volume calculation to python api (use for print toolbox addon).Campbell Barton
2013-05-07bullet: Don't use sse in api for windows.Sergej Reich
Remove stray BT_USE_SSE_IN_API definitions. Was causing problems especially for 32 bit windows. It's not quite clear why they were added in the first place since this should be defined in btScalar.h, needs further investigation. Thanks to Francisco De La Cruz (xercesblue) for looking into this. Should fix [#35071] Bullet Convex Hull Crashes on Win32 with SSE
2013-05-06Fix for crash when using 2D stabilization for float movie clipsSergey Sharybin
Also removed unneeded image buffer scaling, it was only needed for "early output" if there was no rotation. That is no longer supported since it used to pixelate result a lot and interpolation is always used now. Saves quite a few of memory and CPU cycles.
2013-05-06Fix missing angle zerolization when 2d stabilization is disabled.Sergey Sharybin
Not sure how it wasn't noticed for so long, probably check happens in callee as well, but better be safe than sorry here.
2013-05-06Fix crash rendering material with "Face Textures" option.Brecht Van Lommel
Example file: lib/tests/materials/crystal_cube.blend
2013-05-06Fix #35225: new OS X Lion fullscreen did not work together well with oldBrecht Van Lommel
fullscreen option. It was possible to enable both at the same time which got you stuck in a state where it was impossible to exit fullscreen. Now I've made them mutually exlusive, only one can be enabled at the same time. Note the reason we need to support both is because the new Lion fullscreen does not work with multiple monitors, it will just give black screens on the other monitors. This is a limitation of OS X, you can find many complaints about this online.
2013-05-06Another correction to svn rev56509Sergey Sharybin
Initial fix was not fully working, because faulty edge shared the same address as screen area. This lead to screen freeing issues -- double free (which was supressed by guarded allocation actually) but also freed memory access when iterating via edges to free them. Solved by a small hack which removes edges with bad vertices from edges list. This prevents double-free and freed memory access cased by corrupted files we're currently fixing. In other cases this tweak is likely be harmless -- in worst case scenario it'll lead to small memory leak, which is not as much lethal as freed memory access.
2013-05-06Fix for uninitialized variable in previous commit.Sergey Sharybin
2013-05-06Bug fix #35179Ton Roosendaal
Added provision for saved corrupt blend files - caused by a startup.blend addressing > 16 GB space, which was read in 32 bits. Now an invalid screen will get removed immediate after read. Might give a memory-not-in-memlist print, but that's quite safe.
2013-05-06Fix #35229: collada crash exporting constraints with no target set.Brecht Van Lommel
2013-05-06Attempt to fix #35228: hide a few LLVM symbols that are not in the llvm ↵Brecht Van Lommel
namespace to try to avoid conflicts with Mesa GL llvmpipe on linux.
2013-05-06fix for cursor jumping error stepping backwards where the the first ↵Campbell Barton
character of a string would be skipped no matter what it was.
2013-05-05correction for uv template, also some doxygen comment corrections. Campbell Barton
2013-05-05Fix #35216: code examples like simple operator missing from python docs due toBrecht Van Lommel
rename of directory.
2013-05-05Fix #35209: cycles generated texture coordinates did not stick to deforming ↵Brecht Van Lommel
meshes.
2013-05-05correct bmesh api crossref and update uv-operator template.Campbell Barton
2013-05-05Cycles / Preview render:Thomas Dinges
* Hair strands were too thin in preview, after addition of "radius_scale" property in r56072. Increased the scale from 0.01 to 0.03 now.
2013-05-05* Remove unused screens from Cycles preview blend to save some space. Thomas Dinges
2013-05-05revert part of own commit r56476, caused scene unlink button to be removed.Campbell Barton
2013-05-05Fix for non-terminated reading of JPEG metadataSv. Lockal
This commit prevents Blender reading memory next to non-null-terminated JPEG metadata strings
2013-05-04Fix quicktime video export not properly supporting animation of audio ↵Brecht Van Lommel
properties like volume. Patch #35184 by James Yonan, see the report for a detailed explanation of why this failed.
2013-05-04fix for mistake in own recent commit, broke operator search (r56465).Campbell Barton
2013-05-04Fix #35207: addition to previous fix to avoid OSL getting uninitializedBrecht Van Lommel
ray differentials for lighting, which could cause bad texture filtering artifacts or performance.
2013-05-03Second part of fix for regression of nodes UI translation (since new ↵Bastien Montagne
pynodes): add back sockets translation.
2013-05-03Fix for recent glossy BSDF fix, color ramp test file was rendering different.Brecht Van Lommel
2013-05-03One-liner fix for part of regression of nodes UI translation (since new ↵Bastien Montagne
pynodes): add menu entries are translated again. The sockets' names remain untranslated currently, investigating whether this can safely be fixed at this stage too...
2013-05-03correct own recent commit, confused totloop with dm_totloop, rename vars & ↵Campbell Barton
correct even though in this case the error was harmless.
2013-05-03disable view3d dolly, move, pan -- when the view offset is locked, also ↵Campbell Barton
corrected fly modes offset lock check and added ED_view3d_offset_lock_check() to reuse between functions.
2013-05-03knife sort_by_frac_along was re-calculating the reference factor for every ↵Campbell Barton
test, change to only calculate once and use line_point_factor_v3(). also add zero division check for line_point_factor_v3() since the 2d version already checked for this.
2013-05-03Possible fix for #35198: uninitialized memory access with background multipleBrecht Van Lommel
importance sampling + OSL.
2013-05-03Fix #34889: negative lights not working in glsl view and game engine.Brecht Van Lommel
Patch #35197 by Tyler Seacrest.
2013-05-03Minor code clean-up.Tamito Kajiyama
2013-05-03Fix for shaders.py based on code review comments from flokkievids.Tamito Kajiyama
Only the suggested changes that cause backward incompatibility were considered for now. * Removed pyFXSThicknessShader that is identical with pyConstantThicknessShader. * Swapped the order of two arguments of the pyDecreasingThicknessShader constructor in line with other shaders taking the same arguments. * Made module functions smoothC and get_fedge into methods of relevant shader classes. * Removed pyExtremitiesOrientationShader that relied on undefined Stroke methods.
2013-05-03remove unused random number generator, thanks Bao2 for spotting.Campbell Barton
2013-05-03bge py api: raise an overflow exception when assigning a float to a bge ↵Campbell Barton
object which is out of the float range. also avoid raising exceptions by ConvertPythonToValue when they will be ignored.
2013-05-03fix [#35194] Change view while LoopCut is active breaks the cut optionsCampbell Barton
use edge-index rather then mouse coords for loopcut so the viewport doesn't interfere.
2013-05-03Fix #35160: cycles was rendering glossy BSDF's with zero roughness too roughBrecht Van Lommel
after a bugfix for precision issues with low roughness. Now it renders them as perfectly sharp which avoids the problematic calculations rather than increasing the roughness.
2013-05-03adjustment to own commit r56463.Campbell Barton
when strings use 'PROP_NEVER_NULL' we still want them to show an unlink button.
2013-05-02fix for mistake in own commit r56399, it broke click-dragging to open and ↵Campbell Barton
select a menu item.
2013-05-02Fix #35157: export key configuration did not export text input events correctly.Brecht Van Lommel
2013-05-02Fix #35190: texture mask stencil Reset Transform did not work properly.Brecht Van Lommel
2013-05-02Revert fix for #34822Ton Roosendaal
Allowing any-key modifiers to work is cool, but this needs more work. My previous fix made overlapping key presses (where you release key 1 just after pressing key 2) to not register as valid shortcuts.