Age | Commit message (Collapse) | Author |
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Set release string to release :)
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- One-liner fix for sculpting
- Splash without RC3 caption
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svn merge -c60872 -c60900 ^/trunk/blender
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Fix for freestyle line styles showing in the outliner when it's disabled.
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Merge two more small fixes for the release.
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svn merge -c -60813 .
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Remove fix from revision 60753, it introduced another bug and was a minor issue
anyway, so leave it out of release.
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-c60639 -c60644 -c60649 -c60673 -c60674 -c60675 -c60680 -c60682 -c60683 -c60685 -c60689 -c60695 -c60703 -c60707 -c60708 -c60709 -c60712 -c60712 -c60723 -c60724 -c60731 -c60740 -c60742 -c60743 -c60747 -c60749 -c60752 -c60753 -c60753 -c60755
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BKE_mesh_uv_cdlayer_rename_index was checking editmesh pointer before it was NULL'd by direct_link_mesh.
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Different version could be passed here, added check
cached path is calculated with the proper one.
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X_BlenderRenderTools.cpp but not to GPC_RenderTools.cpp.
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duplicates (tsk tsk!)
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The SAMPLELINE flag in histogram was set during the BKE_histogram_update_sample_line function. That function in turn is called during every scope update in area draw function, meaning that during render
it constantly gets set. OTOH the operator tries to disable the flag on invoke, which "cancels" the sample line by default. So during render the operator un-setting of the flag has no effect, because the
render job immediatly triggers a redraw, which updates scopes and sets it again.
Moved the flag out of the actual sample line update function into the operator execute. Now only the operator enables/disables overall sample line drawing, while the rest of the update works as before.
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HSV values were calculated from a linear space color, which is
not so much useful and correct. Now RGB(A) buffers will use
color managed color for HSV values.
Still not sure which color to use for HSV when there's only one
channel in a buffer. This part left unchanged for now.
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Var declared in an #ifdef DEBUG, but used in an #ifndef NDEBUG…
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and restore of window setups with multiple monitors, but they are also causing
regressions, in particular issues with Blender overlapping the taskbar and the
user preferences opening wrong. We decided to revert to the old behavior for
the release.
See bug #36707 for the full explanation.
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new node. This prevents python exceptions when calling it from the search menu, where the node type is unspecified.
Reported by Sebastian Koenig in unrelated bug report #36968.
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invalid node data.
Reported by Sebastian Koenig in unrelated bug report #36968.
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* 32 bit GCC builds now have the SSE BVH optimizations turned off, but still
compile with SSE flags for better performance.
* White color when rendering on Windows seems to have been unrelated to SSE,
rather it was a graphics driver not supporting half float textures, added a
check for that now.
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interface (conforming to Linden Lab document http://secondlife.com/corporate/brand/trademark/sl_insl.php )
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document http://secondlife.com/corporate/brand/trademark/sl_insl.php )
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particles use the hide_tris boolean to disable rendering of the emitter, but this was still ANDed with the "experimental" flag.
Hair is not experimental any longer, so this has to be removed.
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also quiet a false positive in BLI_mempool_free().
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selector works again).
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patch by Greg Zaal.
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2d pixel filling for drawing and selection.
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Something
strange is going on here, but I don't think it can be fixed before the release,
if it is worth at all spending time on this.
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block...), though probably harmless in current code...
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* The mask was not subdivided properly on splitting edges, which gave interesting
but definitely wrong fractal-like borders around masks.
* Edge splitting was only done where the mask was < 50%, with the reasoning that
you can't do a 50% topology update. But this gives an ugly border in the mesh.
The mask should already make the brush move the vertices only 50%, which means
that topology updates will also happen less frequent, that should be enough.
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to quickly toggle it on/off.
Problem is accessing freed data, now the job is ended immediately. Fix based
on patch from Sergey and investigation from Bastien.
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Scene/Render "spaces" are actually absolute values, they do not use the input X/Y scale factors, hide them in this case.
Thanks to Lukas for review and improvement!
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isect_point_poly_v2() - add argument to check overlapping areas.
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