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2009-09-042.5 - Patches + CleanupsJoshua Leung
* Some of the patches in patch #19034 - by Wolfgang W. (bender) - outliner.patch - a small fix to make the outliner draw the last line of the list, if the list is bigger than the window. - scroll.patch - enables vertical scrolling in the buttons window in horizontal mode. Necessary if a panel is opened that is higher than the buttons window. * Also, fixed some messy comments in drivers code
2009-09-042.5 - KeyingSet fixesJoshua Leung
* Fixed warnings in console about missing (removed) property * Fixed update problems after creating a new keyingset
2009-09-04== SCons ==Nathan Letwory
* first working changes to get blenderplayer linking * blenderplayer/ moved into source/ (CMakeLists.txt changed for that too) * added externs for bprogname to gp_ghost, so that it links properly
2009-09-04poll functions to stop crashing when running operators in an invalid context.Campbell Barton
2009-09-04Keying Sets: Added options to add/remove properties from the active Keying ↵Joshua Leung
Set to the RMB menu (and also via KKEY and ALT-K respectively)
2009-09-04* New and improved voxel interpolation methods, from Alfredo.Matt Ebb
Now there is (in order of speed): * Nearest neighbour (very rough quality) * Linear (medium quality) * Quadratic (good quality) * Cubic Catmull-rom (very good quality, crisp) * Cubic B-spline (very good quality, smooth) Thanks!
2009-09-04- rna documentation layout now matches blenders internal layout, ↵Campbell Barton
autogenerate packages for nested modules. bpy.data, bpy.ops.object etc. - added basic docs for bpy.props - omit panel, menu and operator classes (took up too much space and not useful) - exec cant be used as an operator suffix eg- CONSOLE_OT_exec --> CONSOLE_OT_execute (same for file) - fixed some crashes when generating docs Updated docs here http://www.graphicall.org/ftp/ideasman42/html/
2009-09-042.5 - Keyframing Bugfixes + Code CleanupsJoshua Leung
* DopeSheet + Graph Editor - 'Sample Keyframes' option now tags newly created keyframes as being breakdowns. Also moved reduced the code duplication here by moving the core code for this to the animation module. * Keyframing (Standard/Auto) - Added proper 'replace' option Keyframes can now be rekeyed non-destructively when the INSERTKEY_REPLACE flag is provided to the keyframing API functions, since this option will make sure that only the values of the handles get altered. For the Auto-Keyframing 'Replace/Edit Keys' option, this means that it truly works as it describes now, since it will now only replace the values of the keyframes on the current frame, and won't create new keyframes in the process or destroy the tangents already created for those keys. For things like the sliders in animation editors, keyframes changing the value won't destroy existing tangents.
2009-09-04* clean commented-out partsNathan Letwory
2009-09-042.5 - Keyframe Types for DopeSheetJoshua Leung
It is now possible to tag certain keyframes as being 'breakdowns' in the DopeSheet. Breakdown keyframes are drawn as slightly smaller blue diamonds. Simply select the relevant keyframes and use the RKEY hotkey (or from the menus, Key->Keyframe Type) to choose between tagging the keyframe as a 'proper' keyframe and a 'breakdown' keyframe. Notes: * Please note that this feature does not currently imply anything about breakdowns moving around keyframes or behaving any differently from any other type of keyframe * In future, if there is any such need, more keyframe types could be added, though this is not really likely at all
2009-09-04add blendcache files to dependancies. next step, per frames deps.Martin Poirier
2009-09-042.5 - Bugfixes for Armature operatorsJoshua Leung
AutoSide names now gets called correctly from menus. However, the toggle bone settings operators aren't. I can't seem to get them to call the invoke again after making autoside call exec...
2009-09-04allow execution mode to be given as an argument to operators from python ↵Campbell Barton
(requested by algorith) example. bpy.ops.tfm.rotate('INVOKE_REGION_WIN', pivot=(0,1,2), ......) bpy_array.c - was too strict with types, 0 should be allowed as well as 0.0 in a float array.
2009-09-03Bugfix for usage of uninitialized variable on windows (props_ptr.data needs ↵Daniel Genrich
to be set to NULL before calling uiItemFullO() ) - please check if this also compiles on gcc
2009-09-032.5: fix missing LIB_NEEDLINK check in windowmanager reading,Brecht Van Lommel
would cause crash with linking/appending.
2009-09-032.5/Multires:Nicholas Bishop
* Added back multires delete higher levels (new operator + button)
2009-09-032.5 - A few bugfixes...Joshua Leung
* Autoside renaming tools in EditMode for armatures now works again. (Wrong property name) * Action used by NLA Strips can now be chosen/changed to another action
2009-09-03 2.5Michael Fox
***** first commit in a long time, and its great to be back! commited Select Mirror operator for objects eg. L.sword->R.sword added to 3dview select menu aswel the hotkey is shift-ctrl-m (hope its not taken)
2009-09-03Missing header include for non-linux OS "BLI_exist()"Daniel Genrich
2009-09-03sound init/exit so at least the player opensCampbell Barton
2009-09-03changes needed for building the blenderplayer with cmake on linux.Campbell Barton
2009-09-03Grease Pencil: Datablock bugfixesJoshua Leung
* Grease Pencil datablocks can now be properly browsed/added/unlinked from the UI panels * Made Grease Pencil use the brush icon for now. A proper icon for this would be nice ;)
2009-09-03BlenderPlayer linking again for cmake - 148 errors gone.Dalai Felinto
After talking with Ton and Campbell we agreed that it wouldn't hurt to have blenderplayer again (specially now since BGE is almost 100% working in 2.5). However in order to make it link, I needed to bring back stubs, a lot of so-called bad calls. I'm not sure how we should proceed from here, but it looks like people could start to take a look at source/blenderplayer/bad_level_calls_stubs/stubs.c and fix their own modules/functions ** NOTE: I removed the sound calls from BlenderPlayer. In order to fix it look at //XXX ADD SOUND in GPG_Application.cpp and GPC_Engine *** tested in CMake+MSVC. - Scons is not building !!! (why does the building systems have to be so different?) And someone may like to fix make. (take a look at /trunk/source/blender/blenkernel/bad_level_call_stubs/Makefile ) **** it may work better inside /source/gameengine/GamePlayer
2009-09-03remove Py_CmpToRich (copy of py3.0 function), instead only support == and != ↵Campbell Barton
for PyRNA and KX_PySequence types. mesh1 > mesh2 # will raise an error.
2009-09-03Fix thread hanging problem (mostly seen with material preview, but that ↵Martin Poirier
sneaky f*er could strike any time). Story time: Once upon a time, in the green valley of fileselect, BLI_end_threads would get called on an empty threadbase, depending on the result of a previous call to readdir(). The function would then gladly decrement thread_level to -1 which would cause all kinds of fun havoc. THE END. Made sure thread_level is only incremented and decremented when needed. The caller should never have to make sure of that, especially since it already lets you call with a null threadbase. Please report any further hang (and how to reproduce, if possible).
2009-09-03* actually commit the sndfile dll copying (and not just claiming I did)Nathan Letwory
2009-09-03* KX_PythonSeq - comparisons work again. eg. act1.sensors == act2.sensors, ↵Campbell Barton
had to copy Py_CmpToRich inline grr!, mailed python-dev about this. * Shift-Click on states in the logic UI works again. * New Logic Space has all the view options pressed.
2009-09-02Blender 2.5 Andrea Weikert
* recent files now just write content of G.recent_files, was adding untitled.blend! * removed unused and now superfluous code reading the .Bfs file (is done in fsmenu now)
2009-09-022.5 - UI BugfixesJoshua Leung
* Modifiers for Lattices now get shown again * Auto IK and X-Axis Mirror options are now visible again in Armatures UI. Their placement isn't ideal yet, and they also need some proper poll-based visibility adjustments * F-Modifiers now correctly update the keyframes view after their settings are modified
2009-09-022.5 - Rotation order is now taken into account for constraintsJoshua Leung
* Added a 'rotOrder' parameter for constraint evaluation objects and constraint targets, which describes the rotation mode used for the matrices there. Todos: * Constraint targets default to using XYZ only for now. This will need be be addressed eventually. * Copy Rotation constraint currently cannot use the new rotation order code for the target matrix. What's surprising is that even though it's just using XYZ as the old code did, it doesn't work, and yet everything else works nicely. Silly constraint! (it is almost impossible to improve this constraint further without breaking a rig out there)
2009-09-02* quick fix from Moguri to get things compiling again.Nathan Letwory
2009-09-02text display (debug info) in the game engine working again & other minor ↵Campbell Barton
changes.
2009-09-02Game options like enable physics visualisation, nomipmap, displaylists, ↵Campbell Barton
ignore_deprecation_warnings etc work again. space_set_commmandline_options from space.c as game_set_commmandline_options
2009-09-022.5 - Rotation Order Tweaks for Armature BonesJoshua Leung
* All tools where rotation order matters for armature bones have now been adjusted to use the new code * Transform now uses the new code for bones too. However, there are some jumping issues here that I'm not too sure how to solve yet. Help fixing this is welcome.
2009-09-02support for multiple file: linked librariesMartin Poirier
2009-09-02* BGE optimisation tweaks.Nathan Letwory
2009-09-02== SCons ==Nathan Letwory
* Add BGE_CXXFLAGS so we can get rid of hard-coded BGE compiler settings. This was only done for windows, but now linuxers and osxers should be able to set BGE-specific optimisation too. See the windows default configs for example.
2009-09-01svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22875:22935Campbell Barton
Note, missing r22897, schlaile source/blender/src/hddaudio.c
2009-09-012.5Ton Roosendaal
Bugfix: new ALT+LMB pan in 2d windows hanged eternally; the modal keymaps didnt support this yet. Is on todo; but fix is easy for now. Also don't know if this is the right way to do it... systems with MMB can also get it as macro (like action mouse, select mouse).
2009-09-012.5Ton Roosendaal
Background picture used bad scissor/viewport code, causing bad drawing on tool region.
2009-09-01- enum for convex hull and triangle mesh were swappedCampbell Barton
- python pedantry
2009-09-012.5 Buttons:Thomas Dinges
* Fix for Point Density Texture panel. "System" label was there before the pointer button showed up. (For Source Type Particle System.)
2009-09-01Added the old Edge settings to scene properties. This old feature is really ↵William Reynish
quite terrible as it isn't even resolution independent - the edge width should be relative to the image dimensions. Adjusted layout for sound in sequencer and a few other minor tweaks.
2009-09-012.5 - Rotation Orders for Bones [Durian Rigging Request]Joshua Leung
This commit is the start of an implementation of (euler) rotation orders for Bones (later to be extended to Objects too). Technical details and references can be found at: http://wiki.blender.org/index.php/User:Aligorith/EulerRotationOrder In short, I've added a new set of Euler conversion functions (EulO... and ...EulO), coexisting with the old functions for now, which can handle different rotation orders. Changes have only been made to the basic evaluation code. However, the following places will still need modifications: * Transform code - needs to be made to use functions which take rotation order into account instead of using XYZ only * Rotation constraints - same story * Other rotation editing tools for armatures also need a check up, since there might have been some missing code when I ported eulers earlier
2009-09-012.5 - Code shuffling in arithb.c Joshua Leung
* Moved all the euler-rotation functions so that they were near each other in the file. * Tagged all functions relevant to axis-angle rotations
2009-09-01more use of data structures for communication. begining support for more ↵Martin Poirier
than one file per fob (external dependencies, point cache, ...)
2009-09-01Open recent list was arseabout, only adding files on save, rather then open.Campbell Barton
This is problematic for a few reasons... * I'd often save a blendfile only so it would appier in the open recent menu. * Saving files (when you dont need to) makes access times less useful. * binary diff's in SVN dont give any useful info. Sometimes I wasnt sure if I actually edited or saves for fast re-opening. * Testing 2.4x files with animation data in 2.5 can loose info. * Its not logical and other apps dont work this way. Also made the recent file list in the file browser display the most recent item first (like the open recent menu).
2009-09-012.5: Layout Python Files:Thomas Dinges
* Code cleanup. * Made some files match the code guidelines, should be all now. Please everybody use them: http://wiki.blender.org/index.php/Dev:Py/Blender2.5/Layouts/Guidelines * Made polls and header_draw functions as small as possible. * Small fixes here and there.
2009-09-01Add missing define to rna for sound system.Diego Borghetti
2009-08-31Changed sync difference time of sound strips to 0.5 seconds instead of 1 ↵Joerg Mueller
frame. Maybe this should be a user preference setting?