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2004-11-14- 2.35 splashv2.35Ton Roosendaal
- Version code set to 2.35
2004-11-14Upped version to 235Ton Roosendaal
2004-11-14Bugfix #1796Ton Roosendaal
On undo (CTRL+Z) the flag 'save_over' was set, which caused the F2 and CTRL+S save to not show "untitled.blend" but last saved file
2004-11-14Localview fix of 2 hours ago created dependency with bad level calls...Ton Roosendaal
removed calling function from src/ and added the few lines in readfile.c
2004-11-14New outliner iconMatt Ebb
2004-11-14more conservative default build options for OS XJean-Luc Peurière
O3 works thought on my system, but should not be set on reference releases
2004-11-14Latest icon buttons imageTon Roosendaal
2004-11-14Update make system for darwin;Ton Roosendaal
- using python framework (default on, set it off with define in definitions.mk) - not installing .bfont.tff
2004-11-14- Added tooltips for Curve and MBall edit buttonsTon Roosendaal
- added undo-push for CTRL+click add vertex Mesh editmode
2004-11-14Added missing items & hotkeys to menus in Outliner and Text Editor.Matt Ebb
Also moved the new text formatting stuff to a 'Format' menu since 'Select' should contain selection tools only.
2004-11-14Since the outliner is now the default (rather than the OOPSMatt Ebb
Schematic), we now call it 'Outliner' in the menu.
2004-11-14Bugfix in undo:Ton Roosendaal
localview got stuck after an Undo command, it now restores to normal view when no localviewed objects are there. Please note again; localview is UI, so actually not saved in the undo...
2004-11-14Minor modification of image texture export of 'TexFace' mode materialsAlfredo de Greef
which could have become a possible problem in the future. Refinement button alignement in GI panel.
2004-11-14There were some variables that should have been declared extern,Chris Want
but weren't ... no more bus error when exiting on irix!
2004-11-13Fix for bug #1791Ton Roosendaal
- onlyshadow material defaulted to black when no shadow calc was used, is now 100% transparent - AO 'shadows' were not included in onlyshadow material - alpha render appeared to be wrong since 2.32... it was gamma corrected giving difference in OSA render with 'Gamma' on That alpha issue i am going to tackle once, it is not well functioning, and might be combined with new 'transmission' colors idea
2004-11-13Two bugfixes, thanks to release candidate tests;Ton Roosendaal
- 1768: edge rotate lacked remaking displaylists - 1790: outliner crash on delete objects in certain situations, added more strict pointer check
2004-11-13Fixed showstopper (thnx intrr!) bug in sequencer + global undo.Ton Roosendaal
This was actually a wrong pointer check in fileread that caused no harm in past, but with UI-less file save it wreaked havoc! Decided to add undo in sequencer window after all... it also involved saving Meta strip settings in files. Very nice :)
2004-11-13User Preferences Header got scrambled on OGL anim renderJens Ole Wund
turned off *render statistics* in header for OGL render
2004-11-13bug #1698Jens Ole Wund
in mywindow_build_and_set_renderwin(... curswin= 2; was assigned too late
2004-11-13- Disabled printf for undo (still works in debug mode blender -d)Ton Roosendaal
- Made global undo to set default on 'old' files (2.34 too, so wait with saving a .B.blend without glob undo until release is 2.35)
2004-11-12Small fix for deform lag in deforming curves on animted objects.Ton Roosendaal
2004-11-12I added a couple of button type defines for qwe.Kent Mein
We should probably add some more there are a lot missing but I'll save that for after release. Kent
2004-11-12FTGL on my system put the includes in /usr/local/include/FTGLKent Mein
while its setup to look in $(NAN_FTGL)/include I added $(NAN_FTGL)/include/FTGL I've had the mod lying around forever and just never bothered to commit it but I'm sick of looking at the modified file in cvs update ;) Kent
2004-11-12Headerprint for extrude along face normal was sometimes wrong, because ofBrecht Van Lommel
invalid pointer.
2004-11-12- bug fix: Flip normal works corectly in edge/face select mode nowJiri Hnidek
bug reported by Campbell Barton, thanks Cam
2004-11-12Cosmetic change; nice Icon for Python! :)Ton Roosendaal
Used the one from python.org (favicon). It displays now as icon for pulldown menus and script space.
2004-11-12Fix for error found by aphex;Ton Roosendaal
Some extrusions still use proportional mode when thats on. Was due to adding transfrom('g') for non-normal extrude. Made it new code 'h'
2004-11-12Bugfix 1781Ton Roosendaal
Small draw error in camera objects from camera view (one from 1995 or so!) Camera size depended on clipsta...
2004-11-11Fix for #1777:Simon Clitherow
- Flagged screens as 'dirty' to be redrawn at next swapbuffers.
2004-11-11BPython:Willian Padovani Germano
- Stephan Gartner reported a crash with Scripts Help Browser script found while porting blender to Linux/x86_64, related to bugs in Blender.Window.Theme module: two object types were being defined with wrong sizes. My mistake, when I wrote that code I copied/pasted those portions around and didn't check properly. Should be fixed now. Thanks Stephan.
2004-11-11Tsk tsk! Using a short to count vertices amount in Mirror menu doesntTon Roosendaal
work when there are a lot, eh :)
2004-11-11Added a header to get rid of this:Kent Mein
editmesh_loop.c:305: warning: implicit declaration of function `backdrawview3d' I also removed the config.h stuff from this file, since were not using autoconf Kent
2004-11-111) Bug fix 1776Ton Roosendaal
Lattices seem to have deform lag, when they're animated with Ipos. Found out this behaviour is already from before 2.25... solved with removing a where_is_object() from deform code, but dont fully grasp why. Tested with good demo file, with motion blur too. 2) No functional changes, just made 2 files compile without warnings; - added extra ifdefs __NLA_BLENDCON for unused calls - removed zealot 'const' from function protos and variables, these cannot work there, and hence gave warnings - added void pointer casts for array conversions in matrix code
2004-11-11Added winstuff.h for M_PI_2 define!Ton Roosendaal
2004-11-11Fix for bug #1756Ton Roosendaal
This was caused by a very primitive method of interpolating quaternions. It was converting quats to mat and back to quat, and then just doing a linear interpolation. That whilst quaternions are renowned for having good interpolation possible. I've experimented with 2 quaternion interpolation methods, and can only get one to work correctly... the "official" version from Watt brothers I can't get working, both are in arithb.c now. Will arrange *close* review with experienced NLAers for it! But testing here gives fully predictable results. Also changed; - added pointer check in drawaction - changed puldown menu for correct hotkeys for move NLA strips up/down
2004-11-11Proper fix for Ton's commit.Martin Poirier
Original commit message: "Cosmetic change (after bugreport), scaling in axis (press X,Y,Z) now prints in header "local" too, this to indicate it only does local scales." The solution was half good, since only object mode is restricted to local axis constraints. Fixed by checking for the Local flag (which was properly set).
2004-11-10Added undo pushes for;Ton Roosendaal
- NLA window - Action Window - all databrowse buttons (assign, unlink, single user)
2004-11-10Cosmetic change (after bugreport), scaling in axis (press X,Y,Z) now printsTon Roosendaal
in header "local" too, this to indicate it only does local scales. In editmesh: added NULL pointer in return of function to prevent crash on error "give quad verts"
2004-11-10Wrong vector math for hooks with falloff... now its OK!Ton Roosendaal
2004-11-10GamePlayer seems to be forced to quit pressing "end key".Ton Roosendaal
The code to check for it was very weak... causing apple key to quit it too.
2004-11-10- fix for bug #1577Jiri Hnidek
MetaElems aren't truncated. It was caused by bad filling of octal tree. - bug fix: when non basis mball is in edit mode, then it is polygonised again. - bug fix: fixed some other unexpected disappearing of MetaBalls caused by bad filling of octal tree.
2004-11-101) Fix for bugs #1735 #1759Ton Roosendaal
Rotate edges was unfinished still, and not supposed to work on large selections. Code cleaned up some, and restricted to work on a single selected edge, or two adjacent selected faces. Also changed menu description, and give error() on wrong selection. 2) Fix for undo mixup in texteditor Global hotkey list now passes on ctrl+z (global undo) to local queue in textwindow. (Also for ctrl+y). Scriptwindow also doesn't accept global undo key.
2004-11-10More small changes;Ton Roosendaal
- Added "Add Hook" menu in mesh editmode pulldown (Vertices) and toolbox - Small tweak in editmode undo, tighten rules for what to do inbetween editmode sessions. (use same stack when object names identical) - Added correct redraw events for CTRL+C CTRL+V (r g b sliders for example)
2004-11-10Made numerical input work for extrude along normals (Bug #1762)Martin Poirier
Gosh, I hate working with the old transform (of course, all those hackish fix are not making it any better, mind you).
2004-11-09Cosmetic stuff;Ton Roosendaal
- pulldown button for textwindow header OK - color picker had no correct border around it - border around 'game framing' and 'edge settings' smaller now
2004-11-09BPython:Willian Padovani Germano
- Small doc update in a script; - Fixed bug #1742: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1742&group_id=9 It was an internal error in bpython. I was using G.main->script.last to find the currently running (if any) script, but this isn't reliable, we must check each open script to find out if one of them has the SCRIPT_RUNNING bitflag set. Thanks intrr for reporting and blendix for pointing how to reproduce the bug. From my tests it should be working fine now.
2004-11-09Forgot that me->mface is void pointer (bad!)... fix found by Nathan. thnx!Ton Roosendaal
2004-11-09Bug fix #1758Ton Roosendaal
Using ImageSelect window for background pic in 3d window, assigned it to wrong window... this because the image-select window wasn't pushed before it used the callback to set the image.
2004-11-09update msvc7 projectfile for bfont.ttf.cNathan Letwory
2004-11-09- Bug located in outliner (missing break) by sgefant, thnx!Ton Roosendaal
- On click on camera object in outliner, world buttons didnt display always Plus; commented out the calls to select items with rightmouse. This is too much WIP for official release, too much not working, and Matt prefers time to further work on it as well.