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2019-07-24Point submodules to their latest release branchv2.80-rc3Brecht Van Lommel
2019-07-24Splash: show Release Candidate 3.Brecht Van Lommel
2019-07-24Bevel modifier: let it work on wire edges when vertex_only.Howard Trickey
2019-07-24Fix T67117: Font thumbnails crash to desktopSebastian Parborg
We were missing a null pointer check for invalid fonts.
2019-07-24CMake: Fix WITH_CODEC_SNDFILE detectionCampbell Barton
D5296 by @frispete
2019-07-24Fix T67191: Redo fails for 3D text operationsCampbell Barton
2019-07-24Fix assert in some cases when using DataTransfer modifier for custom normals.Bastien Montagne
Reported by @sybren on IRC, thanks. Should be safe for 2.80.
2019-07-24Fix T67196: bevel bad at a 3-edge bevel.Howard Trickey
The test for whether or not this was a "pipe" neglected to use fabsf() around a dot result.
2019-07-24GPencil: Fix showing wrong material in brush panel with pinningAntonioya
The options of the material are from object material not pinned material. If the brush is pinned, the material must be the brush material and not the object material.
2019-07-24GPencil: Fix wrong material when apply Opacity, Hue or Tint modifierAntonioya
When apply the modifier a new material is created, but it was assigned wrongly. The problem was the index was base 0 already, so subtract 1, got a wrong value.
2019-07-24Fix T67033 EEVEE: Random Flickering MaterialsClément Foucault
This was a read after free error. This only fix the undefined behavior. The result is still not correct in certain cases (see T67226). We want to include this for 2.80
2019-07-24Revert "Fix T67040: Undo crashes after renaming"Brecht Van Lommel
This reverts commit c635663e4a8169f68010b9234fa60f17ad03d7cb. This is causing crashes with sculpt mode and object mode switching. Fixes T67217.
2019-07-24Fix missing subversion bump for 2.80 release.Bastien Montagne
We need a final subversion bump before release in case there are remaining 'unversioned' code in our versionning callbacks... Should have been done before first RC actually. ;) To be ported to 2.80 release branch.
2019-07-24Incompatible usage of the Collada transparency valueGaia Clary
Some external tools seem to have issues with the definition of Collada <transparency> - a float value in range (0,1). However it is possible to use the <transparent> color as a container for the <transparency> value. This seems to be a more reliable method to export transparency values from Blender PBSDF Shaders. The relevant documentation is in the collada 1.14 reference manual, page 7-5 about the usage of transparent and transparency. This fix makes export and import of the <transparency> and <transparent> values more convenient and more reliable. Reviewers: brecht, jesterking Reviewed By: brecht Differential Revision: https://developer.blender.org/D5305
2019-07-24Fix T67040: Undo crashes after renamingCampbell Barton
Correct fix that doesn't cause T67217. Temporarily removing the excluded undo step broke memfile-undo since freeing the undo steps needs to access other steps in the list to merge shared chunks, see: memfile_undosys_step_free. Pass the exclude step as an argument instead.
2019-07-24Fix T67450: Crash undoing edit-mode lattice resolutionCampbell Barton
2019-07-24Fix T67299: UV Stretching Overlay of type "Area" fail when any face is hiddenmano-wii
We want to include this for 2.80
2019-07-24Fix T65386 Eevee: Crash after baking indirect lights or cubemapClément Foucault
I'm not sure this fixes the root of the problem. The file from the ticket seems to have been corrupted in some way. We MIGHT want this in 2.80.
2019-07-24Fix T67334: Blender does not exit after savingJacques Lucke
2019-07-24Fix T66768: Grid fill span not workingCampbell Barton
2019-07-18Point submodules to their latest release branchv2.80-rc2Brecht Van Lommel
2019-07-18Splash: show Release Candidate 2.Brecht Van Lommel
2019-07-18Merge branch 'master' into blender-v2.80-releaseBrecht Van Lommel
2019-07-18Merge commit 'master' into blender-v2.80-releaseBrecht Van Lommel
Skip 105ae3b, this fix will be left out of the release.
2019-07-18Merge commit 'master' into blender-v2.80-releaseBrecht Van Lommel
2019-07-18Fix T67062: Movie Clip Editor does not update Editor Type when changing ↵Sebastian Parborg
Editing Context Previously when switching modes, the code didn't check if we were in the correct view for the masking mode. Reviewed By: Sergey Differential Revision: http://developer.blender.org/D5288
2019-07-18Fix context menu Remove Shortcut not being available for non-keyboard shortcutsBrecht Van Lommel
2019-07-18Disable b-bone spline gizmo for nowCampbell Barton
This wasn't working properly and needs to be finished, disable for release.
2019-07-18Fix T66811 Eevee: Flickering in weight paint modeClément Foucault
This was caused by TAA offset being computed as the 2nd sample even if the sampling was reset afterwards. The fix is to update the matrices after any potential reset.
2019-07-18Keymap: use number keys to change particle modesCampbell Barton
Match behavior for meshes. Fixes T67161
2019-07-18Fix edit-mode particle vertex draw sizeCampbell Barton
Vertices were hard to see, draw the same size as edit-mesh vertices.
2019-07-18Fix T58447: Unselected bone used for constraint targetCampbell Barton
2019-07-18Cleanup: remove redundant preference checkCampbell Barton
Missing from f2df5206987f6, harmless but confusing to leave in checks for preferences having asked to skip them.
2019-07-18Fix T67105: Missing Update Add Camera Background ImageJeroen Bakker
Reviewed By: brecht, sergey Differential Revision: https://developer.blender.org/D5284
2019-07-18Fix T66949: Can't select bones from multiple objects in wpaint modeCampbell Barton
This fix relies on 2.7x logic, only de-selecting other armature objects, making multiple armatures in weight paint mode usable.
2019-07-18Fix weight-paint & pose-select & lock-mode combinationCampbell Barton
Extend pose object checks to all pose-mode objects used by the mesh.
2019-07-18Fix weight paint mode setting with multiple armaturesCampbell Barton
Selecting multiple armature objects and entering weight paint mode wasn't working. Entering weight + pose modes at once was only done when object mode locking was enabled. Now it's done even when mode-locking is off - because it's still inconvenient to setup and useful default behavior. Resolves issues raised by T66949
2019-07-18Fix T61117: Selecting an armature doesn't select the boneCampbell Barton
Regression from 2.7x caused by 28dfc47cf0b06
2019-07-18Fix pose de-selection when selecting from object modeCampbell Barton
2019-07-18Revert "Fix T66949: Can't select bones from multiple objects in wpaint mode"Campbell Barton
This reverts commit 9e9fbb39d7f9e0a63c71fbc96237ace62fae0db6. Adding back object+pose bone selection support removes the need for this fix.
2019-07-18Fix T66948: Outliner - collections/objects with wrong active stateDalai Felinto
If the parent collection was out of view we were not taking its properties into consideration. We need it even when not drawing the parent to set active/inactive values for its children. Related Task: T66948 Reviewers: brecht Subscribers: Zachman Differential Revision: https://developer.blender.org/D5272
2019-07-18Fix T64312: Selection inconsistencies when switching collectionsDalai Felinto
Basically layer_collection_sync was calling BKE_base_eval_flags right away while iterating over the bases. However when a parent/sibling collection is to influence the collection flag of an object that exists in more than one collection, it is too late since we deselect the object in BKE_base_eval_flags right away. Related to T64312. Reviewers: sergey, brecht Differential Revision: https://developer.blender.org/D5243
2019-07-17GPencil: Fix usability problem with curve control points apartCharlie Jolly
Based on feedback from @matiasmendio There was a problem with the control points because it was very difficult to know what point move. Now the points are moved apart and makes easy to know what point use.
2019-07-17Fix T66515, T67112, T61607: failure to read EXR files with single, named layerBrecht Van Lommel
Like Blender renders without a Z channel. The single layer case assume that channel names are just R/G/B/A without any layer name prefix, and would not read channels like "Image.R". Carefully tested for regressions with the openexr project tests images, so this should be safe.
2019-07-17Fix T59713: Armature layer dots not updated on changesmano-wii
`layer_used` runtime data, which controls the drawing of dots in the UI was not getting refreshed properly. This used to happen in the drawing code, but was no longer working for reasons explained in: {rB2b09062defa093a243b5fe64b099accb07b440a3} The solution was to update each layer manually in the operators: * ARMATURE_OT_bone_primitive_add * ARMATURE_OT_delete * ARMATURE_OT_dissolve * ARMATURE_OT_fill * ARMATURE_OT_merge * ARMATURE_OT_separate * ARMATURE_OT_bone_layers * POSE_OT_bone_layers Differential Revision: https://developer.blender.org/D5281
2019-07-17Fix T66919: Force field does not affect particlesSergey Sharybin
Reviewers: brecht Reviewed By: brecht Maniphest Tasks: T66919 Differential Revision: https://developer.blender.org/D5275
2019-07-17Fix T67075: make object.visible_get() and similar APIs more forgivingBrecht Van Lommel
When objects are not in the view layer, just return false rather than throwing an error. As far as the script is concerned the object is not visible or selected when it's not in the current view layer.
2019-07-17Fix T66091: paint curve point slide conflicts with 2D cursorBrecht Van Lommel
2019-07-17Fix T67099: entering color picker hex value #FF results in 1.000001Brecht Van Lommel
2019-07-17Fix T67127: Crash Missing DEG tag update mask layerJeroen Bakker
When ng mask layer operations (add, remove, move) the original mask was not tagged to be updated resulting in missing data on the copy. The Masking function assumes that the copy and the original is always structured the same. Reviewed By: brecht, sergey Differential Revision: https://developer.blender.org/D5283