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2019-11-20Update rest of submodules to correct commit for Blender 2.81 releasev2.81Nathan Letwory
2019-11-20Update to correct locale submodule for 2.81 releaseNathan Letwory
2019-11-20Blender 2.81: New splash and release cycle bumpNathan Letwory
Splash by Alex Trevino / aendom.com Original concept by Anaïs Maamar Change release cycle to release.
2019-11-18Correct error in last commitCampbell Barton
2019-11-18Fix T71564: Undo stroke lags after entering sculpt modeCampbell Barton
Regression since 2.80, see: T71434
2019-11-18Fix building on NetBSDCampbell Barton
2019-11-18CMake: GLEW_INCLUDE_PATH wasn't set for system glewCampbell Barton
2019-11-18Fix building on 32bit systemsCampbell Barton
2019-11-15Fix active bone flip not activating the wpaint vertex groupCampbell Barton
2019-11-15Cleanup: quiet warningsCampbell Barton
2019-11-15API Docs: don't show functions in 'bpy.app.handlers'Campbell Barton
This shows the function and it's memory location, it's not useful for docs so remove it.
2019-11-15API Docs: only document built-in typesCampbell Barton
Some types were documented in bpy.types aren't accessible there. For now, disable documenting types from add-ons and some types from bl_operators, bl_ui... since these are mostly for internal use.
2019-11-15PyAPI: add class and module attributes to rna_info.InfoStructRNACampbell Barton
Module access is needed for documentation generation to exclude non built-in modules. This also fixes a bug creating references to non built-in types.
2019-11-15Docs: correct indent for to_swing_twist docstringCampbell Barton
2019-11-15Fix: Filebrowser saving dialog size when maximizedDalai Felinto
Reviewed By: Severin Differential Revision: https://developer.blender.org/D6260
2019-11-15Fix T70991: Maximized file browser hides file name bar on WindowsJulian Eisel
`WS_CHILD` is a different kind of child window that what we define as child window. See http://forums.codeguru.com/showthread.php?491604. Setting this style flag seems to mess things up a bit in our configuration. The name bar is actually being overlapped by the Windows task bar then. Not totally sure why this happens, but I think it's because windows with the `WS_CHILD` style are positioned relative to the parent, not the desktop (screen without taskbar). So it uses the full space available when maximized, which isn't clipped by the taskbar anymore.
2019-11-14Buildbot: Explicitly disable code signer on Linux and macOSSergey Sharybin
The script requires Python 3.7 as a very minimum, and CentOS is only 3.6. On macOC there was an access to a None object, due to missing implementation of code signer on this platform.
2019-11-14Sculpt: disable undo from any UI elements in sculpt modeCampbell Barton
Causes undo push in sculpt mode, see: T71434
2019-11-14Paint: disable undo when changing the brush or it's sizeCampbell Barton
Causes undo push in sculpt mode, see: T71434
2019-11-14Fix T70211: Brush keybindings failed with non-brush tool activeCampbell Barton
2019-11-14Fix macOS using conflicting key binding Cmd-.Campbell Barton
Used for toggle origins, conflicts on macOS, use Ctrl-. instead.
2019-11-13Sculpt: Sculpt template defaultsPablo Dobarro
This commit includes all changes listed in T71366 except for the 2 column toolbar layout. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6225
2019-11-13Force sculpting on highest multires levelSergey Sharybin
This is a workaround for T58473 to avoid likely event of ruining sculpted data. Differential Revision: https://developer.blender.org/D6244
2019-11-13Fix T71434: Sculpt lags changing brush sizeCampbell Barton
Add a check to wm.radial_control so undo steps are only added to properties that have undo enabled (as is done with number buttons).
2019-11-13Cycles: OpenCL PerformanceJeroen Bakker
When using OpenCL with Cycles the rendering time increased substantial. After doing some tests the bottleneck was found in 4d voronoi and 2d and 3d smooth voronoi. This change will hide these behind a specific compile directive so the speed will improve. AMD RX480 + BMW scene 2.80 (3:10) 2.81 (5:48) 2.81 excluding 4d voronoi+2d/3d smooth (3:50) Reviewed By: sergey Differential Revision: https://developer.blender.org/D6231
2019-11-13Fix T71503: Wrap + displace + multires + Sculpt crashSergey Sharybin
The root of the issue goes to the discontinuity between the way how mesh_calc_modifiers() and BKE_sculpt_multires_active() works. At some point detection of original data usage by a modifier got broken: the mesh_final based check is unreliable because deform-only modifiers will create mesh_final for the connectivity information. This made it so modifier stack evaluation would skip multires evaluation, but the sculpt code will assume the multires is properly applied. This change makes it an explicit check about whether there are any non-deform-only modifiers applied. Pair programming and review together with Bastien, thanks!
2019-11-13Modifiers: Correct deform-only modifiersSergey Sharybin
There was a discontinuity between how deform-only modifiers are applied for the case when result deform mesh is requested and when it is not. Namely, the input mesh will always be guaranteed to present in the former case, but not in the latter. This change makes it so input mesh to deform-only modifiers is always at consistent state. Pair programming and review together with Bastien, thanks!
2019-11-13Initial implementation of code signing routinesSergey Sharybin
This changes integrates code signing steps into a buildbot worker process. The configuration requires having a separate machine running with a shared folder access between the signing machine and worker machine. Actual signing is happening as a "POST-INSTALL" script run by CMake, which allows to sign any binary which ends up in the final bundle. Additionally, such way allows to avoid signing binaries in the build folder (if we were signing as a built process, which iwas another alternative). Such complexity is needed on platforms which are using CPack to generate final bundle: CPack runs INSTALL target into its own location, so it is useless to run signing on a folder which is considered INSTALL by the buildbot worker. There is a signing script which can be used as a standalone tool, making it possible to hook up signing for macOS's bundler. There is a dummy Linux signer implementation, which can be activated by returning True from mock_codesign in linux_code_signer.py. Main purpose of this signer is to give an ability to develop the scripts on Linux environment, without going to Windows VM. The code is based on D6036 from Nathan Letwory. Differential Revision: https://developer.blender.org/D6216
2019-11-13Fix sculpt + undo curve crashCampbell Barton
PaintCurve data ID data wasn't being remapped. Error in initial undo refactor.
2019-11-13Fix T71494: brush curve transform crash in sculpt modeCampbell Barton
Error in 309cd047ef46f
2019-11-12Safer fix for make_update.py on buildbotSergey Sharybin
Makes it so compilation doesn't fail when the SVN updating stumbles upon checkout which doesn't have correspondence in a tag, but which isn't so risky as previous change.
2019-11-12Revert "Fix issues with make_update.py when run from release branch"Sergey Sharybin
This reverts commit 8e9e58895b32afc38f856053335c9b27324c6f9e. The change broke behavior when typing `make update` from the root of the sources: tests folder wouldn't be updated anymore. Getting quite close to release now, so will revert to a safer change.
2019-11-12Fix issues with make_update.py when run from release branchSergey Sharybin
The issue was rooting to the fact that the script was iterating into every directory inside of blender.git/../lib/ and attempted to switch them to the desired path. This doesn't work in an environment where both master and release branch are built (or any environment where non-needed SVN directories are not automatically removed). This change makes it so script explicitly generates a list of directories which are required for the build. For example, the script now stores an exact folder with ABI such as win64_vc14. Only those explicitly listed directories will be updated. This allows to: - Solve compilation failure of 2.81 branch after checkout for win64_vc15 libraries has been created. - Fail compilation if actually expected tag is missing (for example, when trying to build release branch prior to libraries tag). Now, there was a confusing logic about possible .svn folder in lib_dirpath (effectively, blender.git/../lib/.svn) which is not something what is supposed to happen with the setup of buildbot we are using for quite some time now. This logic has been removed now. This change includes old-style string format(), mainly because it is not know that the buidlbot scripts are run using python3 on CentOS builder. Differential Revision: https://developer.blender.org/D6230
2019-11-12Fix T71508: wrong gravity settings in scene defaultsPhilipp Oeser
Typo in rBf5e0dfe59c7e. Showed when creating a new default scene. Maniphest Tasks: T71508 Differential Revision: https://developer.blender.org/D6229
2019-11-11Fix T71461: Add IN_PLACE_INSTANCES to `part_prim` and `part_axis` object ↵Kevin Buhr
mode particle shaders For `Particle Properties -> Viewport Display -> Display As` set to circle/cross/axis, particle instances are associated with a single resource handle (and, in particular, a single model matrix), so define `IN_PLACE_INSTANCES` to get the right index for `ModelMatrix` and `ModelInverseMatrix` in the shader. Differential Revision: https://developer.blender.org/D6220
2019-11-11Fix T71452: instance collection to scene from outliner not incrementing ↵Philipp Oeser
collection usercount Maniphest Tasks: T71452 Differential Revision: https://developer.blender.org/D6222
2019-11-11Fix T71487: Crashes When Calling Texture Space OperatorsDalai Felinto
Issue introduced on 69ad44d5b48a. Differential Revision: https://developer.blender.org/D6224
2019-11-11Fix T71489: Video editor crashDalai Felinto
Bug introduced on rBb77da65e8c4d. Differential Revision: https://developer.blender.org/D6223
2019-11-11Fix lattice deform after undo and edit-mode exitCampbell Barton
Follow up on T71414
2019-11-11Revert "Fix T71126: add old hotkeys to set start/end frame in the timeline to"Philipp Oeser
This caused T71483. Having timeline and dopesheet merged in 2.8 makes using S/E keys in timeline not work well. 2.7x keymap needs to fit with 2.8x internals, so probably 2.7x keymap will have to live with Ctrl+Home / Ctrl+End here. This reverts commit 4fbcbbfb967cb0fdff11dfc1646a1c55bca96f1d.
2019-11-11Fix T71414: Undoing change of lattice resolution deforms meshCampbell Barton
2019-11-09Fix T71379: Even edge slide shows random points on screenCampbell Barton
2019-11-08Fix T70778: Library Override dissabled after re-instancing same collection ↵Bastien Montagne
in different scene. Very stupid mistake in own new generic ID lib_link function, that would try to link ID pointers for all data-blocks, not only those actually needing it.
2019-11-08Fix T70789: Using Remove Single Override breaks file loading (crash).Bastien Montagne
We only need to refine rna pointer for actual collection properties, other arrays we handle directly the the appy callback.
2019-11-08Fix T71405: Trying to Ctrl-C on many buttons crashes BlenderPhilipp Oeser
Usually Ctrl+C copies the operator name to the clipboard ["bpy.ops.material.new()", "bpy.ops.object.material_slot_remove()"] Crash happens for all buttons of UI_BTYPE_BUT without associated operator [some are defined with callbacks only, often these are created with e.g uiDefIconBut (instead of e.g. uiDefIconButO)] Other examples that crash with Ctrl+C: - animation decorators next to animatable properties - button to show a modifier texture in the texture tab - ... 2.79 survived here (result in the clipboard was just not changed hitting Ctrl+C on these buttons), this is what happens with this patch as well. Maniphest Tasks: T71405 Differential Revision: https://developer.blender.org/D6208
2019-11-08Fix T71199: Child-parent relationships arent kept after you make instances real.Bastien Montagne
Comparison function of the of the parent ghash was not fully correct, could lead to some false positives in some cases...
2019-11-08Fix T71372: view layer is not maintained when area is duplicated into new windowPhilipp Oeser
Maniphest Tasks: T71372 Differential Revision: https://developer.blender.org/D6205
2019-11-08Fix T55632: USE_DRAG_MULTINUM and USE_ALLSELECT not working well togetherPhilipp Oeser
'is_copy' was not set correctly on all uiButMultiState (it was done once for uiHandleButtonData), resulting in 'delta' being used on some indices of the array and not others in `ui_selectcontext_apply`. Maniphest Tasks: T55632 Differential Revision: https://developer.blender.org/D6201
2019-11-08Fix T71194: UV Face centers wrong location with sub-surface meshCampbell Barton
2019-11-08Fix T66124: Gizmo orientation doesn't refresh when making faceCampbell Barton