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AgeCommit message (Collapse)Author
2012-06-10mango request - add alpha to histogram & sample line.Campbell Barton
2012-06-10Synchronize changes with tomato branchSergey Sharybin
2012-06-10Applied and completed a compositor patch by Brecht to use signalling and ↵Lukas Toenne
waiting in scheduling and worker threads instead of continuous loops with sleep times. This should help reduce unnecessary wait times in Tile.
2012-06-10mango requestCampbell Barton
- optionally display the histogram as lines (not filled areas). - expand the enum for faster access. - keep the sample line displayed after doing the line sample (running again clears).
2012-06-10code cleanup: rename flag --> dflag (draw flag), since this is overly ↵Campbell Barton
generic name and was passed about to many functions.
2012-06-10Fix for Tile group nodes with internally unconnected outputs, this was ↵Lukas Toenne
crashing due to missing constant value operations for such outputs. The SocketProxyNode now checks connection of the input socket on conversion, so this also simplifies usage of proxy nodes quite a bit.
2012-06-10fix for un-initialized memory use for modal inset/bevel.Campbell Barton
2012-06-10Missed NULL-pointer checks in poll some functionsSergey Sharybin
2012-06-10Fix for compositor image node draw function. The image user pointer needs to ↵Lukas Toenne
be constructed explicitly from the node storage pointer.
2012-06-10Fix #31747, broken image sequence loading after r47432.Lukas Toenne
The image file name function was updating the iuser->framenr using a supposed cfra parameter. However, the actual cfra is unknown when loading movies or sequences, so the iuser->framenr value itself was passed in its place, leading to incremental addition of the iuser frame offset. Removed the cfra parameter altogether from the image path function. This should instead be done separately if necessary, it's not an inherent part of constructing the image file name.
2012-06-10remove duplicate importCampbell Barton
2012-06-10OBJECT_OT_drop_named_material -- missing notifier for material panel UI updateDan Eicher
2012-06-09code cleanup: reduce float/double promotionCampbell Barton
2012-06-09style cleanup: assignment & indentation.Campbell Barton
2012-06-09code cleanup: removed/renamed shadow & duplicate variable definitions.Campbell Barton
2012-06-09code cleanup: quiet all warnings about double promotion (either by changing ↵Campbell Barton
the type or explicitly casting).
2012-06-09style cleanup: block commentsCampbell Barton
2012-06-09fix for un-handled exception when entering in multiple values to a button, ↵Campbell Barton
floats were not correctly checked for.
2012-06-09code cleanup: doxy comment filename correctionsCampbell Barton
2012-06-09add a utility function to get an exact match for a grease pencil frame.Campbell Barton
2012-06-09rna_SequenceElements_pop --> use memcpy instead of strcpyDan Eicher
2012-06-09code cleanup: name mask and grease pencil dope sheet editor functions more ↵Campbell Barton
consistantly
2012-06-09constraints names are not matching (rna and constraint.c). doing ↵Dalai Felinto
rna->constraint.c
2012-06-09Cycles / Cleanup:Thomas Dinges
* All references to old textures should now be finally removed.
2012-06-08Fixing a BGE bug where textures could get loaded into VRAM twice.Mitchell Stokes
2012-06-08Cycles / Textures:Thomas Dinges
* Some code cleanup, removed old enums, which are not used anymore. * Some renaming for consistency and to match new texture names.
2012-06-08Cycles / Code Cleanup:Thomas Dinges
* Removed a workaround for the NodeType enum, uses consecutive values now. I could not find issues with CUDA, when compiling with Toolkit 4.2 (all sm kernels) and regression files rendered fine on my GPU with sm_21.
2012-06-08Fixed issue with missed reconstruction error in clip editor headerSergey Sharybin
Actually was causes by error in RNA bindings which lead to empty reconstruction returned for cameraObject.reconstruction.
2012-06-08Fixed issue with non-updating frame in clip editor when toggling undistorted ↵Sergey Sharybin
render while frame is grayscaled. Also corrected some typos in movieclip.
2012-06-08Added a default case in switch to avoid paranoid compiler warnings.Lukas Toenne
2012-06-08Selecting track channel in tracking dopesheet would make track active,Sergey Sharybin
just as it happens with curve view.
2012-06-08Added sorting by average reprojection error to motion tracking dopesheet.Sergey Sharybin
2012-06-08Particle Info node for Cycles. This can be used to access particle ↵Lukas Toenne
information in material shaders for dupli objects. For now only the particle Age and individual Lifetime (in frames) are supported, more attributes can be added when needed. The particle data is stored in a separate texture if any of the dupli objects uses particle info nodes in shaders. To map dupli objects onto particles the store an additional particle_index value, which is different from the simple dupli object index (only visible particles, also works for particle dupli groups mode). Some simple use cases on the code.blender.org blog: http://code.blender.org/index.php/2012/05/particle-info-node/
2012-06-08Update Bullet to version 2.80 (bullet svn revision 2537)Sergej Reich
Remove Jamfiles and other unused files that stuck around during previous updates. Add patches for local changes to the patches directory. Update readme.txt, it had outdated infromation.
2012-06-08Don't show physics properties in game engine conextSergej Reich
Also rename fluid panels to be more consistent with other simulations
2012-06-08Fix #31752: Select All By Layer seems not to work when object belongs to ↵Sergey Sharybin
several layers Added option which changes match policy from exact match and shared layers when selecting objects by layer.
2012-06-08add listener in action space for mask changes so dopesheet redraws + other ↵Campbell Barton
minor changes.
2012-06-08mask animation keys now editable in the dope sheet (duplicate, transform, ↵Campbell Barton
delete, select- etc).
2012-06-08Index: source/blender/gpu/intern/gpu_draw.cAntony Riakiotakis
=================================================================== --- source/blender/gpu/intern/gpu_draw.c (revision 47568) +++ source/blender/gpu/intern/gpu_draw.c (working copy) @@ -230,11 +230,12 @@ Image *ima, *curima; int domipmap, linearmipmap; + int texpaint; /* store this so that new images created while texture painting won't be set to mipmapped */ int alphablend; float anisotropic; MTFace *lasttface; -} GTS = {0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 1, 0, -1, 1.f, NULL}; +} GTS = {0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 1, 0, 0, -1, 1.f, NULL}; /* Mipmap settings */ @@ -256,7 +257,7 @@ static int gpu_get_mipmap(void) { - return GTS.domipmap; + return GTS.domipmap && !GTS.texpaint; } static GLenum gpu_get_mipmap_filter(int mag) @@ -730,6 +731,8 @@ if (!GTS.domipmap) return; + GTS.texpaint = !mipmap; + if (mipmap) { for (ima=G.main->image.first; ima; ima=ima->id.next) { if (ima->bindcode) {
2012-06-08fix for bug in point slide using freed memory when auto-keying.Campbell Barton
2012-06-08support for subframe animation evaluation for masks.Campbell Barton
2012-06-08fix for own bug - evaluating past the last frame of a mask didnt work at all.Campbell Barton
2012-06-08 * Added OpenCL kernel for bokeh blurJeroen Bakker
* Uncomment COM_OPENCL_ENABLED from COM_defines.h to test
2012-06-08Another fix for #31743: check for DM's verts number matches passed number of ↵Sergey Sharybin
vertices Now bevelled splines shall work in the same way as meshes.
2012-06-08Fix #31748: Blender crashes when typing "al" after opening spacebar menu.Sergey Sharybin
Crash was introduced by own refactoring of poll functions in clip editor.
2012-06-08Fix #31743: Applying Smooth modifier to a curve crashes BlenderSergey Sharybin
Actually there were two different issues involved here: - Recently enabled Smooth modifier wasn't actually designed for curves, so it in fact requires a bit bigger work to make it working. For now added check for object's typy in this modifier and if it's not mesh, it wouldn't try to use edges. The reason why it worked in 3d viewport is that creating DM from curve while displist is still ocntrcuting for would result in empty CDDM and that leads to not taking edges into account, only vertexCos passed to modifier would be used. This makes it behaving a bit differently from if it was a mesh, but still gives quite reasonable result. Would leave actual fix for a guy who enabled smooth modifier. - Another issue is related on ensuring sculpt mask layer after applying modifier. This shall happen only for meshes.
2012-06-08Clip editor: cleanup up headerSergey Sharybin
One side of change is related on making code easier to follow, due it started being quite messy because of all in-lined mode/view checks. Now there's a bit of code duplication, but it's much easier to see what's going on there. Another side of patch is related on re-arranging elements in header in a way that follows rule "depending elements are placed after elements they depends on". This might be a bit against mostly-used-based elements placement, but now it's much easier to figure out where to add new option. Also it fits better other blender's areas such as image editor header, i.e.
2012-06-08Mask editing: remove use_parent property and use check if paren't id is set ↵Sergey Sharybin
instead
2012-06-08number enumsCampbell Barton
2012-06-08code cleanup: assign values to enums in DNACampbell Barton