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2006-10-12* Added the bfont TTF itself, along with the source of my changes for lighterMatt Ebb
file size, and license.
2006-10-12* A new bfont.ttf.c, used for the default international interface font.Matt Ebb
This is a modified version of DeJaVu Sans, which is the same as the previous Vera Sans, but with additional characters for languages (such as Czech) that were missing from Vera. This version I'm committing has modifications to reduce file size, cutting out useless stuff like ancient Greek characters.
2006-10-12softbodiesJens Ole Wund
-seld collision adding fine control to UI -cleaning up code volatile test file again http://www.wund.homepage.t-online.de/hidden/sb_col_must_2_0.blend
2006-10-11BPyRender sets renderlayers right nowCampbell Barton
Object groups were get/set without user counts changeing.
2006-10-11* remove the .Append(LIBS = ['libverse']), since it confused the build system.Nathan Letwory
* removed unused options BF_VERSE_LIBPATH, BF_VERSE, BF_VERSE_LIBS, since they are not used at all. * some whitespace mods There should be no more issues with "libverse.lib" not being found (or anything like that).
2006-10-11Added global delete, triggered with Shift+Del, this removes the object from ↵Campbell Barton
all scenes (saves searching manually)
2006-10-11Setting new objects scenes layers is & (1<<21)-1Campbell Barton
the scenes active object is only unset when unlinking - if the active object is being removed.
2006-10-11* Allow Shift O proportional hotkey to cycle to random mode in 3D view,Matt Ebb
looks like I only got the image editor in previous commit.
2006-10-11some tiny changes to the softbody systemJens Ole Wund
- UI for self collision ball size definition - edge collision mode added (almost a bug fix) volatile test file --> http://www.wund.homepage.t-online.de/hidden/sb_col_must_1_2.blend
2006-10-10 - blender should work corretly with new verse gimp plugin nowJiri Hnidek
- it uses "color_r", "color_g", "color_b" and "transparency" for naming color channels
2006-10-10changed python scn.Layers get/set to mask off bits other then (1<<20)-1Campbell Barton
2006-10-10Mistake in recent schange to scn.objects.new() crashed Blender. fixed and ↵Campbell Barton
also stopped Mesh_FromPyObject() clearning a meshes object if not called with an object.
2006-10-09changed select grouped hooks functionality- just select the hooks that use ↵Campbell Barton
the active object. also speed up for select group, only find group status for unselected objects. Updated the select group menu in 3 places, the space bar menu was out missing some other group options also.
2006-10-09malefico's request when working with many hook objects-Campbell Barton
Select Grouped -> Hook Siblings (Deform Same Data)
2006-10-09Lattice.c was looping through all lattice data to check that it wasnt removed.Campbell Barton
No other BPyModules do this and zero user lattices are kept so this check is not needed. removed lattice.applyDeform(), this called object_apply_deform, which only gave a message to use modifiers. changed the example in epydocs to apply the lattice using modifiers.
2006-10-09BPyRender.imageFromObjectsOrtho's now sets all layers visible,Campbell Barton
an error in Scene.c - scn.Layers disallowd all layer bits to be set. made image_billboard.py rotate all images to be verticle for more efficient packing, added the option not to pack resulting images into 1.
2006-10-08Adding a new script. heres the docstring.Campbell Barton
________________________ Render Billboard Script This can texture a simple billboard mesh from any number of selected objects. Renders objects in the selection to quad faces on the active mesh. Usage * Light your model or enable the shadless flag so it is visible * Make a low poly mesh out of quads with 90d corners. (this will be you billboard mesh) * Select the model and any lamps that light it * Select the billboard mesh so that it is active * Run this script, Adjust settings such as image size or oversampling. * Select a place to save the PNG image. * Once the script has finished running return to the 3d view by pressing Shift+F5 * To see the newly applied textures change the drawtype to 'Textured Solid'
2006-10-08removed unusued vars from Geometry.cCampbell Barton
uv_archimap still had python based line intersect added plane2matrix function to BPyMathutils added an optional arg to imageFromObjectsOrtho - camera_matrix camera_matrix can be used to define a plane in 3d space where X and Y scale is used to set the width and height of the area to render.
2006-10-07removed some unused vars from Curve and matrixCampbell Barton
scn.objects.new(None) - adds a new empty - new objects are selected by default now further stripped down the vector struct, the wrapped state was being stored and 2 places.
2006-10-07Added python func Blender.Geometry.LineIntersect2D(v1,v2,v3,v4)Campbell Barton
updated archimap and cookie cutter to use it, removed python version from BPyMathutils archimap island merging is noticibly faster
2006-10-06added comparison function to many python types so you can do == and =!Campbell Barton
2006-10-06removing self collision for curvesJens Ole Wund
just did a few tests, with the 'surprising' result that balls are not curves .. and i don't want to be swamped by bug reports tellling me 'it does not collide as i whised it would'
2006-10-05bug fixJens Ole Wund
only alow self collision for suited objects feature request from hairdressers self collision for curves works amazingly well if you keep in mind there balls around vertices colliding
2006-10-05Python APICampbell Barton
added list like access to mesh face colors so you can say col[0] = 255 instead of col.r= 255 more importantly 'for ch in col' and 'tuple(col)'
2006-10-05added the option to Blender.Library to 'link' data for maleficoCampbell Barton
2006-10-05images wernt being applied to textures on importCampbell Barton
added alpha support for material and texface. so teh faces transp mode is set as well as the Alpha and ztransp settings for the material
2006-10-05Slw_sl fixed start/end frame exportCampbell Barton
2006-10-05pup block was being called too late and frames were not being set on exportCampbell Barton
2006-10-05softbody self collisionJens Ole Wund
ironing out a few glitches related to goal pinning volatile test blend -> http://www.wund.homepage.t-online.de/hidden/sb_col_must.blend + adding a few alternative collision ball calculation algos since i did not want to blow up (waste) DNA space without need, coded as -1.0 -0.1 -1.1 values in 'ball size' (look at tooltip popup)
2006-10-04mesh.transform() was applying the inverted 4x4 matrix to the normals, ↵Campbell Barton
without removing the translation part. iter with a char value did not allow for -1, my bad, using short now.
2006-10-04==== MSVC 7 project files ====Andrea Weikert
- added vs_master.c to verse_server project - added dependency on verse to verse_server project - cleanup of object file name in verse_server project
2006-10-04fixing scons build for Os X with verse enabled.Jean-Luc Peurière
there is no need to bundle the verse binary. Blenderplayer build is still broken. Verse maintener please add the needed stubs for it
2006-10-03updated to use some of the new additions to vector and minor speedups,Campbell Barton
removed edge margin option (uv island margin should be enough)
2006-10-03moved vector objects to getseters,Campbell Barton
added in place operations. Vector_iadd vec1+=vec2 Vector_isub vec1-=vec2 Vector_imul vec1*=float or vec1*=mat Vector_idiv vec1/=float length is now writable vec.length= float
2006-10-03* fix small bug in creation of verse server executable (path)Nathan Letwory
* remove debug printouts
2006-10-03-bug fixJens Ole Wund
sometimes goal pinned vertices were omitted by self collision
2006-10-03* make verse compile with new verse releaseNathan Letwory
* added -src/-dst patch from Emil (on my request - is already in verse CVS)
2006-10-03 - I forgot to add new file to cvs repo during my last commit, I'm sorryJiri Hnidek
2006-10-03Mathutils.Vector speedupCampbell Barton
removed the need for casting python objects to Vectors pyobjects when performing vec/float arithmatic. a PyObject for coercing has also been removed from the vector struct so a little less memory will be used also. Benchmarked before and after this change ___________________________________ import Blender v= Blender.Mathutils.Vector m= Blender.Mathutils.Matrix a= v(1,2,3) b= v(3,2,1) c= m() t= Blender.sys.time() for i in xrange(20000000): a*b a*10 a/10 a+b b-a a*c print Blender.sys.time()-t _______________________________________ Before 63.5sec after 49.5 about 3 sec of that is looping
2006-10-03* Previous backwards compat commit to reset curve radius values to 1.0 on oldMatt Ebb
file was also happening on files made with current CVS (until next release). Added a simple check to make it only happen on old files where there was no radius before.
2006-10-02softbody panel cosmeticsJens Ole Wund
and a forgotten debug print .. tsk
2006-10-02- fix for relative path: BLI_strncpy needs to be passed len+1 !Andrea Weikert
(introduced by my last patch - ouch)
2006-10-02 updated verse to version r6p1Jiri Hnidek
2006-10-02softbodiesJens Ole Wund
mostly reshuffeling UI to have things where i'd expect them to be
2006-10-01Patch: [ #5036 ] IPO Curve Mirroring by Joshua Leung (aligorith)Martin Poirier
This patch adds the feature of IPO curve mirroring. It mirrors the selected keyframes in the active ipo curves over a user-nominated mirror-line. Options are: - Mirror over current frame - Mirror over vertical axis (X = 0) - Mirror over horizontal axis (Y = 0) Functionality can be accessed from: - Hotkey M in IPO editor - Submenu in header of IPO editor
2006-10-01Patch: [ #5046 ] IPO Editor -> Axis Locking for Transform by Joshua Leung ↵Martin Poirier
(aligorith) ** This is a heavily modified version of the patch, but the idea is the same. ** This adds X and Y as hotkey for constraining IPO transforms (grab only) and also fixes the display to only show relevant information when constraining (grab and scale).
2006-10-01As discussed during meeting, Changed curve length/tilt markers to indicate ↵Martin Poirier
direction. That is, a 3D curve now displays as ->->->-> instead of -|-|-|-|. Comparing the two, I didn't find the arrow display any more confusing then the straight lines when dealing with loops and tilt variations. Sharp turns are more likely to display crossed lines though. Others should feel free to disagree and make it better.
2006-10-01==Mat4ToEul==Tom Musgrove
a utility function to convert 4x4 matrices to a euler rotation, contributed by Joshua Lueng (aligorith)
2006-10-01==kkey action column select update==Tom Musgrove
added constraint key column selection to column selection code, patch by Joshua Leung (aligorith)
2006-10-01=== MSVC 7 project files ===Andrea Weikert
- small fix of a few output paths