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2002-11-25Last of the config.h mods...Kent Mein
#ifdef HAVE_CONFIG_H #include <config.h> #endif added to these files. Kent -- mein@cs.umn.edu
2002-11-25updated .c files to include:Kent Mein
#ifdef HAVE_CONFIG_H #include <config.h> #endif Just need to finish cpp files now :) Kent -- mein@cs.umn.edu
2002-11-25Did all of the .h's in sourceKent Mein
(adding) #ifdef HAVE_CONFIG_H #include <config.h> #endif also the Makefile.in's were from previous patch adding the system depend stuff to configure.ac Kent -- mein@cs.umn.edu
2002-11-25added the following to configure.acKent Mein
+case "$target" in + *sparc* ) + AC_DEFINE(SUN_OGL_NO_VERTEX_MACROS,1,[Fix for Sun's GL]) + ;; +esac + Also added the include to the above .c files. I'm going to add it to everything in source just haven't gotten that far yet. Kent
2002-11-25Yes I did it again ;)Kent Mein
added the following 3 lines to everything in the intern dir: #ifdef HAVE_CONFIG_H #include <config.h> #endif Kent -- mein@cs.umn.edu
2002-11-22Robert Wenzlaff's fix for AVI_JPEGS.Kent Mein
Kent -- mein@cs.umn.edu
2002-11-21Moved the stuff on autoconfig to doc/autoconfig.txt and added quite a bitKent Mein
more on the basics of it. (as well as put a link to it in the README) Kent -- mein@cs.umn.edu
2002-11-20removed our licensing info as requested :)Kent Mein
Kent -- mein@cs.umn.edu
2002-11-19Ok I added the following options to configure.acKent Mein
--with-ssl=PFX Path to ssl files --with-libjpeg=PFX Path to libjpeg files --with-libpng=PFX Path to libpng files --with-libz=PFX Path to libz files --with-mozilla=PFX Path to mozilla files (The mozilla one still needs some work but its a start) I also cleaned up the blender/intern automake files a little as far as the python stuff goes, it still isn't doing the correct thing in intern/python/freeze but its a little closer I think. Anyone that has ideas on this I'm all ears :) Kent -- mein@cs.umn.edu
2002-11-19--- IK_JacobianSolver.cpp 2002/10/13 16:07:40 1.2Kent Mein
+++ IK_JacobianSolver.cpp 2002/11/19 18:47:33 @@ -134,7 +134,7 @@ m_svd_w = 0; m_svd_v = 0; - TNT::SVD(m_svd_u,m_svd_w,m_svd_v); + TNT::SVD_a(m_svd_u,m_svd_w,m_svd_v); // invert the SVD and compute inverse Fix for why it wasn't building with configure Kent -- mein@cs.umn.edu
2002-11-19Fixed a typo. Had a [ added.Kent Mein
Kent -- mein@cs.umn.edu
2002-11-15removed the comments about libtool not working :)Kent Mein
Kent -- mein@cs.umn.edu
2002-11-15Ok were getting somewhere here ;)Kent Mein
I'm not an expert at this but I think I'm getting the hang of it quite nicely. I added autoconf stuff for most of the intern dir. I move readme.txt to README and added the following section to it: ********************************************************************* ********************************************************************* We are in the process of moving things over to automake/autoconf The old makefiles are still in place and will work. If you want to get a working blender skip down to the next section and use this readme as a guide. If you want to play with the new autoconf environment you need to do the following, inside this dir: ./bootstrap mkdir ../newdir cd ../newdir ../blender/configure Take a look at INSTALL for options you can give to configure. About half of the intern directory is done so you won't get very far. If you want to work on fixing it you need to edit Makefile.am's and configure.ac after editing those files you need to run bootstrap again. TODO to finish up the intern dir Square away how ghost works. (i.e. would be nice if under windows you could choose X11 or normal windows libs, same with macos.. right now its a cludge and it doesn't do one explicitly probably involves changing the way configure.ac picks stuff) Get intern/python figured out. Add the following to configure.ac --with-openssl=dir --with-mozilla=dir (get it so nspr is autodetected here) --with-nspr=dir (incase in different dir) --with-jpeg=dir --with-png=dir --with-zlib=dir figure out why the heck the libtool that gets created is wrong on my system (mein@cs.umn.edu) :) Kent -- mein@cs.umn.edu
2002-11-15Some more clean up in the intern MSVC project files.Maarten Gribnau
Renamed the bmfont project files and updated them. Maarten
2002-11-14Added more frozen files to the MSVC project.Maarten Gribnau
Maarten
2002-11-14Changed module name utils to util so that freeze will find the quaternionsMaarten Gribnau
etc. there. Maarten
2002-11-14Fixed problem with the main intern MSVC project.Maarten Gribnau
Maarten
2002-11-13Committing LarstiQ's patch for NAN_PYTHON_BINARY and NAN_MXTEXTTOOLSKent Mein
It worked on my system and no one else has said anything. Kent -- mein@cs.umn.edu
2002-11-12bug fix in vrml (inventor) import.Maarten Gribnau
Maarten
2002-11-12Added a link for mozilla downloads.Kent Mein
Kent -- mein@cs.umn.edu
2002-11-12- ALenum alc_error = alcGetError(); // openal_2.14+Kent Mein
+ ALenum alc_error = alcGetError(NULL); // openal_2.14+ Fix to get it to work with latest version of openal. Kent -- mein@cs.umn.edu
2002-11-12Modified the MSVC project files to use the static jpeg library as it used to be.Maarten Gribnau
Maarten
2002-11-12Made a dependency so that the MSVC intern project file will actually call theMaarten Gribnau
batch file that freezes the Blender Python code. I had to add a dummy.cpp file to the freeze directory to make MSVC understand it should call the batch file in a post build step. If someone else has a better idea, feel free to change it! Maarten
2002-11-12Fixed the MSVC project files. They now build both the release and debugMaarten Gribnau
targets of creator publisher and player. Assuming you have the libraries installed in lib/windows of course... Maarten
2002-11-12Changed -O3 to -O2 under linuxKent Mein
2002-11-12- python $(PYFLAGS) freeze.py -d -x os -x pprint -x Blender -I ↵Kent Mein
$(SRCDIR) -o $(TARGETDIR) $(SRCDIR)/VRMLmain.py + python $(PYFLAGS) freeze.py -d -x os -x pprint -I $(SRCDIR) -o $(TARGETDIR) $(SRCDIR)/VRMLmain.py Freeze the Blender module (I got this from some other people on #blendersauce and truthfully I have no idea if this is correct or not so if someone else could look at it that would be great) Kent -- mein@cs.umn.edu
2002-11-11Converted icon files to binary files (cvs admin -kb) and restored them.Maarten Gribnau
Maarten
2002-11-11Fixed action.c (brought it back to 1.2)Kent Mein
Kent -- mein@cs.umn.edu
2002-11-11First round of updates to project files. There is a working game player (debugMaarten Gribnau
target) as long as you have installed the right libraries. Added project file for Blender Ode. Maarten
2002-11-11Added another project to freeze Blender Python code from the main internMaarten Gribnau
MSVC workspace. It is not finished completely but it works (through a batchfile). Maarten
2002-11-09Added almost all projects in intern to the main MSVC project for intern (inMaarten Gribnau
intern/make/msvc_6_0. Changed paths in all these files to build to lib/windows and use obj/window/intern for object files and other temporary stuff. Added project files for guardedalloc and blenkey (in keymaker directory). blenkey still assumes openssl being installed in lib/windows. The only thing not automated is is the frozen Python stuff. Maarten
2002-11-08Updated MSVC GHOST project like the string project and added it to theMaarten Gribnau
intern MSVC workspace Maarten
2002-11-08New MSVC workspace were I will add all the intern MSVC projects so thatMaarten Gribnau
they can all be build and installed in one go. Maarten
2002-11-08Fixed the MSVC project file so that it creates the lib/windows directories toMaarten Gribnau
install the libraries into. Also, the objects are now build in the right directories. Maarten
2002-11-08switched the order of build (frozen and intern are now intern and frozen)Kent Mein
that way the lib gets installed before the dir didn't exist so it died. Kent -- mein@cs.umn.edu
2002-11-08I added the following comments to the readme:Kent Mein
--Notes on compiling mxTextTools To get the latest version to compile on my machine I had to edit mxSetup.py and remove /usr/include from INCLPATH for it to build properly. (after doing this you need to edit blender/source/Makefile and fix the pointer to it I'm still working on automating this) Kent -- mein@cs.umn.edu
2002-11-08I needed to update the path to libfrozen on the linking alsoKent Mein
missed it before. Kent -- mein@cs.umn.edu
2002-11-08Added extra ranlib on libary files after being copied to the lib tree for ↵Maarten Gribnau
OSX only. This saves other OSX developers the trouble of manually running ranlib. This is not a good solution (because I don't know the correct one) but it works. Maarten
2002-11-07I autmated the rest of building libfrozen.aKent Mein
I also moved it so that it gets put in: $(OCGDIR)/blender/bpython/$(DEBUG_DIR)libfrozen.a and removed the stuff from the readme on how to do it by hand. (I made one other small change and that was to comment out the ssr target on solaris and freebsd in source/Makefile I forgot to commit it yesterday) Kent -- mein@cs.umn.edu
2002-11-07Updated it so intern/python/freeze is combined into intern's MakefileKent Mein
also updated the readme so its not an extra step anymore. Kent -- mein@cs.umn.edu
2002-11-06added the following link:Kent Mein
mxtexttools:http://www.egenix.com/files/python/mxTextTools.html (python lib) Kent -- mein@cs.umn.edu
2002-11-06That was me KentKent Mein
I noticed it sounded kind of stupid so quit half way through the commit :) Anyway it now reads: If you tried to just have a go at making stuff you might wind up with an empty file /tmp/.nanguess You need to remove the empty file and it will get created automatically by $NANBLENDERHOME/source/tools/guess/guessconfig after you have setup the NANBLENDERHOME variable. Kent -- mein@cs.umn.edu
2002-11-06Changed more wording again and added some extra software links.Kent Mein
Also added the following since it burned me and a couple people have asked: If you tried to just have a go at making stuff you might wind up with an empty file /tmp/.nanguess You need to remove the empty file and re run it after you have setup the NANBLENDERHOME variable.
2002-11-06I Just modified the Makefile to use the definitions instead of hard paths.Kent Mein
-CPPFLAGS += -I../../../../sumo/Fuzzics/include -CPPFLAGS += -I../../../../sumo/include +CPPFLAGS += -I$(NAN_FUZZICS)/include +CPPFLAGS += -I$(NAN_SUMO)/include Kent -- mein@cs.umn.edu
2002-11-06Commented out the include since it was causing problems on some systemsKent Mein
and its not needed here. (intern/Makefile) Kent -- mein@cs.umn.edu
2002-11-05Brought back the sumo physics controllers and undid game engine make fileMaarten Gribnau
changes. Instead modified the top level nan_definitions.mk to point the NAN_SUMO and NAN_FUZZICS to the right locations. Maarten
2002-11-05Sorry people reporting syntax problems :)Kent Mein
I should maybe hold off and post a couple at a time, but I figured since others are working on stuff now it would be nice to keep it upto date. (let me know if I'm committing to often...) (removed set from the bash instructions) Kent
2002-11-05changed:Kent Mein
friend SG_Controller; to: friend class SG_Controller; gcc-3.2 was complaining that it wasn't defined. Kent -- mein@cs.umn.edu
2002-11-05Cleaned up the wording a little more and moved Martins info aboutKent Mein
the intern/python stuff up a little to the more generic case. (well the unix bit but hopefully we can rename the unix bit generic make instructions or something.) Kent -- mein@cs.umn.edu
2002-11-05added one comma to readme.txt as part of a test of the cvs-commitNorman Lin
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