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2010-12-21Error/Warning report flipping.Ton Roosendaal
An operator Error throws up a menu, a Warning only a flashy header print. In mesh editmode the menus for simple failures got very annoying, like "Already a face" for Fkey on a face. Proposal is to use warning for contextual failures, like: - wrong selection - unsupported combination - wrong modes And use errors for cases you really need user attention, for example when issues are invisble or potentially damaging work. - Memory failures - Files not found List can grow in future :) let's test this for mesh now. I'll tackle this for other ops later after review. (Also changed: loopcut disabled when editmode shows deformed result)
2010-12-21rename addlisttolist() to BLI_movelisttolist()Campbell Barton
name was misleading because the list items were removed from the source list. (no functional changes)
2010-12-21Macro Operators now pass on reports to the Mother Op!Ton Roosendaal
(errors for macros were not shown)
2010-12-21bugfix [#24469] Cannot add keyframes on custom properties in IDPropertyGroupsCampbell Barton
2010-12-21Fix [#24359] Collada: end bone zero size, mysterious extra emptyNathan Letwory
Reported by Thomas Larsson Fix by Jeroen Bakker Fix max length of leaf bone and remove empty.
2010-12-21Fix [#25319] COLLADA import segfaults on maya modelNathan Letwory
Reported by Michael Williamson Fixed by Jeroen Bakker Wrong UV index was being used.
2010-12-21Plugging up some memory leaks in the Blenderplayer that I found with valgrindMitchell Stokes
2010-12-21better make_quiet.sh filter with threaded builds.Campbell Barton
2010-12-21fix for cmake flag detection, was not caching the resulting variable so the ↵Campbell Barton
test ran each time. also cache SSE, SSE2 checks.
2010-12-21Workaround for blenderplayer not linking on linux with scons.Nathan Letwory
Maybe as a next big, uncool project would be: solve bad level calls.
2010-12-21modified fix for commits r33811, 33812.Campbell Barton
- SSS Presets were not working on pinned materials. - added ability for save-presets to define variables to stop them becoming too verbose. - remove object.active_node_material
2010-12-21use uppercase for axis chars, used in BLI_math and other parts of blender.Campbell Barton
2010-12-20Fix #25315: Curve points keyframe changes made in edit mode get lostSergey Sharybin
ED_curve_updateAnimPaths now updates fcurves from animation data rather than from local copy of curves: nurb and point index from keyIndex data gets updated in this function and for correct handling undo stuff copy of fcurves is stored in UndoCurve. Additional changes: - Revert of rev33640 and more proper fix: do not copy remained spline-related rna fcurves after renaming pathes but all the rest fcurves woulddbe copied back to animation data - Refresh graph and dopesheet editor after updating animation data
2010-12-20Bugfix #25308Ton Roosendaal
Border or other selection tools didn't redraw action editor, when option "only show selected" was set. Was missing area tagging.
2010-12-20Small UI fixTon Roosendaal
Image texture "repeat" options now greay out when not active. Thanks Mario Kishalmi for the patch :)
2010-12-20Bugfix #25312Ton Roosendaal
"Make Local" option "Objects and Data" made materials get lost on save, the tagging was incorrect. Now it makes Materials local too. Implementation note: the code is new (not 2.4) so it misses some of the hairy goodies we had. It's something for another time to really make this reliably work.
2010-12-20Bugfix, own collection:Ton Roosendaal
File Window draw error: On start Blender in smaller sized window, a scalled down screen causes the File Window main area to draw too high, clipping off half of the top line. This case (scroll horizontal only) is not handled as view2d type.
2010-12-20Fix for last own commit: missed mode check in addvert_Nurb, soSergey Sharybin
blender was crashing when user tries to extrude (with e-button) when nothing was selected.
2010-12-20Bugfix #25313Ton Roosendaal
Outliner "show active" now also works for elements hidden in closed items. (Coordinates were not set)
2010-12-20Bugfix: new strict code for UI_make_axis_color() caused constraintTon Roosendaal
lines in Transform to not draw.
2010-12-203D ortho view: the axes lines of grid had wrong color for X.Ton Roosendaal
Thanks Mario Kishalmi for the report :)
2010-12-20Bugfix: material SSS presets now copy correctly to the displayedTon Roosendaal
material (in case it has nodes)
2010-12-20Bugfix #25301Ton Roosendaal
Material Node trees: SSS wasn't displaying in Nodes. Implementation notes: - Currently copying local data for preview render, only copies the base material. Node materials are re-used. - This causes data to be in 2 "main" databases... complex. - To make it work for preview, I had to add another loop in the SSS code that checks the original Main dbase. That's marked as warning in code to be fixed up. Another bug: - Material properties "SSS presets" copied settings to the active material, not to the displayed one. Added RNA call to retrieve this from Objects. (Next commit will fix preset scripts)
2010-12-20Bugfix #25307Ton Roosendaal
Node shaders + textures, showing in Texture properties, with option "show both previews" had bad ID checking.
2010-12-20simple make wrapper to give quiet output. (more like nan-makefiles)Campbell Barton
2010-12-20Bugfix #25309Ton Roosendaal
Code cleanup to allow switching active output nodes in Compositor made shader nodes output not set correctly. Now you can have multiple output nodes in shaders too, and switch on click-activate.
2010-12-20Misleading defaults for smoke flow particle system:Janne Karhu
* Show unborn was on by default, so smoke got emitted from all particles regardless of their birth time, not a good default in my opinion. * What made things worse was that particles weren't shown in viewport, so you didn't even know the particles were considered alive from the very first frame! (Not rendering is a good default, but they should still be visible in viewport!)
2010-12-20fix [#25313] Outliner View Active only works once icon has been shown in view.Campbell Barton
also disable UNDO and REGISTER flags for OUTLINER_OT_show_active() since its just scrolling the view.
2010-12-20higher precision for wright & radius button.Campbell Barton
2010-12-20change the resolution for new surfaces to 4x4, since 12x12 used to be the ↵Campbell Barton
total number of subdivisions along the U/V of the nurbs surface but now its multiplied by the number of segments.
2010-12-20bugfix [#25310] Twice applied modifier with Convert to mesh with several ↵Campbell Barton
multi-user objects
2010-12-20bugfix [#25238] Render image window edits UV'sCampbell Barton
2010-12-20fix [#25283] Edge length display difficult to readCampbell Barton
- made theme colors for mesh edge len & face angle/area display. - use %g rather then %f for float display, trims unneeded zeros. - store cached 2d and 3d text color as bytes rather then floats, compare when drawing to avoid setting the context. - use unsigned char for more color functions, avoids casting to glColorubv().
2010-12-19Apply [#25297] Fix for [#23765]Nathan Letwory
Bug reported by alarionfirn Patch submitted by Jeroen Bakker It took the read the N+N of the uv-layer, it should be the Nth uv layer.
2010-12-19Apply [#25296] Fix for [#24636]Nathan Letwory
Bug reported by Dominique Lorre Fix submitted by Jeroen Bakker When importing COLLADA files, the name of a custom data layer can be longer than 32 bytes. Make sure only 32 bytes are copied.
2010-12-19Bugfix #25301Ton Roosendaal
Preview render for node shaders broke, caused by localizing materials last week, to prevent thread crashes. Fixed now. Also added a temp fix to draw color-management corrected node previews default. Will follow scene setting tomorrow. Also: SSS in nodes doesn't render yet. Was issue in 2.4 too...
2010-12-19Made ctrl-point curve extruding more consistent with mesh edit mode:Sergey Sharybin
when nothing is selected but active spline is set or when "middle" control point is selected new spline would be created. Nothing wull happen when there is no selection and no active spline due to it's unclear which kind of spline should be added.
2010-12-19Patch from Dan to use id user functions rather then accessing direct. also ↵Campbell Barton
use warning fix using const for RNA_parameter_set() arg.
2010-12-19CMake RelWithDebInfo uses python31.dll, not python31_d.dllCampbell Barton
2010-12-19Todo item:Ton Roosendaal
Compositor: if you have multiple Composite-Out nodes, a click will activate it for use. Just like viewer nodes.
2010-12-19Todo item: (Luca report in IRC)Ton Roosendaal
Pulldown and other popup menus: this button type exits on release. While holding mouse you then can move around, but the highlight of button didn't disappear if you were outside item. The menu then doesn't close when you release the mouse. Now highlight goes on/off on mouse moves to show this better. Implementation note: menu items are coded similar to regular activate buttons (like for tools). There's no provision to make highlights go to the next item while holding mouse in menus. That I rather not mess with now.
2010-12-19Another single-user case: the ID buttons (browse, name, users),Ton Roosendaal
click on user-number 'make single user' now also makes animation local.
2010-12-19Fix for [#25175] bge.logic.mouse.position[1] wrong when using autostartJoerg Mueller
2010-12-19Option "Make Single user" now also makes animations local.Ton Roosendaal
Note that the menu option "Animation" only was working for Object level animations, so I've changed the many name accordingly.
2010-12-19Py UI fix: options for "Single user" had different names than the operator ↵Ton Roosendaal
itself.
2010-12-19fix for own error [#25299] custom properties not showing in viedw3d panelCampbell Barton
error made when fixing id pinning, for non-properties space.
2010-12-19bug [#25292] No undo scale with sculpt modeCampbell Barton
applies to project paint too, added with comment.
2010-12-19user report renaming file fails, print the errno error message.Campbell Barton
2010-12-19Bugfix #25288Ton Roosendaal
SSS preview render didn't happy. Was caused by using a Material copy for preview renders (to prevent crashing in other cases). There were actually 2 errors: - material copy should be added to preview-main database - the render was invoked using wrong main database even!
2010-12-19Bugfix [#25298] Nasty group cycle that creates crash blend files isJoshua Leung
allowed Infinite recursion (manisfesting as a crash) occurred when trying to set the dupli-group setting on an object, when the object is a member of the group being set. Added a check and warning for this in RNA to prevent such setups from occurring in future. Todo: The warning report is currently only printed to console as I can't quite remember how to grab reports pointer without context/operator pointer available.