Age | Commit message (Collapse) | Author |
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This is really hack-fix actually, not sure why `get_pointcache_keys_for_time()` seems to assume
it will always find key for given part index at least for current frame, and whether this assumption
is wrong or whether bug happens elsewhere...
Anyway, this is to be wiped out in 2.8, so no point loosing too much time on it, for now merely
returning unchanged (i.e. zero'ed) ParticleKeys in case index2 is invalid. Won't hurt anyway,
even if this did not crash in release builds, would be returning giberish values.
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Weirdly enough, this version of XCode seems to have static_assert()
even when NOT using C++11. This is totally weird and counter intuitive
since static_assert() is supposed to be C++11 onlky feature.
Can XCode stop using future, please? :)
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The two SVM nodes added with e7ea1ae78c caused a slowdown on AMD cards when rendering with OpenCL, whether displacement was used or not.
In the Barcelona Pavillon scene on a RX480, this would cause a 12% slowdown.
Therefore, this commit adds a additional flag for feature-adaptive compilation so that the new SVM nodes are only enabled when they are needed (Node tree connected to the Displacement output and Displacement type set to Both).
Also, the nodes were also added to shaders when the Displacement Type was set to Bump (the default), which was unneccessary and is fixed now.
Thanks to linda2 on IRC for reporting and testing and to maiself for help with the displacement shader code.
This fix might be relevant for 2.78, but it should be tested further before including it.
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dropdwon too
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This brings this tool more in line with the Breakdowner for armature animation,
with which it shares many commonalities.
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When drawing with Grease Pencil "continous drawing" for a long time
(i.e. basically, drawing a very large number of strokes), it could be
possible to cause lower-specced machines to run out of RAM and start
swapping. This was because there was no limit on the number of undo
states that the GP undo code was storing; since the undo states grow
exponentially on each stroke (i.e. each stroke results in another undo
state which contains all the existing strokes AND the newest stroke), this
could cause issues when taken to the extreme.
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See commit's comments for details, but this boils down to: do not try to use
purely runtime cache data as a 'real' ID pointer in readcode, it's likely
doomed to fail in some cases, and is bad practice in any case!
Thix fix implies dupliweight's object will be invalid until first scene update
(i.e. first particles evaluation).
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Two new modal operators to create a grease pencil interpolate drawing
for one frame or a complete sequence between two frames. For drawing
the temporary strokes in the viewport, two drawing handlers have been
added to manage 3D and 2D stuff.
Video: https://youtu.be/qxYwO5sSg5Y
The operator shortcuts are Ctrl+E and Ctrl+Shift+E. During the modal
operator, the interpolation can be adjusted using the mouse (moving
left/right) or the wheel mouse.
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Consider for inclusion into 2.78.
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Could not reproduce it here, but since users having the issue claims it comes from
rB16cb9391634dcc50e, let's try to use again ugly `XLookupKeysym()` for those modifier keys too...
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Cpack generates a standard filename with git information in it, which might not always be wanted for release builds, this patch adds an option to override that default filename.
Reviewers: sergey, juicyfruit
Reviewed By: juicyfruit
Differential Revision: https://developer.blender.org/D2199
ammended to fix: wrong variable name in main CMakeLists.txt
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This reverts commit 9444cd56db1a4e43d03fa8c735cd893b2e74b913.
This commit caused some flickering in the bones when swapping IK to Fk.
While it's unclear why such change caused any regressions, let's revert
it to unlock the studio.
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Cpack generates a standard filename with git information in it, which might not always be wanted for release builds, this patch adds an option to override that default filename.
Reviewers: sergey, juicyfruit
Reviewed By: juicyfruit
Differential Revision: https://developer.blender.org/D2199
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Based on reading documentation around. This particular version
is based on the ImageMagic documentation which could be found
there:
http://www.imagemagick.org/Usage/filter/
http://www.imagemagick.org/Usage/filter/nicolas/
Current filter is based on measuring mean error with the current
splash screen and choosing combination of parameters which
gives minimal mean error.
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Gotta be careful mixing tabs & spaces. This commit uses 4-space indent
to align the line continuation markers.
Follow-up to 3b52c4056aaf
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Fix cast shadows options (in material tab) not working in the viewport.
An off-by-one error. See D2194 for more.
Committing for Ulysse Martin (youle) who found & fixed this.
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In User Preferences, Properties Editor and toolshelf, Ctrl+Tab and Ctrl+Shift+Tab now activates the next or previous space context (or category in case of toolshelf tabs), respectively.
For Properties Editor such functionality was completely missing, only toolshelf allowed cycling using ctrl+mousewheel (or only mousewheel while hovering tab region). Ctrl+Tab and Ctrl+Shift+Tab are common web browser shortcuts, so they're a reasonable choice to go with.
Reaching the first/last item doesn't cause the cycling to stop, we continue at the other end of the list then. (I didn't add this to Ctrl+Mousewheel toggling in toolshelf since I wanted to keep its behavior unchanged.)
We could get rid of (Ctrl+)Mousewheel cycling in toolshelf, but this may break user habits.
The cycling happens using a new operator, UI_OT_space_context_cycle, for toolshelf tabs it's hardcoded in panel handling code though.
Generalized rna_property_enum_step a bit and moved it to rna_access.c to allow external reuse.
Reviewed By: venomgfx
Differential Revision: https://developer.blender.org/D2189
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geometry
Was causing huge viewport lags.
Reported by angavrilov in IRC, thanks!
Safe and nice for 2.78.
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This is a bug in the multithreaded task manager in negative value range.
The problem here is that if previter is unsigned, the comparison in the
return statement is unsigned, and works incorrectly if stop < 0 &&
iter >= 0. This in turn can happen if stop is close to 0, because this
code is designed to overrun the stop by chunk_size*num_threads as
the threads terminate.
This probably should go into 2.78 as it prevents a crash.
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images in some cases.
Reported by sebastian_k over IRC, thanks.
To be backported to 2.78.
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This was reported in T49231.
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Based on patch by @codemanx, but with slightly less verbose descriptions.
More detailed behavior etc. rather belongs to doc/python_api/examples/bpy.ops.x.py imho.
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Edit mode for an object with Array modifier
Was incorrect indexing done in the array. Caused by 5abae51.
Not sure why it needed to be changed here, but array here is supposed to be
a loop data, so bringing back loop index as it originally was. The shading was
wrong in edit mode with BI active as well (so it's not like it's needed for
BI only).
Patch in collaboration with Alexander Gavrilov (angavrilov), thanks!
Should be double-checked and ported to 2.78.
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Was causing some invalid operations in OpenGL.
After more testing should be fine for 2.78.
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It's a bit tricky to align vertex color data between Blender and OpenSubdiv
so for now we simply disable OpenSubdiv in the paint modes.
Safe for 2.78.
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Nowadays release candidates are supposed to be as close to the final
release as possible.
Safe for 2.78 release branch.
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The other one (sphinx_doc_gen.sh) needs an ssh account on the server to work - and I hate bash, too! :P
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Thanks to linda2 for reporting in IRC.
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subobjects.
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Crash was due to a name collision in Alembic objects caused by the fact
that names derive from the one of the Blender object. An object having
multiple particles system would thus give its name to various
subobjects.
Now use the name of the particles system for the Alembic object.
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Image of the result of this patch:
{F352849}
The only thing different from the above image and this patch is I added a colon after "Falloff" after I took the screen shot.
Reviewers: Severin, meta-androcto
Subscribers: plyczkowski
Tags: #bf_blender, #user_interface
Maniphest Tasks: T33436
Differential Revision: https://developer.blender.org/D2195
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WITH_BULLET
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cage editing enabled)
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keyboards, and with non-first layouts.
This is a tentative fix, own tests here seem to be working OK,
but don't think it's safe enough to be backported to 2.78.
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Yet another mismatch where code would decrease usercount (of Material here) but never increase it again
when re-assigning the datablock...
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Another great example of inconsistency in usercount handling - dupli_group was considered
as refcounted by readfile.c code (and hence by library_query.c one, which is based on it),
but not by editor/BKE_object code, which never increased group's usercount when creating
an instance of it etc.
To be backported to 2.78.
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We did not update them for really long time and the currently used
hashes are quite old and probably wouldn't work without manually
updating all submodules.
Not as if it's something totally crucial (we ask to update submodules
all the times and that's what `make update` does) but updating hashes
will save some cloning/checkout time.
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Includes:
- Version bump to 2.78
- Doxy file update
- New splash screen
- Wrapped some do_versions with version check
- Updated template to use proper font
After poking around a lot it seems Droid Sans was used during 2.7x series.
(or at least difference between using this font and comparing to previous
splash screens gives none visible difference).
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