Age | Commit message (Collapse) | Author |
|
|
|
* AUD_filefactory added.
* imbuf added to RNA include dirs.
|
|
prefs. The window header was still getting clipped slightly behind the menu bar.
|
|
we want to remove it can be re-enabled.
fix view3d python errors with no object/edit object.
|
|
Fixed some typos made in previous commit. Hook Modifier should now work correctly again (and also for newly added Hook relationships)
Notes:
* To add a hook, you currently need to perform the following steps
1) add modifier from menu (no operator in EditMode)
2) specify the object (and/or bone to use as the hook target)
3a) in EditMode, select the vertices you wish to be affected by the hook, and press 'Assign'
3b) alternatively, fill in the vertex-group field for the Vertex Group which contains the vertices to be affected
4) press 'Reset' (to make sure hook will behave correctly)
5) optionally, also press 'Recenter' if the hook position isn't right...
* BUG ALERT (Brecht/Ton): it is impossible to clear the vertexgroup/bone fields once you have assigned some value. Doing backspace+enter (or any other variation) will always result in the first item in the search menu being used.
|
|
|
|
Moved WeightPaint/VertexPaint toggling hotkeys to the same place that the ones for PoseMode/EditMode are defined. This means that the hotkey for toggling PoseMode works again (instead of being overwritten by WeightPaint).
|
|
* Added operator for filling vertex colors with the brush color
* Pythonized the vertex paint menu
|
|
* Disabled multires subdivide button in editmode (again)
SVN weirdness:
I already did this in r22447. Somehow it got changed back -- but I can't find any log of it getting reverted, either in my email or on p.b.o. This is extremely weird!
|
|
saving, loading.
Saving/Loading:
Save - Ctrl S / Cmd S
Save As - Ctrl+Shift S / Cmd+Shift S
Open - Ctrl O / Cmd O
Open Recent - Ctrl+Shift O / Cmd+Shift O
New File - Ctrl N / Cmd N
Text:
Copy- Ctrl+C / Cmd+C
Cut- Ctrl+C / Cmd+C
Paste- Ctrl+V / Cmd+V
Select text- Ctrl+A / Cmd+A
Misc:
Repeat Last Op - Ctrl+R / Cmd+R
Render - Ctrl+Return / Cmd+Return
Render Animation- Shift+Ctrl+Return / Shift+Cmd+Return
User Preferences - Ctrl+Comma / Cmd+Comma
Changed the important search menu to Space key.
Old hotkeys are still preserved, at least for now.
|
|
This add support for: sdl, ffmpeg, openal, jack and sndfile.
We have new options:
WITH_OPENAL, default false
WITH_JACK, default false
WITH_SNDFILE, default false
and with this:
NAN_OPENAL, default /usr
NAN_JACK, default /usr
NAN_JACKCFLAGS, default -I$(NAN_JACK)/include/jack
NAN_JACKLIBS, default $(NAN_JACK)/lib/libjack.a
NAN_SNDFILE, default /usr
NAN_SNDFILECFLAGS, default -I$(NAN_SNDFILE)/include
NAN_SNDFILELIBS, default $(NAN_SNDFILE)/lib/libsndfile.
Also add two new option on source/Makefile for jack and sndfile libs,
but only for linux, so let me know for other OS.
|
|
|
|
|
|
* Fixed doing a simple subdivide, rather than Catmull-Clark. Note that the first subdivision will still appear to be CC rather than simple, this is a bug we just have to live with for now.
|
|
* Fixed multires subdivision of a sculpted object. Accidentally broke this when I fixed removing a multires modifier.
|
|
-Made Mirror and Transparency panels more consistent.
-Improved greying out, and better communicated the fact that alpha settings do work even if Ztransp/Ray Transp are not enabled. The results of low alpha and no Ztransp/Ray Transp look weird though - is this supposed to be supported?
-Added Flare panel for halo.
-Improved SSS panel.
|
|
* Made object mode an enum, shows better in the debugger
* Added a toggle mode to the set object mode operator
* Toggling a mode on and off goes back to the previous mode, not just object mode
* Changed the vertex mode and weight mode shortcuts to call the toggle mode operator
|
|
than expected time, even when it could keep up. Changed the WM
timer logic a bit to always target the next frame time exactly,
|
|
define what the default is, just like file compression for saving.
|
|
when passing properties=True as argument.
Other changes:
* uiItemR, uiItemFullR, uiItemFullO now accept a flag argument rather
than multiple different "boolean" arguments, but still exposed as
booleans to python.
* Fix RNA to support setting PROP_RNAPTR for return values.
|
|
* Deleted Help scripts, there are now operators in space_info.py.
* Some code cleanup.
|
|
comment added)
|
|
* Alt-S in Object Mode would crash. Was caused by modal-keymaps for Pose Mode not being cleared when not in Pose Mode.
Also fixed what appears to have been a copy+paste error for Armature Sketching keymaps.
* Active KeyingSet menu in TimeLine header is now properly editable. Was using the wrong type of layout call to do this.
|
|
Made Hook Modifier be able to use bone targets. However, I haven't been able to verify that everything will work perfectly, since just creating a new Hook Modifier and assigning targets doesn't set hmd->indexar correctly.
|
|
gave ugly center area of 100% opacity)
|
|
* Updated texture paint UI for stroke settings.
* Removed duplicate brush blend types, just use the ones defined in imbuf instead
|
|
needed this for 2.5 testing
|
|
2.49a tries to remove the object from the conversion list every time. Now remove from the conversion list directly without being apart of the remove object function.
|
|
* Popup menus now remember the last clicked item again.
* Modifier and File Format menus are now organized in multiple
columns with categories.
* Hook, explode, uv project modifiers have all their buttons
again with the relevant operators implemented.
* Modifiers that can't be added by the user, or don't work on
curves for example, are not in the menu anymore.
* Fix search menu overlapping buttons when near the bottom of
the screen.
* Fix uv layers search menu not working in some modifiers.
* Cleanup popup menu code a bit, layout engine is used in more
cases now instead of ugly position calculation code.
|
|
* Added airbrush and airbrush rate options to paint stroke. Works for sculpt, vertex paint, and weight paint.
|
|
Probably missing because is not inside view3d_home, it's in the main
winqreadview3dspace function.
|
|
* Evil backbuf drawing strikes again. In paint modes, it was causing the tool panel to flash black, bad glScissor.
|
|
* code cleanup: remove duplication in drawing, join list and preview drawing
|
|
lzma.
I rename the original makefile of lzo (Makefile.bak) and a new one.
Also four new option for user-def.mk:
WITH_LZO, default true
WITH_LZMA, default true
NAN_LZO, default extern/lzo
NAN_LZMA, default extern/lzma
It's easy add support for system libs (using lzo and lzma from OS) but I don't
know if it have much sense.
Note that I can't test the "unsigned char" buffer because the OGL animation
is not working (right ?), but is the same code that for float also the new
Makefile work fine here (Linux), but maybe need some tweak on other OS.
|
|
Distorted Noise: "Distortion" Flag was swapped with "Basis".
Reported by schuh in IRC. Thanks.
|
|
* Fixed a memory corruption bug when deleting a multiresmodifier, was hanging on to a bad pointer. Reported on IRC by lusque
|
|
* Little bugfix, was passing an invalid pointer
|
|
* Weight paint and vertex paint now use the same cursor setup as sculpt
|
|
render panels
|
|
* Refactored weight paint to use the new stroke code, now does smooth stroke and stroke spacing.
Note: weight paint is failing to free it's MocNodes in 2.5, someone might want to look into that
|
|
wrong icon, for example.
|
|
|
|
* Fix for OpenGL domain scaling/rotating/translating reported by Wahooney
|
|
* Fixing my fix for opengl GL_BLEND
|
|
* Fix OpenGL drawing resulting (at least on windows) in missing panels when switching fullscreen + back
|
|
* Fixed sculpt brush stroke exec (F4 operator)
* Made a generic paint stroke exec
|
|
* Converted vertex paint to use the new stroke system. Now supports the same smooth stroke and stroke spacing as sculpt mode.
* Refactored the paint cursor a bit, just sculpt for now but other modes soon.
* A couple warning fixes
|
|
* Making it less verbose
|
|
|
|
|