Age | Commit message (Collapse) | Author |
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Lets `makesrna` generate a `RNA_prototypes.h` header with declarations for all
RNA properties. This can be included in regular source files when needing to
reference RNA properties statically.
This solves an issue on MSVC with adding such declarations in functions, like
we used to do. See 800fc1736748. Removes any such declarations and the related
FIXME comments.
Reviewed By: campbellbarton, LazyDodo, brecht
Differential Revision: https://developer.blender.org/D13837
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This patch remove all duplicate code for the same Bake modifier logic.
Still some modifiers need custom bake functions and cannot use this generic bake.
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Steps to reproduce:
- Add image sequence to movie clip editor.
- Set cache limit to a low value in the user preferences.
- Playback until old frames starts to be removed from cache.
- Jump to the beginning of the image sequence.
The reason of dead-lock comes from two factors:
- Due to global nature of the cache limiter calls needs to be
guarded with locks.
- Image buffers stored in the cache can have their own cache
(which is used for color management).
Didn't find a better solution than to use recursive lock.
Kind of makes sense since the thread-guardable resource is
recursive (moviecache can have nested moviecaches).
Differential Revision: https://developer.blender.org/D14331
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This reverts commit 1558b270e9fcbc2e23fa248b0e7e770dddae155c.
An earlier commit (rB101fadcf6b93c) introduced some new functionality,
which was overlooked in reviewing this commit & got broken.
Will re-commit after the issue has been fixed.
Ref: D13687
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If the scale in the offset modifier was set to a value lower than -1,
the object would get mirrored. The problem was, that the thickness
was set to 0 by that. This fix makes the thickness calculation only
use the absolute values.
Differential Revision: http://developer.blender.org/D14324
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For now just assume that a node group without output sockets is
an output node. Ideally, we would use run-time information stored
on the node group itself to determine if the group contains a
top-level output node (e.g. Material Output). That can be
implemented separately.
In the larger scheme of things, top-level outputs within node
groups seem to break the node group abstraction and reusability
a bit.
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Even though the default key-map didn't use NDOF types some key-maps did.
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This is essentially the same fix as in rB22a341d9d8d3d337f79df228ab2e4e0726f81430.
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Regression in 3267c91b4d5caab7da8aef071a446dd2e86f86a9.
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These checks aren't always valid when there are multiple events
in the queue.
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Also minor cleanup to txt_sel_to_buf:
- Use memcpy instead of strncpy as the strings don't contain nil bytes.
- Replace while loops with for loops.
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Removed WITH_SYSTEM_GLEW by mistake, thanks to @The_Orb for spotting.
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Correction to the calculation of font size used for the tabs on the
Sidebar so that they are always the same size as other content on the
panel.
See D14322 for more details.
Differential Revision: https://developer.blender.org/D14322
Reviewed by Brecht Van Lommel
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Instead of allocating a vector of the basis weights cache for
each evaluated point, allocate a single vector for all of the
weights. This should reduce memory usage by avoiding the
overhead of storing many vectors. I noticed a small performance
improvement to evaluated position calculation with an order of 5,
which is larger than `Vector`'s default inline buffer capacity.
This change is possible because of previous commits that
made the basis cache for each evaluated point always have
the same "order" size.
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Only pass a mutable span and a return argument to the calculation
function, so it's simpler and doesn't worry about where either are
stored.
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Currently a single buffer is used as working space for all evaluated
points. In order to make evaluations more independent, opening
options like multi-threading in the future, instead use a separate
array for each call. Using an inline buffer capacity higher than
the default allows a few percent performance improvement, and removes
allocations for every evaluated point.
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The step after calculating the NURBS basis for a single evaluated
point trimmed extra zeroes from the weights. However, in practice
this rarely did anything, only for the first and last evaluated point
of certain knot configurations. Remove it in order to simplify code.
Also use a separate span for the result, to clarify its length.
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Previously, the popover menu in sculpt/texture paint mode did not
take into account the `UnifiedBrushSettings` for the unit.
To fix this, the behavior of `class _draw_tool_settings_context_mode` is matched
by checking the same conditions when setting up the UI of the right-click popover menu.
Fixes T81616
Reviewed By: #sculpt_paint_texture, pablodp606
Maniphest Tasks: T81616
Differential Revision: https://developer.blender.org/D9168
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Label alignment in top bar by using `ui_text_icon_width_ex` instead of `w_hint`
Old:
{F12733743}
New:
{F12733742}
Fixes T61558
Reviewed By: Severin
Maniphest Tasks: T61558
Differential Revision: https://developer.blender.org/D13552
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Lower the minimal vert count for all simplify modes.
Differential Revision: http://developer.blender.org/D14319
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This patch, D14303, from Aras Pranckevicius adds presets to the OBJ exporter,
and also adds a checkbox (default on) to apply modifiers before export.
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The eventstate was checked instead of the current event being handled,
causing the check to be invalid in some cases.
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The curve selection was wrongly checked.
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The stroke curve data could be NULL.
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This commit fixes T96229.
The maximum possible radius was being used for 3 point
splines, regardless of the current radius.
Reviewed By: HooglyBoogly
Maniphest Tasks: T96229
Differential Revision: https://developer.blender.org/D14311
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Move the definition of the enum to `Curves` DNA, since the values
will be saved in files, and ongoing development needs to use this.
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When OneDrive files are offline, show preexisting thumbnails.
See D13930 for details.
Differential Revision: https://developer.blender.org/D13930
Reviewed by Julian Eisel
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Add the ability to move `CurvesGeometry` without copying its attributes
and data. The benefit is more intuitive management of the data-block
copying, and less overhead for copying in some cases. The "moved-from"
source is left in an empty but valid state. A test file is added to test
the move constructor.
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Before this patch, users had to switch render engines just to change how the
hair should be displayed in solid and material preview viewport shading modes.
Differential Revision: https://developer.blender.org/D14290
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Matching CPU and Eevee behavior.
Differential Revision: https://developer.blender.org/D14296
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By not resetting the line width, other scopes were using the
wrong line thickness.
Contributed by RedMser.
Differential Revision: https://developer.blender.org/D12030
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The constant M_PI_4 is added to GLSL to ensure it works there too.
Differential Revision: https://developer.blender.org/D14288
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Contributed by luzpaz.
Differential Revision: https://developer.blender.org/D14306
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Contributed by luzpaz.
Differential Revision: https://developer.blender.org/D14307
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My own error when committing 0602852860dda. It appears that
the "Endpoint" knots modes should be handled together, otherwise
out of bounds array access is possible.
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Win32: Replace SHGetFileInfoW as means to get friendly display names
for volumes because it causes long pauses for disconnected remote
drives.
See D14305 for more details.
Differential Revision: https://developer.blender.org/D14305
Reviewed by Brecht Van Lommel
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There was an error with the attribute API implementation for vertex
groups. If the vertex group layer referenced an original mesh, it wasn't
properly duplicated for writing.
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For a NURBS curve, the order is just the degree plus one.
So just pass around the degree instead of always subtracting one.
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When rendering using the command line the curvature wasn't rendered. The reason
was that the ui_scale wasn't initialized and therefore the same pixels where
sampled to detect the curvature. This is fixed by setting the ui_scale to 1 for any
image render.
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Change early drag evaluation added in
1f1dcf41d51a03150ee38f220c590f8715b11e88 to only apply to drag events
from mouse buttons. Otherwise pressing two keyboard keys at one would
create a drag event for the first pressed key. While this didn't cause
any bugs as far as I know, this behavior makes most sense for drags
that come from cursor input.
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Only set press events in the windows eventstate, not the current event
since it's not useful for these to be set current events press values.
This makes it possible for a press event to access values for the
previous press.
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Activating a gizmo used the windows eventstate which may have values
newer than the event used to activate the gizmo.
This meant transforms check for the key that activated transform
could be incorrect.
Support passing an event when calling operators to avoid this problem.
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