Age | Commit message (Collapse) | Author |
|
Icon pending.
|
|
|
|
|
|
Makes it more consistent with Mesh Edit mode, and uses same logic for grouping.
|
|
|
|
|
|
Also add place-holder measure tool.
|
|
|
|
|
|
|
|
This is still is a dirty workaround.
Note that we are drawing the whole sets of point multiple times. While this
is ineficient, the main bottleneck is CPU transformation.
|
|
|
|
|
|
Only 1 of the options in this panel apply to cameras.
|
|
Empty object skipping now only skips the bounds, since you can select
the empty by it's center point and want to navigate to it.
Also share object skipping check between view all/selected.
|
|
|
|
|
|
D4463 by @pablodp606
|
|
This behavior matches back-face culled mesh objects,
where the wire outline doesn't depend on the viewing angle.
Applying this before empty visibility check for view framing,
since it's strange if viewing all gives different results
depending on back-face culling.
|
|
This was due to curve being not extrapolated correctly. Also curvemap range
was not taken into account.
|
|
|
|
|
|
|
|
|
|
Before, the caps were not generated for texture materials, now, the endcaps are generated and adapt the texture.
|
|
|
|
Error introduced on rBff8a2df829fcce8780d26a18f3070ab8e850b2e6.
The folders with binary icons were deleted.
|
|
Note this was broken even in 2.7x.
We had a different logic for the plane wire, as for the plane itself.
And they were both wrong when changing the camera shift or the stereo
pivot.
Both of their logic is now unified and correct.
Also I had to create a new gpu batch for the quad wires, since there is
no state that allows me to filter out the geometry, and the square gpu
batch is quite different than the quad one (2d x 3d and orientation).
|
|
This was introduced on the MSAA fix for transparent passes (61039bf71376).
|
|
Adds a few different resolutions for better quality when scaling up/down.
|
|
* Use only scalable SVG icon.
* Add symbolic variant for accessibility.
* Remove shadow, this is added automatically.
For more information see:
https://gitlab.gnome.org/GNOME/Initiatives/issues/2
https://developer.gnome.org/hig/stable/icon-design.html.en
|
|
In accordance with T56648.
- Render Border -> Render Region
- Clipping Border -> Clipping Region
- Instancing 'Scale' -> 'Scale to Face Size'
- Instancing 'Rotation' -> 'Align to Vertex Normal'
Python API is left as-is, for now.
DIfferential revision: D4435
|
|
The degenerate triangle threshold was too big. Making it an equal test can
introduce problems in other cases but I could not make it fail.
|
|
Volume itself was working, but buggy. The issue was that transparent shapes
does not write to depth buffer. But the custom MSAA resolve shader discard
pixels that did not write to depth making them transparent.
Transparent passes should not be inside the MSAA passes, this is also
a matter of performance.
|
|
Point is, you may want to duplicate your set of collections, but not
duplicate all their objects.
Some notes:
* Am rather skeptical about the practice of using operator name to
define behavior of some common exec code. Imho, that should be a single
operator with an enum to refine its behavior (@cambpellbarton may also
have an opinion here?). Left it as-is for now, because this seems to be
used by other operators too in that code. :/
* @dfelinto, @pablovazquez, @billreynish am not so happy with current
names, but cannot find really good short ones either... Also, shouldn't
we move those into a dedicated `Duplicate` sub-menu?
|
|
Was missing proper flag in library_query code, collections are also
id-users of their children collections.
|
|
That one was an empty place-holder, BKE_collection_duplicate() is now
doing that. And its call from full scene copying is not needed
currently, 'deep copy' in that case is handled in editor's
`ED_scene_add()`.
Note that at some point, we might want to move that logic into BKE, but
for now let's keep thing as they are - working.
|
|
We need to remap duplicated IDs' ID pointers to new ones if they exist.
|
|
This function already handles sorting of ID in its listbase.
|
|
|
|
The former was probably one of the worst function names in our whole
code base, totally misleading, and quiet often used as a variable name too.
|
|
The mouse movement scale needed adjusting according to object scale,
since the amount is on the unscaled model but the viewport shows the
scaled one.
Also fixed proper units for amounts in bevel tool, as was already
done for modifier. Percent should be comfortably adjustable by mouse.
|
|
This is unreported. When using volume opacity 0.0, the wires were not visible
(nor were they in other cases, but this was the most obvious one).
The volume itself is still glitchy, and slightly worse than 2.79. I
still don't know how to fix this though. It seems a common problem
(see T62262).
|
|
Note 1: Volume drawing still draws differently than 2.7x.
Note 2: Camera lens widget still ignores stereo.
|
|
Differential Revision: D4460
|
|
Missed when updating circle select operators.
|
|
|
|
The none brush doesn't make sense to have anymore with the tool system.
Also remove deprecated flags & types for object, armature & text.
|
|
|
|
|