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2019-02-28UI: Minor tweak on Object Type Visibility popover.Pablo Vazquez
Mirror order of items as in 'Add' object menu.
2019-02-28GPencil: Cleanup styleAntonioya
2019-02-28UI: File menu tweaks.Pablo Vazquez
* Move Revert, Recover Last Session, Recover Auto Save to its own sub-menu. Had three entries of the same category, and solves user reports on "Revert" being dangerously accessible under Open. * Move up Link, Append, Import, Export as they are used more often than e.g. Save Startup File.
2019-02-28Merge branch 'blender2.7'Brecht Van Lommel
2019-02-28Fix T60366: texture paint slots not updating when editing material.Brecht Van Lommel
Now always refresh when the material changes. Depsgraph tag moved out of the refresh function since that gets called on depsgraph update, which should not trigger a second depsgraph update.
2019-02-28Fix Cycles animation denoising not working for files on a network drive.Brecht Van Lommel
Can't do cross-device renaming, so put temporary file in same folder as output file.
2019-02-28UI: 3D View 'Add' Menu tweaksPablo Vazquez
* Remove single item Armature sub-menu. Add Armature straight away, unless the menu is expanded (like with Rigify enabled) * Group Light and Light Probe between separators * Move the lesser used Speaker item below Camera
2019-02-28Depsgraph: Fix wrong disabled bases deletionSergey Sharybin
Original optimization idea was wrong: it is possible that some other ID would reference an object which is also used by a base. Rolled back to a bit more fragile solution. In the future would be nice to make it somewhat less duplicated with the builder itself. Fixes assert failure (and possibly crashes) when adding grease pencil object and switching to a draw mode.
2019-02-28Cleanup: Snake style in depsgraphSergey Sharybin
While it's kind of common to use camel case in C++ this is not currently agreed style for C++ in Blender. Got confused by working on other areas with 3rd party libraries.
2019-02-28UI: Contextual menusWilliam Reynish
-Rename 'Specials' menus to 'Context' menus for Grease Pencil -Make Grease Pencil contextual menus follow the design of the regular contextual menus more -Add more useful operators to the contextual menus in the paint modes
2019-02-28Fix T62012: Non-animated property, stuck in previously keyframed valuesSergey Sharybin
Was missing ID recalc tag.
2019-02-28GPencil: Rename variable name and add alpha to outlineAntonioya
The outline now has some alpha to be more consistent with other Blender areas.
2019-02-28GPencil: Disable Outline if Overlay is disabledAntonioya
The main overlay switch and outline option must be checked.
2019-02-28GPencil: Remove comment line added by error to header textAntonioya
This line was added accidentally in the header text.
2019-02-28GPencil: Increase outline to 2 pixelsAntonioya
The selection outline of 1 pixel was too thin.
2019-02-28GPencil: Hide selecction outline when play animationAntonioya
2019-02-28GPencil: Draw Outline to Active and Selected objectsAntonioya
Now an outline is drawn when the grease pencil is selected.
2019-02-28GPencil: Remove dummy marker for Grease Pencil objectsAntonioya
After adding selecction using strokes, the dummy is not required because it was added as a provisional solution while we implement stroke selection.
2019-02-28GPencil: Add selection support for objects using strokesAntonioya
Now it's possible to select a grease pencil object without using the dummy.
2019-02-28Wonky Menu Down ArrowPablo Vazquez
Almost every pulldown menu and popover has a little dropdown arrow shape. Unfortunately it is a bit wonky. The top of the right side of it is wider than the top of the left side. And both sides are narrower at the bottom than the top. It might be hard to see, but this image should help: {F6728281} The patch fixes the symmetry of the shape while keeping the weight as similar as possible. In the following image you can see the outline of the current version in red and this new version in green. {F6728298} With patch applied the arrow looks perfect: {F6728302} Reviewers: brecht, billreynish Reviewed By: billreynish Subscribers: pablovazquez Tags: #bf_blender, #bf_blender_2.8, #user_interface Differential Revision: https://developer.blender.org/D4424
2019-02-28Revert "Objects: Remove Textured from object display type"Clément Foucault
This reverts commit 6a4a984ff731070d0702821fe1e67dea40e593b9.
2019-02-28Split base flags on own and collection-definedSergey Sharybin
This allows to update base flags to a proper state then object's restriction flags are changed, without requiring to re-evaluate an entire tree of flags. Some old unused flags are were removed by this change, and also disabling menu items might not work the same as before. This is something we can bring back if it's really needed (the way how flags are handled did change since that interface code was done anyway, so code was looking weird anyway). Reviewers: brecht Differential Revision: https://developer.blender.org/D4420
2019-02-28Remove unused base flagSergey Sharybin
Was only set and read from a single location. Removing to keep things more manageable.
2019-02-28Depsgraph: Keep objects which has animated visibilitySergey Sharybin
This allows dependency graph to evaluate drivers of those objects and put them to a correct state. It will increase memory usage since now we can no longer save it by skipping copy-on-write for such objects. It will also currently make things slower, because we do not have granular enough visibility update of components in the dependency graph. Can do it later when the rest of the changes are finished. This commit does not update restriction flags on the base, since that is somewhat tricky to do currently: need to somehow see whether object is disabled due to flags on collection or due to own flags. Differential Revision: https://developer.blender.org/D4419
2019-02-28Depsgraph: Route visibility flags update to proper componentSergey Sharybin
2019-02-28Depsgraph: Change the logic about keeping bases in the graphSergey Sharybin
The idea is to keep bases which are known for sure to be in the dependency graph. Previously, this code was duplicating logic around checking restriction flags, which becomes more hard to maintain once we are moving towards to more comprehensive checks about whether base is a part of evaluated scene or not.
2019-02-28Objects: Remove Textured from object display typeClément Foucault
As discussed with @billreynish this makes little sense now that we don't have a dedicated textured mode. We don't have a superior texture or shaded mode anymore and we also cannot mix different engines together (workbench with eevee/lookdev). The only feature it removes is the possibility to hide textures for certain object in solid mode.
2019-02-28Fix T62040: Irradiance Volume brokenClément Foucault
Was broken by 6a03199b50e02d57a50eb24441ef7be0b7e965ac. Reintroducing the padding along with a few comment to not reproduce the same errors.
2019-02-28Fix T62050: remove non-persistent timers in load-pre callbackJacques Lucke
This actually makes more sense than removing them in the load-post callback. During load, the file might register timers that would be removed immediately.
2019-02-28Fix T61994: crash when box selecting instancesJacques Lucke
Reviewers: brecht Differential Revision: https://developer.blender.org/D4427
2019-02-28Fix T62021: Wireframe input node doesn't work properlyClément Foucault
This fixes the general case. It is still not supported for hairs. Added a hack in the geometry node to avoid unnecessary geometry shader usage.
2019-02-28Fix T58405: viewport drawing issues with display device set to None.Brecht Van Lommel
Disabling color management this way is not very useful, but as long as the option is there it should work correct.
2019-02-28Fix T58875: object paste and append Active Collection property not working.Brecht Van Lommel
2019-02-28Preferences: Remove warning concerning selection in edit mode with MSAAClément Foucault
We don't use MSAA anymore for the selection buffers so this warning is no longer relevant.
2019-02-28Fix T61878: Selection does not allways work in wireframe modeClément Foucault
This draw surfaces if the xray option is disabled even in wireframe mode.
2019-02-28DRW: add back edge highlighting for active face drawingCampbell Barton
Removed in aa7b013bd5d24 for performance reasons, however highlights can't always be seen against specular shading, see: T55456#510873 Instead of having a highlighted inner-edge, use the active edge color.
2019-02-283D View: only calculate view center when neededCampbell Barton
When orbit around selection was enabled the selection center was being calculated even when it wasn't needed.
2019-02-28DRW: use active color for face dotCampbell Barton
Matches active vert/edge modes.
2019-02-28UI: rename Quit Prompt to Save PromptCampbell Barton
Eventually this should be used to prompt when loading a new file too.
2019-02-28UI: change behavior for quit promptCampbell Barton
Remove confirmation popup menu, just exit. Note that this option is mainly for developers or people reviewing blend files, see D4406 for discussion on reason for keeping this feature while simplifying how it works.
2019-02-28Cleanup: styleCampbell Barton
2019-02-28Update for rename: constraint_orientation -> orient_typeCampbell Barton
2019-02-28icons_geom: update from svn rev 62198Campbell Barton
In the future we'll try to avoid such big updates, adjusting to material colors could have caused so many files to change.
2019-02-28Fix missing NULL check in recent transform changesCampbell Barton
Caused bevel to crash.
2019-02-28Cleanup: warningCampbell Barton
2019-02-28Makefile: icons target now uses make variablesCampbell Barton
Add examples in help text.
2019-02-28Makefile: use BLENDER_BIN variable if passed inCampbell Barton
When the default build path isn't used, it's still handy to be able to run utility commands.
2019-02-28Makefile: move help text to string literalCampbell Barton
Editing text in @echo commands wasn't convenient.
2019-02-28Refactors preview drawing code with few functional modifications:Richard Antalik
Fix T61241 - Changing preview size does not affect drawn image size, only resolution. -- Consistent behavior, when changing full-size / proxy / scene render size -- Scopes are rendered in *same size* as source image -- Over all, user does not have to readjust preview zoom. Reviewed by: Brecht Differential revision: https://developer.blender.org/D4315
2019-02-27UI Particles: Minor tweaks to labelsPablo Vazquez
* Capitalize 'Orientation Axis' and 'Multiply Mass with Size' * Rename 'Scaling' to 'Radius Scale'