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2019-03-01Cleanup: move theme reset into it's own operator fileCampbell Barton
2019-03-01Fix: Better fix for KeyingSet "Export to File" and unescaped charactersJoshua Leung
Use Python's native raw formatting instead, which should take care of any issues we may face.
2019-03-01Cleanup: Adding braces around all cases here to make it easier for the next stepJoshua Leung
2019-03-01Fix T62057: Particle settings keyframes not showing in Graph Editor channelsJoshua Leung
In short, the settings to expand/collapse the Particles Animation Dopesheet expander were no longer getting exposed, so the F-Curves attached to the particle settings were not showing up in the channels list as that section was collapsed and couldn't be opened from the UI. Early on during the development of 2.8, we originally wanted to completely remove the Particle System. Eventually that decision got walked back, and so particles were reinstated. Well... most of the relevant code was! One of the areas that was the most messed up during this process was the animation editor support for these channels. It seems that there was almost a two-step removal process here - the first pass tried to keep the channel definitions while removing all references to particle stuff, while the second pass tried to remove the definitions completely and/or re-added them in the wrong places, etc. To say the removal/reverting history is here is "colourful" is an understatement...
2019-03-01Cleanup: use preferences prefix for Python operatorsCampbell Barton
2019-03-01Collections: mark visibility properties as not animatable.Brecht Van Lommel
Better to communicate the current state clearly until this is supported, for now only object visibility can be animated.
2019-03-01Cleanup: use unsigned types in 3D view editorCampbell Barton
2019-03-01Tool System: add a mode option to 3D view circle selectCampbell Barton
Support only basic operations: new/add/subtract.
2019-03-013D View: avoid redundant circle select updatesCampbell Barton
This refreshes on cursor motion so it's worth avoiding redundant updates, especially for multi-object edit-modes where many objects aren't even near the object being selected. This commit also moves to passing eSelectOp to circle select functions in preparation for adding a select mode tool option.
2019-03-01WM: add gesture variable to detect first executionCampbell Barton
Needed for circle select to replace the current selection.
2019-03-01Fix T62053: Composite rendering more images than neededPhilipp Oeser
Reviewers: brecht Maniphest Tasks: T62053 Differential Revision: https://developer.blender.org/D4432
2019-03-013D View: move particle circle select out of object mode loopCampbell Barton
This doesn't support multi-object editing, no reason to check others.
2019-03-01Revert "UI: File menu tweaks."Brecht Van Lommel
This reverts commit b104b3cdcff and 04baefcc2fc. Changes to core UI like this should go through review, and doing them during Beta development is not generally the right moment unless they fix an important problem.
2019-03-01UI: Make Auto Smooth panel open by defaultWilliam Reynish
2019-03-01Fix T62015: Duplicating object, rotating, pivot point not usedSergey Sharybin
Was caused by another fix in the area, and root to the wrong though that transformation is only initialized from a fully evaluated dependency graph. The latter one is not a case when changing transformation mode. Solved by copying transform to an evaluated object.
2019-03-01Fix flag on wrong object being modifiedSergey Sharybin
The intention was to disable constraints prior evaluation of the object. Spotted by Campbell, thanks!
2019-03-01build_environment: Fixed `make deps` on macOSStefan Werner
Two changes: Removed the explicit version for the macOS SDK, recent versions of Xcode have a symlink to the newest SDK. Fixed the build script for OpenMP by removing extra ' marks that install_name_tool took literally and replaced INSTALL_PATH with INSTALL_DIR.
2019-03-01WM: improve support for binding actions to modifier keysCampbell Barton
Previously a modifier key-map type only worked when the same key was enabled as a modifier as well. This allows for users to assign an action to double-tap-shift for eg.
2019-03-01Cleanup: Use braces in event matching logicCampbell Barton
Also no need to map the event type for inactive keys.
2019-03-01Fix object mode lasso de-selectionCampbell Barton
Lasso actions that only de-selected were handled as if nothing changed.
2019-03-01Cleanup: de-duplicate RNA array default argsCampbell Barton
2019-03-01Fix T62068: rotation incorrectly re-uses axisCampbell Barton
Regression in recent transform changes.
2019-03-01RNA: move cursor into own structCampbell Barton
Without this it's impractical to subscribe to any change to the cursor. Fixes T61969 by having gizmos update on any change to the cursor.
2019-03-01Fix T61825: animated images not working immediately when enabling auto refresh.Brecht Van Lommel
2019-03-01Fix T61929: crash on undo in some files with local view.Brecht Van Lommel
2019-03-01Comments: add comments for new transform struct members.Campbell Barton
2019-03-01Cleanup: minor improvements to transform comments.Campbell Barton
2019-03-01Cleanup: Use const for static number.Campbell Barton
Also use double indent instead of mixed tab/spaces.
2019-03-01Cleanup: pep8Campbell Barton
2019-03-01Cleanup and refactor sequencer proxy properties panelRichard Antalik
Split SEQUENCER_PT_proxy to: SEQUENCER_PT_proxy_settings - global settings and operators SEQUENCER_PT_strip_proxy - proxy settings per strip Author: Guillaume M (mathers) Reviewed by: ISS, campbellbarton Differential Revision: https://developer.blender.org/D4262
2019-03-01Hair Particle: Fix issue on OSX due to hardware accelerated subdivisionClément Foucault
Workaround to tranform feedback not working on mac. On some system it crashes (see T58489) and on some other it outputs garbage (see T60171). So instead of using transform feedback we render to a texture, readback the result to system memory and reupload as VBO data. It is really not ideal performance wise, but it is the simplest and the most local workaround that still uses the power of the GPU. This should fix T59426, T60171 and T58489.
2019-03-01UI: hierarchical nestingWilliam Reynish
Use correct hierarchical nesting in camera and mesh obdata properties
2019-02-28UI: un-expand enumWilliam Reynish
Enums don't work well when expanded vertically like this
2019-02-28UI: Properties hierarchical nestingWilliam Reynish
Make hierarchy more clear and consistent in Render, Object and Particles
2019-02-28Cleanup/refactor clnor code: add high-level helpers to set custom normals.Bastien Montagne
Now it will be simpler for code jsut wanting to preserve custom normals around to set them, without having to add same boiler plate code all the time around actual code.
2019-02-28Fix (unreported) assert in modifier evaluation of weighted normals.Bastien Montagne
Currently modifier stack assumes there are no poly normals data passed around, so in case a modifier generates such data, it has to clean it up after usage. Whole handling of normals is a bit annoying and week currently, we can probably enhance that once fully per-mesh item type cddata masks are in?
2019-02-28'Fix' T61942: Triangulate modifier breaks custom normals.Bastien Montagne
Not a bug, but supporting preservation of custom normals in that specific modifier makes sense, in game pipeline contexts. Could also ease work of IO add-ons that want to export triangulated geometry...
2019-02-28CustomData: add function to clear layers' flags.Bastien Montagne
We only had one to set those flags, up til now...
2019-02-28UI: ParticlesWilliam Reynish
Nicer alignment in Vertex Groups panel
2019-02-28UI: File menu tweaks.Pablo Vazquez
* Group Export with Save, Save As, Save Copy. * Group Import with Link, Append. Suggested by @fsiddi
2019-02-28UI: Minor tweak on Object Type Visibility popover.Pablo Vazquez
Mirror order of items as in 'Add' object menu.
2019-02-28GPencil: Cleanup styleAntonioya
2019-02-28UI: File menu tweaks.Pablo Vazquez
* Move Revert, Recover Last Session, Recover Auto Save to its own sub-menu. Had three entries of the same category, and solves user reports on "Revert" being dangerously accessible under Open. * Move up Link, Append, Import, Export as they are used more often than e.g. Save Startup File.
2019-02-28Merge branch 'blender2.7'Brecht Van Lommel
2019-02-28Fix T60366: texture paint slots not updating when editing material.Brecht Van Lommel
Now always refresh when the material changes. Depsgraph tag moved out of the refresh function since that gets called on depsgraph update, which should not trigger a second depsgraph update.
2019-02-28Fix Cycles animation denoising not working for files on a network drive.Brecht Van Lommel
Can't do cross-device renaming, so put temporary file in same folder as output file.
2019-02-28UI: 3D View 'Add' Menu tweaksPablo Vazquez
* Remove single item Armature sub-menu. Add Armature straight away, unless the menu is expanded (like with Rigify enabled) * Group Light and Light Probe between separators * Move the lesser used Speaker item below Camera
2019-02-28Depsgraph: Fix wrong disabled bases deletionSergey Sharybin
Original optimization idea was wrong: it is possible that some other ID would reference an object which is also used by a base. Rolled back to a bit more fragile solution. In the future would be nice to make it somewhat less duplicated with the builder itself. Fixes assert failure (and possibly crashes) when adding grease pencil object and switching to a draw mode.
2019-02-28Cleanup: Snake style in depsgraphSergey Sharybin
While it's kind of common to use camel case in C++ this is not currently agreed style for C++ in Blender. Got confused by working on other areas with 3rd party libraries.
2019-02-28UI: Contextual menusWilliam Reynish
-Rename 'Specials' menus to 'Context' menus for Grease Pencil -Make Grease Pencil contextual menus follow the design of the regular contextual menus more -Add more useful operators to the contextual menus in the paint modes