Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-07-21 | fix [#36234] Dynamic Topology undo crash | Campbell Barton | |
2013-07-20 | add new snap option: 'Selection to Cursor (Offset)', | Campbell Barton | |
rather then moving everything into the cursor location, the current selection centers around the cursor, maintaining their relative distances. works for mesh, object, pose bones etc. | |||
2013-07-20 | fix for bug snapping multiple pose bones to the cursor (it would apply pose ↵ | Campbell Barton | |
transformation multiple times), also named cursor vars more clearly. | |||
2013-07-20 | misc edits | Campbell Barton | |
- fix for missing None check with recent 'Hidden Wire' draw option. - avoid int overflow with mesh selection. - remove ';' outside of functions. | |||
2013-07-20 | Fix descriptions for mask selection operators and use less ambiguous ↵ | Sv. Lockal | |
"letter-spacing" term | |||
2013-07-20 | Select more/less tool for mask splines | Sv. Lockal | |
2013-07-20 | Cycles / Sampling Presets: | Thomas Dinges | |
* Values were a bit too small for the Progressive integrator, now we use 12 and 24 (sqared). | |||
2013-07-20 | hidden wireframe option for mesh editmode, important for retopology mode ↵ | Campbell Barton | |
(can be used with xray). | |||
2013-07-20 | Changing the python error when accessing SCA_JoystickSensor.axisSingle in ↵ | Daniel Stokes | |
the wrong mode to an AttributeError instead of a TypeError as this more accurately reflects the problem. | |||
2013-07-20 | Re fixing BGE bug [#36223] Strange page fault of "Game" actuator | Daniel Stokes | |
Thanks to Campbell for helping me get a better fix put together. | |||
2013-07-20 | Fix for docstring inconsistency in Stroke.stroke_vertices_end(). | Tamito Kajiyama | |
2013-07-20 | Add the Boost include to the right CMakeLists.txt... | Mitchell Stokes | |
2013-07-20 | More build fixes for r58428. | Mitchell Stokes | |
2013-07-20 | fix own bad regression/bug, removing vertex colors crashes [#36227] | Campbell Barton | |
2013-07-20 | SCons fix for r58428. | Mitchell Stokes | |
2013-07-20 | Removing source files from source/gameengine/GamePlayer/common/SConscript ↵ | Mitchell Stokes | |
that were removed in an earlier commit. This should allow SCons to build the game engine again. | |||
2013-07-20 | Cycles / CPU Rendering: | Thomas Dinges | |
* "Auto Detect" now again uses the umber of cores, instead number of cores + 1. This was added before we had Tile rendering and benchmarks on several systems showed that there is no gain with this now. There might be some slight difference (0.5% or so) slower/faster depending on the scene, but this is negligible. | |||
2013-07-20 | edit to r58425, BLI_math is available here, better not copy,paste from ↵ | Campbell Barton | |
linearrgb_to_srgb. also remove redundant check in AUD_FFMPEGReader::seek. | |||
2013-07-20 | * Compile fix for overloaded pow() function. | Thomas Dinges | |
2013-07-20 | revert r58419. caller should do NULL check here. | Campbell Barton | |
2013-07-20 | Cycles / Sampling Presets: | Thomas Dinges | |
* Add Presets for Sampling. This comes with a simple Preview and Final preset, but as this is varying a lot depending on the scene, they should just be a starting point. The user can add own presets here. * Some UI layout changes to match the settings a bit better. | |||
2013-07-20 | BGE: Partial fix for [#36151] "Distance model not carrying over to ↵ | Mitchell Stokes | |
standalone" reported by Florian Schneider (drjaska). The Blenderplayer wasn't initializing 3D audio settings from the scene settings like the embedded player was. | |||
2013-07-20 | BGE fix [#35195] Shadow Only lamps only work with Specular enabled | Daniel Stokes | |
The way we do shadow only doesn't work well with colored shadows, though it does work if you apply enough light to the shadow. | |||
2013-07-20 | Code cleanup / Cycles: | Thomas Dinges | |
* Use USHRT_MAX rather than manual value, suggested by Campbell. | |||
2013-07-20 | BGE fix [#35563] Object colour setting for objects and fonts not using ↵ | Daniel Stokes | |
colour management like materials | |||
2013-07-20 | Cycles / Sampling UI: | Thomas Dinges | |
* Add a "Squared Samples" option to the UI, to use squared values for ease of use. This can make it easier from an artist point of view, to weak settings. With this enabled, all Sample values will be squared. So 10 Samples become 100 Samples. For the Non-Progressive integrator: 4 AA Samples * 5 Diffuse Samples would become 16 AA Samples * 25 Diffuse = 400 in total. Patch by Matt Heimlich, with some minor edits by myself. Thanks! | |||
2013-07-20 | Merging from ge_dev to trunk r58091-58422. | Mitchell Stokes | |
2013-07-20 | Bge fix [#33016] Blender crashes when I start the game engine | Daniel Stokes | |
Caused by a bit of a disconnect from the BGE mesh and BMesh. | |||
2013-07-20 | Merged changes from trunk r58324-58419.ge_dev | Mitchell Stokes | |
2013-07-20 | Cleaning up some warnings that occur when an invalid navmesh is generated. | Daniel Stokes | |
2013-07-20 | BGE fix [#36223] Strange page fault of "Game" actuator | Daniel Stokes | |
Adding a NULL check to BLI_ghash_lookup | |||
2013-07-20 | Add Tamil characters to our i18n font (from samyak-tamil). | Bastien Montagne | |
2013-07-19 | Fix some definitions for MinGW64 | Antony Riakiotakis | |
2013-07-19 | style cleanup: braces/indentation | Campbell Barton | |
2013-07-19 | style cleanup: switch statements, include break statements within braces & ↵ | Campbell Barton | |
indent. also indent case's within the switch (we already did both of these almost everywhere) | |||
2013-07-19 | Fix for [#36216] Viewport render with CMJ sampler and unlimited passes freezes | Thomas Dinges | |
* If Preview Samples are set to 0 (unlimited) it now assumes 65536 instead of INT_MAX. This doesn't affect regular sampling, you can still enter fixed values of 100k or whatever. | |||
2013-07-19 | Nodes / UI: | Thomas Dinges | |
* Change UI string for LayerWeight node to "Layer Weight" (with the gap in between), for consistency with other nodes. | |||
2013-07-19 | Blender 2.69 Release Cycle: | Thomas Dinges | |
* BCon1: Alpha. | |||
2013-07-19 | code cleanup: remove BLI_array use when extruding individual faces. also use ↵ | Campbell Barton | |
BM_face_copy utility function. | |||
2013-07-19 | add keybinding for dolly: shift +/- | Campbell Barton | |
2013-07-19 | patch [#36000] View lock offset (allow panning when the view is locked) | Campbell Barton | |
own patch | |||
2013-07-19 | patch [#35789] Quick hack select more/less tool for armatures | Campbell Barton | |
by Pedro Riera (priera), Andrey Dubravin and parts rewritten by myself. | |||
2013-07-19 | patch [#35789] Quick hack more/less tool for lattices | Campbell Barton | |
by Pedro Riera (priera), Andrey Dubravin, I also made some changes. | |||
2013-07-19 | patch [#36032] Quick Hack lattice random selection | Campbell Barton | |
by Andrey Dubravin (daa) | |||
2013-07-19 | code cleanup: use MEM_mallocN rather then MEM_callocN when the array is | Campbell Barton | |
overwritten immediately after. | |||
2013-07-19 | add rna attribute 'frame_current_final', without this you had to | Campbell Barton | |
manually calcualte it with the subframe and time remapping vars. | |||
2013-07-19 | code cleanup: use __linux__ define over linux | Campbell Barton | |
2013-07-19 | optimization: avoid extra loop in BLI_mempool_destroy(). free the list inline. | Campbell Barton | |
2013-07-19 | code cleanup: use boolean for derived mesh face test function | Campbell Barton | |
2013-07-19 | code cleanup: case & brace placement | Campbell Barton | |