Age | Commit message (Collapse) | Author |
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- added new MetaElem types (plane, elipsoid and cube) old TubeX, TubeY and TubeZ will not be supported
- new buttons in Edit button window (dx, dy, dz)
- added new items into the headers menu and toolbox menu
more details at: http://blender.webpark.cz
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- Window: added .GetCursorPos()
- Lamp: updated for NoDiffuse and NoSpecular modes
- Registry: new module to handle persistent data
- vector: made it correctly print only 3 values when vec->size==3:
Fixes nmvert coords printed with a 4th 0.0 coordinate
- Text: fixed crash on startup (Python 2.3, linux):
added definition of the Text pyobject earlier, in Types.c
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- Updated two doc files
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sure...)
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responsible for this module
slight bug fixes (Steph.)
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new Radio render on.
crash happened after redraw in 3d window.
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by Maci_Ray (thanks!).
- updated project files with radiosity changes.
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- the link order for Blender has changed, the libradiosity.a has to be moved after the librender.a (obviously for a new dependency!). Check blender/source/Makefile
- there's a new file: blender/source/radiosity/intern/source/radrender.c
Here's what the new code does:
Using the core routines of the Radiosity tool, each renderface with 'emit material' and each renderface with 'radio material flag' set will be used to itterate to a global illumination solution. Per face with high energy (emit) little images are rendered (hemicubes) which makes up lookup tables to 'shoot' its energy to other faces.
In the end this energy - color - then is directly added to the pixel colors while rendering, Gouraud shaded.
Since it's done with renderfaces, it works for all primitives in Blender.
What is doesn't do yet:
- take into account textured color of faces. Currently it uses the material RGB color for filtering distributed energy.
- do some smart pre-subdividing. I don't know yet if this is useful... Right now it means that you'll have to balance the models yourself, to deliver small faces where you want a high accuracy for shadowing.
- unified render (is at my todo list)
User notes:
- per Material you want to have included in radiosity render: set the 'radio' flag. For newly added Materials it is ON by default now.
- the Ambient slider in Material controls the amount of radiosity color.
- for enabling radiosity rendering, set the F10 "Radio" button.
- the Radiosity buttons now only show the relevant radiosity rendering options. Pressing "collect meshes" will show all buttons again.
- for meshes, the faces who use Radio material always call the 'autosmooth' routine, this to make sure sharp angles (like corners in a room) do not have shared vertices. For some smooth models (like the raptor example) you might increase the standard smoothing angle from 30 to 45 degree.
Technical notes:
- I had to expand the renderface and rendervertices for it... shame on me! Faces have one pointer extra, render vertices four floats...
- The size of the hemicubes is now based at the boundbox of the entire scene (0.002 of it). This should be more reliable... to be done
- I fixed a bug in radiosity render, where sometimes backfaces where lit
In general:
I'd like everyone to play a bit with this system. It's not easy to get good results with it. A simple "hit and go" isn't there... maybe some good suggestions?
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Pointed out and fixed by Stephen Swaney
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describes the MEM_mallocN and MEM_callocN api
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used in this file caused the MipsPro 7.4 compiler to choke
... please test on all platforms!
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in editmesh three error menus were made more clear.
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button (from the Render buttons) in the Anim Buttons (F7) for more
clarity.
- Removed old 'AnimSpeed' option
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now 'only shadow' lamps won't give light when rendering without shadows.
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crash when deleting all curves from Curve Object, when EditButtons open.
Bad memory reference, caused by using an unsupported feature in
interface.c... fixed by not using that feature! (making buttons with NULL
pointers)
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SHIFT+C in 3dWindow didnt update the other 3d windows, when open.
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when adding a new scene in a Screen without buttons window, a pointer
was referenced which is zero
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maintainers really *really* only want to use sdl11-config while not
offering sdl-config as well ...)
This patch was briefly discussed on -committers but still might break
SDL stuff.
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multiples of 16 pixels
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Trying to get rid of some of the extra warnings we can ignore ;)
Kent
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~/.blender, but we still check old locations to avoid people from
losing settings! :)
This does not affect any other platform.
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Blender no longer uses the windows dir as %HOME%
This also fixes the ".blanguage not found" errors when
double-clicking .blend files. (Win32)
Needs testing at Win2k/XP!!!
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tuhopuu (as max for buttons)
- Sun lamps now do toon specularity too
Hemi lamps dont do any other shader than the old ones still... the
implimentation of it in Tuhopuu is disputable, will solve this for 2.29
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- Adding argv to the builtin sys Python module:
Currently only argv[0] is there. This fixes a weird error that can make
correct scripts fail.
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- Add information on the .blender dir
- Add some helpful links
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This crash was reported by Jean-Michel Soler (jms).
Problem was that I was trying to be a little too intelligent. I kept a
reference to created PyObjects which at some point apparently fails. Keeping
the object references is not necessary. Now we just create a new PyObject
when necessary and let Python handle the reference counts.
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outside of the old boundbox of the Object.
it's a small fix, the code is still commented in... need further
work to find out why sometimes balls disappear
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calls.
Added a comment in the code why it happens... its about safely
escaping from buttons/blocks loops before loading a new file!
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- Fixed crash in NMesh:
When trying to rename newly created meshes, Blender would crash due to
invalid id->lib in new_id().
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Added a couple of examples for some functions.
* Fixed some small documentation problems with regards to the implementation.
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- Update method scene.update():
To accept an optional parameter for a "full" update (using set_scene_bg()).
- Updated the docs accordingly.
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This module now contains a complete description - finally.
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This problem only occurs on Linux with NVidia cards.
Fixed by Timo Mihaljov (noid).
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Edge select is now _only_ working with ctrl-alt-RMB. Patch provided by
Roel Spruit (Goofster).
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problems when trying to play a sequence of images (fixes bug #430)
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general cleaning of Ipocurve.c Ipocurve.h Ipo.h Ipo.c
updated doc
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- Fixed bug #399:
Old bug on NMesh: segfault on NMesh.Face(vertexlist).
- Fixed bug #433:
"Typo" on Armature: bone's setQuat method was changing bone->head, not
bone->quat.
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Ensuring that the build uses the rebuilt
mips3 libs.
Please test!
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Text module: trying to get the filename attribute didn't check for NULL.
Reported by Stani Michiels. Fixed now.
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Expanding NMesh_update() to accept a parameter to tell it to recalculate
normals, I introduced an error: new meshes would segfault Blender. Fixed.
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float time) which returns the value of the ipo curve number pos at the given time.
Updated doc accordingly.
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