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2022-09-02Cleanup: Fix clang-tidy warnings: [bugprone-incorrect-roundings]Clément Foucault
2022-09-02Cleanup: Fix clang-tidy warnings: [modernize-use-bool-literals]Clément Foucault
2022-09-02Cleanup: Fix clang-tidy warnings: [modernize-deprecated-headers]Clément Foucault
2022-09-02Merge branch 'blender-v3.3-release'Hans Goudey
2022-09-02obj: improve placement of shader nodes in imported materialsAras Pranckevicius
2022-09-02BLF: Replacement of Hebrew FontHarley Acheson
2022-09-02DRW-Next: Add uniform attributes (object attributes) supportClément Foucault
2022-09-02Cleanup: EEVEE-Next: Use reference as suggested by MSVCClément Foucault
2022-09-02Fix T100768: Reverse curves skips handles of middle Bezier pointsHans Goudey
2022-09-02Cleanup: GPU: UniformAttribute: Improve const correctnessClément Foucault
2022-09-02DRWManager: New implementation.Clément Foucault
2022-09-02Cleanup: fix compiler warningBrecht Van Lommel
2022-09-02Merge branch 'blender-v3.3-release'Clément Foucault
2022-09-02Fix T100163: Eevee: Regression: Displacement maps affected by rotationClément Foucault
2022-09-02Fix T100377: EEVEE: Regression 3.2 normalmap node brokenClément Foucault
2022-09-02Cleanup: Use NODE_STORAGE_FUNCS for compositor nodesOmar Emara
2022-09-02Fix T99528: EEVEE: Regression: Faulty shaders when using Volume Info nodeClément Foucault
2022-09-02Cycles: enable adaptive sampling for Sobol-BurleyNathan Vegdahl
2022-09-02Fix Cycles scrambling distance incorrectly showing as enabled for Sobol-BurleyBrecht Van Lommel
2022-09-02Cleanup: split surface/displacement/volume shader eval into separate filesBrecht Van Lommel
2022-09-02Cleanup: remove some unnecessary kernel feature definesBrecht Van Lommel
2022-09-02Cleanup: refactoring of kernel film function names and organizationBrecht Van Lommel
2022-09-02Fix: Wrong enum used in Mix Node for factor modeCharlie Jolly
2022-09-02Cleanup: Comments of ID's tags.Bastien Montagne
2022-09-02Cleaunp: Reorder GPencil function parametersAntonio Vazquez
2022-09-02GPencil: Simplify Perimeter functions to not use RegionView3DAntonio Vazquez
2022-09-02Realtime Compositor: Implement dilate erode nodeOmar Emara
2022-09-02PyGPU: only use 3D shaders and rename string enumsGermano Cavalcante
2022-09-02Fix T98190: EEVEE: Very slow rendering on Intel HD Graphics 4400Clément Foucault
2022-09-02EEVEE-Next: Move weight layer indexes to shader shared.Jeroen Bakker
2022-09-02Fix build error after recent Metal GPU commitHans Goudey
2022-09-02Cleanup: Remove duplicate declaration in GPU capabilitiesHans Goudey
2022-09-01Metal: MTLShader and MTLShaderGenerator implementation.Thomas Dinges
2022-09-01Metal: Minimum per-vertex stride, 3D texture size + Transform feedback GPUCap...Jason Fielder
2022-09-01Metal: MTLIndexBuf class implementation.Jason Fielder
2022-09-01Fix build (missing include from fa40013009)Aras Pranckevicius
2022-09-01Cleanup: obj: simplify material node tree creationAras Pranckevicius
2022-09-01Cleanup: make formatJacques Lucke
2022-09-01Node Editor: Visual tweaks to node linksLeon Schittek
2022-09-01Fix: Use of deprecated field in legacy MFace conversionHans Goudey
2022-09-01Merge branch 'blender-v3.3-release'Aras Pranckevicius
2022-09-01Fix T100737: OBJ/USD import: imported object has no active material, material...Aras Pranckevicius
2022-09-01Merge branch 'blender-v3.3-release'Brecht Van Lommel
2022-09-01Fix T100709: baking max ray distance wrong with older .blend filesBrecht Van Lommel
2022-09-01Fix: Incorrect vertex group layer "construct" callbackHans Goudey
2022-09-01Py Docs: Document delayed setting of UI dataJulian Eisel
2022-09-01Cleanup: minor cleanups for sample pattern codeBrecht Van Lommel
2022-09-01Cycles: remove old Sobol pattern, simplify sampling dimensionsBrecht Van Lommel
2022-09-01Cycles: improve Progressive Multi-Jittered samplingNathan Vegdahl
2022-09-01GPUMaterial: Make uniform attrib precompute hash and attribute safe nameClément Foucault