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2020-10-07Fix OpenCL render error in large scenesBrecht Van Lommel
In scenes such as Cosmos Laundromat, there were memory allocations bigger than 2GB which would overflow. Problem and solution found by AMD, thanks!
2020-10-07Blender v2.83.8-betaJeroen Bakker
2020-09-30Version: Blender 2.83.7 releasev2.83.7Jeroen Bakker
2020-09-16Fix T71012: Cycles baking crash with locked-UI & background-modeCampbell Barton
2020-09-16Fix T80238: Crash adding properties to material node-treesCampbell Barton
The localized node-tree was freeing the materials ID properties twice. This matches how animation data behaves, setting to NULL after freeing.
2020-09-16Fix T80604: BLI_polyfill_calc exceeds stack size allocating pointsCampbell Barton
On systems with 512kb stack this happened at around 13k points. This happened at times with grease-pencil, although callers that frequently use complex polygons should be using BLI_polyfill_calc_arena.
2020-09-16Fix T80457: Library Override - Custom Property to Drive Child Particles ↵Bastien Montagne
results in Crash. RNA diffing code was not dealing properly valid NULL PointerRNA (like the empty texture slots of a ParticleSettings e.g., which were cause of crash in that report). To be backported to 2.90 and 2.83.
2020-09-16Fix T78392: [2.83.5, 2.90, 2.91] Crash on undo/ redo after changing modes.Bastien Montagne
During undo/redo read code is expected to clear the `OB_MODE_EDIT` bitflag of `Object.mode`, for some reasons. This was not done anymore for re-used Objects, we need to add a special handling case for that too. Should be backported to 2.90 and 2.83 (will probably not be straight forward for the latter).
2020-09-16Fix T77584: Edit Mode crash with shape keys created on blank meshCampbell Barton
Entering edit-mode after creating shape keys on a blank mesh would crash. Regression in 9b9f84b317fef which prevented initializing empty shape keys when there is no shape key offset data available.
2020-09-16Fix T79737: ERROR ACCESS VIOLATION when switching to eevee rendered viewAristotelis Dossas
This prevents Blender from crashing when switching to rendered view and the grid_data is NULL in the lightcache (due to possible corruption), by switching to the fallback lightcache. The fix extends the solution for possible corruption in the cube_data as well. Fix T79737 Reviewed By: fclem Differential Revision: https://developer.blender.org/D8835
2020-09-16Fix T80603 Workbench: Inverted alpha when renderingClément Foucault
The state of the passes was not set back after the first sample. This is a simpler fix than rBecfbc5fb55d5 which needs the new draw manager features from 2.90.
2020-09-16Fix T75061 Grease Pencil: MacOS: broken Gradient and TextureClément Foucault
There is a driver bug that makes all the end of the structure unreadable. Workaround this by just declaring a vec4 an unpacking manually.
2020-09-16Version Blender 2.83.7 BetaJeroen Bakker
2020-09-09Blender 2.83.6 releasev2.83.6.1Jeroen Bakker
2020-09-09Fix T80530: Crash when switching to Edit Modev2.83.6Jeroen Bakker
caused by recent merge {33ac3582bbd5}
2020-09-02Fix T80159: Custom Normals Averaging crash after clearingPhilipp Oeser
custom split normals data Clearing custom split normals would get rid of the CD_CUSTOMLOOPNORMAL layer - but editing data `lnor_spacearr` would be kept. Adding a CD_CUSTOMLOOPNORMAL layer (if none exists yet) should be done in `edbm_average_normals_exec` / `BKE_editmesh_lnorspace_update` / `BM_lnorspace_update` / `BM_lnorspacearr_store`. The thing is that if the editing data `lnor_spacearr` would still be valid after `Clear Custom Split Normals Data`, blender would happily call `BM_lnorspace_rebuild` instead. Doing that without a CD_CUSTOMLOOPNORMAL layer is asking for trouble. Now clear lnor_spacearr on `Clear Custom Split Normals Data` as well. Thx @mont29 for feedback here. Maniphest Tasks: T80159 Differential Revision: https://developer.blender.org/D8730
2020-09-02Fix crash accessing image space properties without an active windowCampbell Barton
2020-09-02Fix T77900: File Browser in macOS fullscreen crashesYevgeny Makarov
When Blender is started in fullscreen mode from the command line, or if the fullscreen state is saved in the startup file, all temporary windows will also open in fullscreen mode. When closing the fullscreen File Browser, Blender would either crash or parent window becomes black. This does not happen if the Blender switches to full screen manually. `NSWindowCollectionBehaviorFullScreenPrimary` should be set for windows that can enter full-screen mode. Otherwise macOS will turn the wrong window into full-screen. Similar fix: rB4b39de677d20 Differential Revision: https://developer.blender.org/D8708 Reviewed by: Julian Eisel
2020-09-02Fix Outliner allowing to enter Pose Mode on linked armatureJulian Eisel
If a different object was active, clicking on a linked armature's pose in the Outliner would enter Pose Mode for it. This would actually cause a failed assert, but in release builds the armature would just enter pose mode. Steps to reproduce were: * Link in armature object * Activate a different object * In the Outliner, un-collapse the armature object * Activate Pose Mode by clicking on its pose there
2020-09-02Fix T80104: Crash on making material local.Bastien Montagne
Problem is again with the embedded data, we want to make those local together with their owner ID, but sometimes we are actually dealing with copies here, which are inheritently already local. Code did not considered that possibility before, leading to access to a NULL `lib` pointer. This should also be back-ported to 2.83 LTS release. Maniphest Tasks: T80104 Differential Revision: https://developer.blender.org/D8731
2020-09-02Fix T80078: Overrides: Crash with animated IK control on linked armature.Bastien Montagne
Issue was with our dear posebones again... when applying overrides we keep the same address/pointer for the IDs themselves, (which avoids us the need to remap their usages), but their inner data is often re-allocated. Therefore, we need once again to go over armature objects and invalidate their posebone pointers. This should also be back-ported to Blender LTS 2.83. Maniphest Tasks: T80078 Differential Revision: https://developer.blender.org/D8734
2020-09-02Add undo step to Alembic and Collada importers...Bastien Montagne
Re T77754.
2020-09-02Fix T80135: Duplicate doesn't preserve active splineCampbell Barton
Checks to preserve the active spline on duplication required an active vertex too. Now having no active vertex doesn't prevent duplicate from keeping the spline active. Reviewed by: @mano-wii Ref D8729
2020-08-31VR: SteamVR is now a supported OpenXR runtime! (Windows only)Julian Eisel
Steam just released a SteamVR update with OpenXR Developer Preview support: https://steamcommunity.com/games/250820/announcements/detail/2396425843528787270. Once SteamVR is set up for OpenXR (see link above), it works with Blender "out of the box", thanks to OpenXR! We have to apply the sRGB transform workaround for SteamVR though, otherwise it renders way too dark. Done in the next commit. Note that AMD users may still only see a pink screen, because the OpenGL-DirectX compatibility fails. I will check on a fix again. For SteamVR on Linux we may have to wait for until it supports OpenGL rendering for OpenXR. Alternatively, we *could* add initial Vulkan support at Ghost level and use Vulkan<->OpenGL interoperability extensions, Monado uses these as well.
2020-08-26Fix T78065: OSL shader compilation fails on macOSBrecht Van Lommel
2020-08-26Fix T77683: Cycles baking crash with motion blur enabled and no cameraPhilipp Oeser
specified Maniphest Tasks: T77683 Differential Revision: https://developer.blender.org/D8593
2020-08-26BLI: fix memory leak in delaunay 2dJacques Lucke
Differential Revision: https://developer.blender.org/D8633
2020-08-26Fix T80039: Do not subdivide with Multires is mesh has no facesPablo Dobarro
This skips the subdivision operation if the mesh has no loops, avoiding the crash. Reviewed By: sergey Maniphest Tasks: T80039 Differential Revision: https://developer.blender.org/D8696
2020-08-26Fix T80077: Objects disappear when joining with a zero scaled axisCampbell Barton
Use invert_m4_m4_safe_ortho when joining objects so zero scaled axis doesn't cause all points to be scaled to zero. Instead geometry is left un-scaled on degenerate axes. Report a warning in this case since users may want to adjust the active objects scale.
2020-08-26BLI_math_matrix: add invert_m4_m4_safe_ortho (m3 version too)Campbell Barton
Unlike invert_m4_m4_safe, this calculates zeroed axes. Useful when we need to use the inverse of an objects matrix, keeping the valid axis, only filling in the zeroed ones.
2020-08-26Fix T79915: crash when changing to white noise textureJacques Lucke
Reviewers: brecht, OmarSquircleArt Differential Revision: https://developer.blender.org/D8697
2020-08-26Fix T80012: Bevel Shader node Samples value has too low hardcoded limitPhilipp Oeser
Up the hard limit, keep the UI range max at 16 Maniphest Tasks: T80012 Differential Revision: https://developer.blender.org/D8701
2020-08-26Fix T77359: Crash adding UV's in edit-mode with linked duplicatesCampbell Barton
This prevents UV layer mix up in MeshBatchCache.cd_used/cd_needed/cd_used_over_time which depends on the extraction method. One object's mesh can be accessed with MR_EXTRACT_MESH, another object that uses the same mesh can use MR_EXTRACT_BMESH based on (Object.mode & OB_MODE_EDIT), this causes a problem as the edit-mesh and the mesh aren't always in sync, the custom data layers wont necessarily match up, causing T77359. Reviewed by @jbakker, @brecht Ref D8645
2020-08-26Fix T79111: Cycles: Image Sequence not renderingPhilipp Oeser
Caused by c7aa0f9d743ee9cafe91b4a51d9f1ecc5e437d71. Since above commit, BKE_image_user_frame_calc requires an image (not just the iuser) to get the framenumber. Cycles used to call this with NULL image (in `image_user_file_path` and `image_user_frame_number`), now pass the image as well. Maniphest Tasks: T79111 Differential Revision: https://developer.blender.org/D8439
2020-08-26Fix T78186: Dyntopo panel error with tools that dont have a brushPhilipp Oeser
Maniphest Tasks: T78186 Differential Revision: https://developer.blender.org/D8120
2020-08-26Fix critical bug in foreach ID looper of Scene data-block.Bastien Montagne
Since stone age of lib_query, the code would iterate over the current list of active sequences (from a meta strip e.g.), and not over the whole list of those. This is a critical issue as it means in some cases (editing a meta strip typically), some ID pointers would be missed/ignored by this foreach looper, which is now at the center of most of our ID management code. This caused a bug here at the studio, leading to loss of all sound IDs used by sound strips when editing and undoing inside a meta strip, since ID refcounting would not happen properly on strips using sounds outside the meta-strip context during file reading of the undo steps. To be backported to 2.83. Differential Revision: https://developer.blender.org/D8671
2020-08-26Fix T79935: Inonsistent simplify behavior when linking collection with ↵Bastien Montagne
objects in sub-collection. RNA update function would only update objects from 'main' instantiated collection, not those from sub-collections. This should be comitted to 2.90 (and backported to 2.83 too). Maniphest Tasks: T79935 Differential Revision: https://developer.blender.org/D8654
2020-08-26MEM_guardedalloc: allow freeing const arrays with MEM_SAFE_FREECampbell Barton
'const' arrays couldn't use this macro with GNUC.
2020-08-26GPUTexture: Extend CUBE_MAP_ARRAY_ARB proxy workaround to all Apple gpusClément Foucault
Related to T79716
2020-08-26Fix warning when compiling on Linux with WITH_XR_OPENXR enabledJulian Eisel
2020-08-26Fix constant lighting change in VR view when rotating headJulian Eisel
We have to explicitly enable fixed world space lighting. This was in fact already done, but overridden by the code to sync the 3D View shading settings to the VR view.
2020-08-26Fix/workaround graphics issues breaking SteamVR use with BlenderJulian Eisel
Windows only workaround. I'll have to investigate Linux separately. Steam's OpenGL compatibility is still new and doesn't work for us yet (neither does it for standard OpenXR examples from what I've heard and seen myself). We can work around that by falling back to our DirectX compatibility layer. Note that this DirectX compatibility still doesn't work for some systems, see T76082. Implementation note: Since the graphics binding extensions have to be enabled before we can find out which runtime is in use (e.g. SteamVR vs. Oculus, etc), we can now enable multiple graphics binding extensions but settle for a single one to use later. Once the SteamVR OpenGL backend works, we can remove this workaround again. Fixes T78267.
2020-08-26VR: Properly support outputting sRGB swapchain buffersJulian Eisel
Latest SteamVR OpenXR updates brought OpenGL support, but only with sRGB buffers. I think for DirectX it's the same now. It's not a big issue for us to use sRGB buffers, so that's what I will do for now. That way we shouldn't need hardcoded exceptions for specific runtimes that don't transform linear buffers correctly.
2020-08-26Fix T78038: Cycles crash rendering with volume object and motion blurBrecht Van Lommel
2020-08-26Bumped version to blender 2.83.6 betaJeroen Bakker
2020-08-19Blender 2.83.5-releasev2.83.5Jeroen Bakker
2020-08-12Fix T79703 EEVEE: Crash on Macos due to lightcache bakingClément Foucault
2020-08-12Fix T77885: crash rendering grease pencil from compositor with multiple scenesVincent Blankfield
2020-08-12Fix T79676: Video Sequencer image sequence strip source path breaks whenPhilipp Oeser
saving with 'Remap Relative' option Caused by rBf7386b97571e. Logic in BKE_bpath_traverse_main calls the callback multiple times [as often as there are images in the strip]. Prior to above commit, the callback was 'bpath_relative_convert_visit_cb' [this one did not have this problem - since it returned early if the path was already made relative once] After rBf7386b97571e though, the 'bpath_relative_rebase_visit_cb' is used [this one should not be entered multiple times, it would modifiy the directy again and again]. Luckily, we have a flag (BKE_BPATH_TRAVERSE_SKIP_MULTIFILE) that can be used to prevent this (this will take care of only calling the callback once in BKE_bpath_traverse_main for the VSE case) Could be backported to 2.83 I think. Maniphest Tasks: T79676 Differential Revision: https://developer.blender.org/D8536
2020-08-12Fix T79324: Crash when changing View Layer while VR session runsJulian Eisel
Proper handling of View Layers for the VR session was never implemented. Now the View Layer of the VR session follows the window the session was started in. Note that if this window is closed, we fallback to another window. This is done to avoid the overhead it would take to maintain a separate depsgraph for the VR view. Instead we always share some already visible View Layer (and hence the depsgraph).